Bethesda is no stranger to making massive RPG games chock-full of great content, and Fallout 4 is no exception. With a huge map to explore, multiple side quests, companions to befriend (or betray), settlements to save, various random encounters to stumble upon, and for the really brave, a Survival mode that disables the ability to fast travel around the Commonwealth, Fallout 4 gives players a seemingly endless source of fun activities that will keep them entertained and coming back for more even years after the game’s initial release in 2015.

If 150 hours of playtime for the main isn’t enough to keep you going, in 2016, Bethesda added an extra 56 hours of gameplay with official downloadable content.

Though all 6 of Fallout 4’s DLCs offer new items for players to use in their settlements, only the Wasteland Workshop and the Contraptions Workshop are specifically geared towards settlement building. The other 4 are story-based and provide a new adventure for players to dive into, each with their own quests and characters. Both Nuka-World and Far Harbor are essentially games on their own, and provide up to over 20 hours of gameplay each. With all that extra content to get through, even seasoned fans of the post-nuclear apocalypse franchise are likely to miss out on some of the entertaining things they can do in the Wasteland.

Without further ado, and in no particular order, here are 25 Things Super Fans Never Knew They Could Do In Fallout 4’s Extra Content.

25 Get The “Benevolent Leader” Trophy With Robots

via: trueachievements.com

The “Benevolent Leader” trophy can be a pain for platinum hunters as it requires reaching 100% happiness with one of your settlements. As anyone who has spent time with settlers knows, they’re not easy to please.

The true path to nirvana? Robots.

With Automatron, you can build robots that count towards your settlement's population and assign them tasks like you would humans. For an even quicker route to pure happiness, get a couple of cats from the Wasteland Workshop and your trophy should pop in no time. Best of all, you’ll never have to hear about dirty fingernails again.

24 Build Ridiculously Strong Armour

via: fallout.wikia.com

Even at its base damage and energy resistance of 72, the Mechanist’s armour, available after completing Automatron, offers some pretty strong protection from the dangers of the Commonwealth.

It also makes for a great costume for your next sci-fi convention.

However, if you’re allied with The Railroad and don’t mind doing some legwork for P.A.M, you can mod the Mechanist’s armour up to 192 total damage and energy resistance with Ballistic Weave, purchasable from Tinker Tom.

Man, the crazy guys always have the best stuff.

23 Herd A Clowder Of Cats

via: fallout.wikia.com

Stumbling across a cat in Fallout 4 is always a pleasant surprise, since a popular fan theory suggests they’ve been locked in a vault since the war. Someone must have let them out, because now they’re everywhere. If you have Wasteland Workshop, you can even catch your own to make your settlement happy.

However, cats have the tendency to get under your feet or wander off to places unknown. For an easy fix, all you need is some cat bowls. They work exactly like a brahmin trough and keep your kitties in a designated area.

And yes, a bunch of cats are called a “clowder.” You’re welcome.

22 Get New Suits Of Colourful Power Armour

via: fallout.wikia.com

Let’s be honest, as cool as power armour is—and it’s pretty cool—the drab, rusted metal look gets a bit boring. Sure, you get a paint job from whichever faction you align with, and more from Hot Rodder magazines, or your friendly neighbourhood greaser gang. But who’s to say Default Raider #32 doesn’t have the same copy of Hot Rodder as you, huh? You don’t know.

Thankfully, Nuka-World, Far Harbor, and Contraptions each offer two new funky food-related paint jobs that’ll set your power armour apart from the rest. Eat your heart out, Default Raider #32.

21 Shoot Yourself Out Of A Junk Mortar

via: youtube.com (Steven L.)

Tired of helping ungrateful settlers? Deathclaws getting you down? Why not take a break from being the Commonwealth’s Only Hope and relax by shooting yourself (or your companions) out of a junk mortar?

More fun than a barrel of Moon Monkeys!

The junk mortar is available in Contraptions Workshop, which is full of… well, contraptions. Some definitely have their use, like weapon display cases, but others are a bit more questionable. Presumably the real purpose of the junk mortar is to get rid of your settlement’s junk, but it’s way more fun to blast Preston Garvey off to one those other settlements he’s so fond of.

20 Find And Collect A Hoard Of Garden Gnomes

via: fallout.wikia.com

If you’ve spent a few hours playing Fallout 4, you’ve likely come across a variety of weird stuff. Some, like a child ghoul trapped in a fridge, or an alien ship crash-landing near Oberland station start small side quests. Others are seemingly random and don’t impact your game at all, they’re just fun details Bethesda added to bring some life to the game. One such detail is Far Harbor’s garden gnomes.

