Keith Baker, the acclaimed novelist, tabletop roleplaying game designer, and creator of the Eberron campaign setting for Dungeons & Dragons, has released Exploring Eberron exclusively onto the DM’s Guild. The new Eberron setting sourcebook is available as a PDF for $29.95. The full-color hardcover book is priced at $59.95, and you can get them bundled together at the discounted price of $64.95.

Exploring Eberron (ExE) is a deep investigation check into the aspects of the world that have not been detailed before, or have only briefly been discussed. Baker showcases, analyzes, and improves the lore and lands of Eberron with a full and thorough accounting of the realm for Dungeon Masters and players. ExE includes new class archetypes, races and sub-races, magic items, focus items for dragonmarks, and of course, new possible friends and definite foes.

Related: Dungeons & Dragons: Eberron Explained

D&D Beyond recently posted a Todd Talks - Exploring Eberron - With Keith Baker episode to their YouTube channel, where Todd Kenreck interviews Baker about Exploring Eberron. Baker has also posted the extensive FAQ: Exploring Eberron on his personal blog, where he fields a multitude of general and (very) specific ExE questions in detail. In a newer blog post, Baker covers Eberron Treaties and Laws, and states he is also working on another comprehensive post regarding the Nobility of Khorvaire.

In the answer to ‘what is Exploring Eberron?’, Baker answers that it’s a 248-page Eberron sourcebook, with about 200 pages dedicated to Eberron lore, and the remaining 48 focused on “new races, subraces, feats, backgrounds, archetypes. magic items, and monsters.” It’s also important to note that Baker adds this sourcebook is not produced by Wizards of the Coast, and therefore “does not match all previous canon sources.”

Exploring Eberron source book cover image
Credit: Keith Baker
Exploring Eberron source book cover image

Baker states that most of what has been previously released concerning Eberron is basically a lot of general ideas. When he and the WotC team were developing such places as the Sea of Fire and the planes back in 2004, he really only had ideas of what such places were. Since then, he’s evolved and established a solid basic framework for these and other such places in Eberron, and has taken those broad ideas and general concepts and refined them with specifics. In fact, Baker says there was very little he and his writing team (Laura Hirsbrunner, Wayne Chang, and Will Brolley) created that didn’t make it into the new sourcebook.

If you're wanting all the Eberron info you can get, read the FAQ: Exploring Eberron blog post for Baker’s full list of questions and answers, then head over to buy the Exploring Eberron sourcebook for your tabletop roleplaying game library.

Source: Exploring Eberron

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