Even with them coming under fire for their Creation Club and Fallout 76 micro-transactions, Bethesda still finds ways to win gamers over to their side. Gamers on the Switch, however, really only have one title from the series (Skyrim) to enjoy. The system can easily run most of Bethesda's titles from the past, so why haven't they ported them yet? It would be an easy cash grab for a game company that seems to idolize any which way they can make a dime, but the reality seems to lie in nostalgia. Maybe Bethesda doesn't want to go back to the past...

Skyrim Is Available Pretty Much Everywhere Now

Skyrim, one of the most popular Elder Scrolls games and among the leading titles in open-world gaming itself, was ported over to the Switch with a bevy of praise and excitement. Even this game, come November, will hold its 8 year anniversary! Feeling old yet? While slaying dragons, slashing orcs, and collecting dragon priest masks is fun and all, the fandom has longed for older Elder Scrolls titles. What about Morrowind, Oblivion, or even Redguard? Literally, Skyrim sold the potential of the Switch, now it's time to usher in one of the game's predecessors so younger audiences can experience them too.

RELATED: Bethesda Games Are Nothing Without Their Modding Communities

Elder Scrolls Online?

Though the possibility for an Elder Scrolls Online port had been in the running, it now seems all hopes have been squashed by the fact that the Switch simply doesn't have the best multiplayer functionality. Look to the Nintendo-central games, like Super Smash Brothers and Mario Party for proof alone. Much of the player base in those communities has been complaining about the necessity for Nintendo to amend their platform's poor connectivity issues and multiplayer capabilities. So, unfortunately, Elder Scrolls Online won't see the Switch. That's not so worrisome, but what does this mean for other Elder Scrolls titles or even previous Bethesda games in general?

Earlier Entries Can Run On The Switch

Is there as much potential for Morrowind and Oblivion as there is demand from fans? The community has already utilized mods to run some of these games, as shown by one Reddit user who enhanced their Switch simply to play Morrowind. While Bethesda might have more surprises for the Switch, it's highly doubtful any of them will be previous games. Their next big Switch hit is Elder Scrolls: Blades, planned for a Fall 2019 release. Both Morrowind and Oblivion would work on the Switch, but it's not in Bethesda's nature to give the players what they want.

What about even bigger, more pronounced Bethesda games, specifically Fallout 3? It's yet another classic in their pantheon of nostalgic titles that tends to get ignored, despite it being one of their most popular. Both Fallout 76 and Fallout 4, despite being poorly reviewed, would also be great additions to Bethesda's Nintendo Switch lineup. As they work on enhancing Fallout 76 (what a fallout that was) with the Wastelander's DLC, it'll be one interesting show to watch as Bethesda digs itself deeper into this pit of fan ignorance.

Obviously, mods and the Creation Club have only brought Bethesda some unintentional heat, along with unruly price tags for character cosmetics and charging gamers for in-game upgrades, it just never stops. With Todd Howard, head of Bethesda, defending the horse armor debacle from Oblivion, it's case in point that Bethesda doesn't want fans, it merely wants consumers. Instead of hunting for better ways of targeting fans' wallets, Bethesda should instead give players what they want: nostalgia at their fingertips.

Unfortunately, they won't see the error in their ways. Until that day arrives, if it ever does, I'll be fighting Alduin and attempting to finally max out all perks in Skyrim on my Switch, waiting languidly in hope for that day when I'll see the beauty of Cyrodil once more, this time in the palm of my hands.

NEXT: Dear Bethesda: Stick To Single-Player