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Facebook Snatches Up Beat Saber Developer

Facebook continues its buying spree by snagging up the developer of VR's biggest hit.

You know how Facebook tends to absorb tons of new, popular companies so that the company always stay relevant even when their old products die out with time? Well, they've done that again by buying out Beat Games, the creators of the mesmerizing game that mixed music and swordplay, Beat Saber.

For those unfamiliar with Beat Saber, it's a game where players use their VR controllers to wield twin energy blades that are totally not rip-offs of lightsabers. They use these blades to smash colored blocks to the beat of different soundtracks, taking care to use the right blade and slash in the right direction.

While it's a simple concept, it can get outright exhilarating (and exhausting) at higher levels.

The original Beat Saber made its way to just about every VR platform imaginable, including SteamVR, PSVR, and even arcades. The announcement states that Beat Games will continue to work as an independent studio and release updates to Beat Saber across all platforms. This will include the upcoming 360° Levels mode set for release this December.

However, despite these assurances, it seems unlikely that Beat Games' future releases will be released to anything other than Facebook's Oculus platforms, such as the Quest, Rift, Go, and Gear VR.

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According to Oculus Director of Content Mike Verdu, who wrote the announcement, this is just the first of many announcements that the company will make in the coming year. Translation? Facebook will probably be buying out more VR games companies soon.

via:SteamPowered.com

Verdu stated that he knows that larger companies buying out smaller studios often leads to their ruin, but assured fans that this buyout won't follow that trend.

"The story we aim to prove over time is this: An indie studio joins forces with some like-minded allies, and together they find a way to push VR to new heights," Verdu said.

Oculus faces some tough competition with the upcoming release of Half Life: Alyx, so this purchase may be part of an attempt to counteract the momentum Valve is gaining in the VR market from the game. It remains to be seen whether this will be enough to stay ahead of their competitor.

Source: Oculus.com

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