EA has confirmed making "notable changes" to Anthem's loot drop rate following complaints from players.

Apart from backlash over loot in the game, EA and BioWare have been notified of several other areas of concern, including freezes, unreasonably long loading screens, and even system crashes, among other issues.

All of the above are being looked into, according to claims from the developers. And, in a recent update from EA, the loot drop issue has been addressed. They also note that players don't have to download anything; just play.

The publisher has promised better chances of securing top-tier drops for levels presenting the highest difficulty while rates have been increased for the hardest enemies on all difficulty settings.

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via gamespot.com

A statement from EA's official website reads: "In the latest server-side update, we’ve made some notable changes to the loot drop rate in specific scenarios, which will take effect immediately in a server-side tuning update (you will not need to download anything.)

"These changes include: Masterwork & Legendary drop rates have been increased for Grandmaster 2 and Grandmaster 3 difficulty levels. Masterwork & Legendary drop rates have been increased for harder enemies at all difficulty levels. This includes: Legendary Ancient Ash Titan, Elite Ancient Ash Titan, Legendary Fury, Legendary Ursix and Legendary Luminary."

This could be of little importance to some players, though, with a fan recently claiming that loot doesn't matter and backing his theory up with mathematical evidence.

"Some of you may have caught wind of the whole 'Remove your Support Item to do more Melee/Ultimate Damage' thing, well there is much more to it than you might think," TemperHoof says in a subreddit.

"To summarize, Combined Power Score is utterly pointless. The game instead just averages what you have physically equipped that isn't level one, and combines that number into a simple variable to select an arbitrary multiplier not related to your equipment."

via altchar.com

BioWare has reportedly promised to fix this issue and the devs are actively trying to make a better experience for gamers amid all of the negative feedback.

A few days ago, community manager Jesse Anderson replied to a player's detailed and emotional Reddit post with a detailed and emotional post of his own in which he declared: "Do we have a lot of work to do to fix parts of the game? Yes, and the team is committed to making improvements and releasing new content."

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