A recent sneak peak at the upcoming Dying Light 2 reveals that the map is easily four times as large as the original, meaning that players will have a more open-world experience as they fight to survive. The game is already looking to be one of the major highlights of this year's E3 event with developer Techland touting a detailed look into what lies ahead.

The concept art below is titled “The Good Deed Goes Unpunished” and described as a theme park that has been dominated by time and mother nature. All we need now is Pennywise the Dancing Clown to fuel our nightmares for months to come. Techland has hinted at a decision-focused narrative in their upcoming sequel, saying:

“Players are directly responsible for shaping the world of Dying Light 2. Player choices will influence whole regions, districts, areas of The City. Dying Light 2 will often force you to make decisions on the spot, and the outcome can be unexpected. This particular scene depicts just that - how one good deed can end in destruction. This theme park, once a bustling, lively district, now sits in ruins, the oversized Octopus attraction mirroring the famous Ferris wheel in Pripyat, near Chernobyl.”

Via: Gamesradar.com

We love when games truly allow our choices to influence the world in real ways, so let’s hope that the announcement is developed properly and not simple lip service to the concept. How players influence their world is up for speculation right now, especially with the hint that a “good” deed can end in destruction.

The inclusion of choices that impact the environment, blending more RPG into the Action part of the game, may also help with replayability, assuming that those choices are truly impactful. There is always the possibility, however small, that these “choices” end up going along the same route as the Mass Effect series: Entertaining, but ultimately irrelevant.

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In all honesty, Dying Light 2 is likely to become a critical and commercial success. Techland has shown a history of not only releasing a polished product with their first game in the series, they also commit to the post-release content of the game. In 2015, they put project Hellraid on hold and stated that this was to ensure the proper amount of resources were available for Dying Light updates and two eventual DLC releases, namely Cuisine & Cargo and The Bozak Horde. While the game is not perfect, the genuine effort placed forth by the developers is refreshing amid an industry that often overpromises, underdelivers, and in some cases, blames the consumer for the deficiencies of its product.

TheGamer will be attending a preview event of the game, so look forward to our upcoming coverage from E3 from June 11-13!

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