Fallout is known for its quirky perks and skills. From blowing enemies up into bits of gore or having wild animals fight for you, there's a great deal of freedom in how you build your character.

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Returning from Fallout and Fallout 2, traits are unique, permanent alterations to your character you can select during character creation. All traits come with a positive effect and a negative effect, arguably excluding Wild Wasteland. Wild Wasteland will not be ranked in this list since it doesn't follow the common trend of traits and adds more wacky references to the game, and the enjoyment of said references is entirely subjective. Regardless, here is every trait in Fallout: New Vegas ranked from worst to best.

Updated February 6th, 2021 by Charles Burgar: With another year of Fallout mods, fans of New Vegas have reinstalled this classic RPG once again to experience the game once more. Creating a new build is a core part of starting a New Vegas playthrough, a part of that process being the selection of traits. To make this process a little bit easier, we have added brief trait descriptions to each section to explain exactly what they do.

15 Kamikaze

A Trait Entirely Worth Skipping

Fallout New Vegas Guy Shooting Big Creature

Trait

Positive Effect

Negative Effect

Kamikaze

Gain 10 Action Points

2 Damage Threshold

There is no good reason to take Kamikaze. It grants ten additional Action Points while reducing your Damage Threshold by two.

Damage Threshold determines the amount of damage you can mitigate through armor, which this trait permanently reduces. Ten Action Points can easily be earned through Agility, something another trait offers. This trait is a waste of space.

14 Loose Cannon

Only Works For A Niche Player Build

Fallout-New-Vegas-Lobotomite

Trait

Positive Effect

Negative Effect

Loose Cannon

Thrown weapons attack 30% faster

Thrown weapons have 25% less range.

Loose Cannon increases attack speed with thrown weapons by 30% while reducing the range of said weapons by 25%.

There isn't anything awful about this trait, but it only affects thrown weapons, arguably the worst weapon type in the game. Unless you want to throw dynamite and knives as a build, stay away from Loose Cannon.

13 Logan's Loophole

Best Suited For Short Playthroughs

Fallout-New-Vegas-Intro-Benny-Gecko-Shoots-You

Trait

Positive Effect

Negative Effect

Logan's Loophole

Chems last twice as long and aren't addictive

Your level cap is 30 instead of 50

Logan's Loophole allows your character to never get addicted to chems again, and chems last twice as long. As a consequence, you can no longer level past 30.

This is such a massive negative that it ruins all but the shortest of playthroughs. If you don't want to play the DLC or delve into many side missions, this trait can be somewhat useful. However, with the limited amount of perks players can earn through their adventure, this trait nearly halves the perks and total stats the player can work with.

12 Trigger Discipline

Increase Accuracy Outside Of VATS

Fallout-New-Vegas

Trait

Positive Effect

Negative Effect

Trigger Discipline

Weapons are 20% more accurate

Fire Rate -20%. Ranged weapons consume 20% more AP while in VATS

If the accuracy of weapons ever bothers you, Trigger Discipline is one of the few ways to increase your accuracy in combat.

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Trigger Discipline grants 20% more accuracy with weapons while reducing your fire rate by 20% while also increasing AP costs by 20%. If you need to be accurate that badly, just use VATS. Unless you don't like using VATS, there's little reason to use this trait.

11 Heavy Handed

Perfect For Melee Brawlers

Fallout New Vegas Gameplay

Trait

Positive Effect

Negative Effect

Heavy Handed

Unarmed and melee attacks deal 20% more damage

Unarmed and melee attacks deal 60% less critical damage

Melee characters have a trait just for them. Heavy Handed grants 20% more damage for unarmed and melee weapons, but it reduces your critical hit damage by 60%.

Most melee weapons in New Vegas deal little critical damage anyway, meaning this trait isn't a complete waste. Unfortunately, few melee weapons exist that triumph over basic guns or energy weapons.

10 Claustrophobia

For The Players Who Prefer To Explore Outdoors

Fallout-New-Vegas-Indoors

Trait

Positive Effect

Negative Effect

Claustrophobia

Gain 1 to all SPECIAL stats while outside

Lose 1 to all SPECIAL stats while indoors

While you are outdoors, you gain +1 to every SPECIAL stat, but you inversely lose 1 stat in every SPECIAL category while indoors.

Indoors includes caves, buildings, or any location that is not in the open world. This trait would be better if so much of New Vegas didn't take place indoors since most missions revolve around entering a certain building, cave, or town to complete a quest.

9 Hot Blooded

Extra Damage When You Need It Most

Fallout New Vegas Grenade Launcher

Trait

Positive Effect

Negative Effect

Hot Blooded

Deal 15% increased damage while under 50% HP

Perception and Agility scores are reduced by 2 while under 50% HP

This is one of the few traits that can increase your damage. Hot Blooded grants a 15% damage increase while under half health in exchange for 2 Perception and Agility when in that state.

Niche builds can benefit from the extra damage, particularly melee characters. Ranged characters or those on higher difficulties should stay away from this trait, as it encourages you to actively take damage before or during an engagement.

8 Early Bird

It's Best To Start The Day Early

Fallout New Vegas Lonesome Road

Trait

Positive Effect

Negative Effect

Early Bird

Gain 2 to all SPECIAL stats from 6am to 12pm

Lose 1 to all SPECIAL stats from 6pm to 6am

Unlike most SPECIAL traits, Early Bird isn't a terrible option. It grants +2 to SPECIAL stats from 6am to 12pm, but reduces them all by 1 from 6pm to 6am.

If you want to maximize Early Bird's benefit, consider waiting to venture off into dangerous areas until 6am. Two extra SPECIAL points are incredibly powerful, and the -1 in them during the night isn't enough of a negative to make this trait useless.

7 Four Eyes

For The Perception Focused Survivor

Arcade-Gannon-Talking-About-His-Love-Life

Trait

Positive Effect

Negative Effect

Four Eyes

Gain 2 Perception while wearing glasses

Your Perception stat is reduced by 1

While wearing glasses or eyewear, you gain a +2 Perception bonus. When you aren't, you suffer a -1 Perception reduction.

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This trait would be higher on the list if the negative stat didn't affect perk requirements. Unfortunately, the +2 bonus does not help unlock new Perception-based perks either, resulting in a perk that is only useful for those uninterested in Perception and looking for an easy way to get more.

6 Hoarder

A Must For Power Armor And Weapon Master Builds

Fallout-New-Vegas-The-Survivalist

Trait

Positive Effect

Negative Effect

Hoarder

Increases your carry weight by 25

Lose 1 to all SPECIAL stats while you're carrying less than 160 units

This trait increases your carry weight by 25, but it reduces your SPECIAL stats by 1 if your weight is below 160 pounds.

Those who wear power armor or bring a wide variety of weapons will love this perk. The catch is you don't have much room to loot new goodies, but New Vegas doesn't have as many items you need to loot as Fallout 4 or most looter shooters do.

5 Small Frame

Fragile But Nimble

Fallout-New-Vegas-Freeside

Trait

Positive Effect

Negative Effect

Small Frame

Gain 1 Agility

+25% increased limb damage

This trait grants you one free Agility point, but it makes your limbs take 25% extra damage. This extra damage does not alter HP damage received but rather how quickly your limbs can break.

This Agility point, unlike most traits, is counted when determining the applicability of Agility-gated perks. Its negative is not bad on normal difficulties, but it can become an extreme pain in Hardcore mode, needing a Doctor's Bag or actual doctor to repair your limbs.

4 Built To Destroy

Best Trait For Crit Rate Builds

Fallout-New-Vegas-Euclids-C-Finder

Trait

Positive Effect

Negative Effect

Built to Destroy

Gain 3% additional critical chance

Weapons break 15% faster

Built to Destroy is simply a solid trait. It increases your critical hit chance by 3% while making your weapons decay 15% faster.

This perk's benefit is equivalent to 3 points in Luck, making it fantastic for critical-based builds. Weapon decay rates are easily countered with a high Repair skill and the Jury Rigging perk.

3 Good Natured

Perfect For Pacifists

Fallout-New-Vegas-Good-Natured

Trait

Positive Effect

Negative Effect

Good Natured

Gain 5 skill points to Speech, Medicine, Repair, Science, and Barter skills

Lose 5 skill points in Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed.

At the cost of 5 points from all damage skills, Good Natured grants +5 skill points to Speech, Medicine, Repair, Science, and Barter.

While the negative sounds extreme, there are many instances in New Vegas where you can avoid bloodshed with speech or skill checks, most of those checks being increased with this trait. Those who want to play as pacifists can't get a better perk than this.

2 Fast Shot

Great Trait For Any Build

Fallout-New-Vegas-Ranger-Sequoia

Trait

Positive Effect

Negative Effect

Fast Shot

Weapons fire 20% faster. Firing weapons in VATS costs 20% less AP

Weapons are 20% less accurate

This is the only passive way in New Vegas to increase your fire rate. Fast Shot grants a 20% increased fire rate for weapons while reducing the accuracy of those items by 20%.

Accuracy in New Vegas isn't too important, as VATS and various chems can help make hitting enemies a bit easier. The increased fire rate is noticeable enough to make it a solid pick for any build, whether you are using a minigun or anti-material sniper rifle.

1 Skilled

Major Upside With Minor Downside

Fallout New Vegas Skilled Trait

Trait

Positive Effect

Negative Effect

Skilled

Gain 5 points to every skill

Earn 10% fewer experience points

Without bugs, Skilled is an incredible trait, granting +5 points to every skill in the game while reducing experience gains by 10%.

That negative sounds bad, but the amount of experience New Vegas throws at you makes the negative not noticeable. With bugs, Skilled is overpowered. Players who select this perk in character creation can get it a second time when leaving Goodsprings by unselecting it and reselecting it at character revision. This grants +10 to every skill in the game while still reducing experience gains by 10%.

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