Much like teddy bears, players have stumbled across gnomes in strange—and sometimes creepy or compromising—positions. While they don’t actually do anything, they can make for some fun settlement decorations.

19 Make Preston Garvey Hate You

via: fallout.wikia.com

Ah, Preston Garvey. Senior Minutemen officer, potential companion, and perfect meme fodder. Though he means well, Preston can unfortunately become a nag for players who don’t like the settlement system or endless radiant quests in their Pip-Boy.

There are multiple ways to lose affinity with companions just by doing things they hate, but Nuka-World offers an opportunity to hear rare dialogue, most notably with Preston. And while he’ll verbally rip you a collection of new ones, you’re still able to keep your position as General of the Minutemen, and he’ll still point out settlements that need your help.

18 Get A Two-For-One Deal For Your Settlement

via: fallout.wikia.com

As mentioned above, anyone interested in the “Benevolent Leader” trophy is likely to have some work ahead of them. Although robot settlers and becoming a certified cat person are reliable options, the Wasteland Workshop DLC has another option for people who might be allergic to cats: Junkyard dogs.

Because Dogmeat needs friends, too.

Dogs are a two-for-one deal as they’ll guard your settlement and raise its happiness at the same time. Although you technically don’t need the DLC to have dogs, finding Gene the wandering dog salesmen can be tricky, and you need to pass charisma checks to convince him to sell.

17 See Nuka-World’s Radio DJ, RedEye

via: youtube.com (OverlookeDEnT)

Unfortunately, this one is only available for PC gamers as it requires you to use a command, but if you’re bored and curious about what Nuka-World’s unseen DJ, raider “RedEye”, looks like, you can spawn to his location.

For a raider DJ, RedEye’s not very talkative in person.

He works in what appears to be a box-shaped room with no windows or doors, and while you can talk to RedEye, he won’t respond. In fact, he doesn’t do anything except stand there and look at you. Perhaps he’s just awestruck by your sudden appearance.

16 Shoot Lightning At Multiple Enemies At Once

via: steamcommunity.com (BeardedSniperII)

If you play Fallout 4’s DLCs long enough — or even if you just really like exploring — you’re bound to come across some rare goodies.

The most exciting goodies are definitely the weapons. While you’re able to find an array of guns to defeat enemies in the DLCs, the Tesla rifle from Automatron stands out. What makes it unique is its lightning bolts, which can jump from enemy to enemy, making it the perfect choice for when you’re getting bombarded by a shroud of ghouls. (Yes, multiple ghouls are called a “shroud.” You’re gonna rock trivia night.)

15 Put A Settler In A Pillory, Get A Trophy

via: fallout.wikia.com

Historically, the pillory was used as a form of public punishment and humiliation for the local ne'er-do-wells. Presumably, the same can be said for the pillories found in the Contraptions DLC.

Try marking my map up now, Preston.

While publicly shaming your more annoying settlers is obviously fun in and of itself, the game actually rewards you for doing so with the “Time Out” trophy. All you have to do is build the pillory then assign one of your settlers to it. Make sure you have some tatos handy!

14 Get 500 Power Units With One Generator

via: fallout.wikia.com

One of the key ingredients for a useful Fallout 4 settlement is power, and the only way to get power is through generators.

Unfortunately, the generators you’ll probably start with are incredibly noisy. If you get a room full of them the sound can be overwhelming, and while the windmill is a silent alternative, it only produces a measly 3 units of power.

While Wasteland Workshop’s fusion generator does cost a lot of material to build, it’s nearly silent and it produces a whopping 100 units. If you need more still, Vault-Tec’s super-reactor is huge, but it produces 500 units on its own.

13 Find A Cool Spacesuit Costume

via: fallout.wikia.com

Aliens and space exploration have played a big part in some of Fallout’s side quests and DLCs, and even some of the posters you find wandering around the Commonwealth have some far-out looking imagery, like Nuka-Girl in her space suit and helmet.

In the Nuka-World DLC, players can find their own spacesuits. The first, simply called “spacesuit costume,” looks like a silver variant to the super rad-resistant hazmat suit. The second—and arguably cooler—suit is Nuka-Girl’s “rocketsuit.” Though their damage resistance is low, both boast pretty high energy resistance, and the rocketsuit has 35 radiation resistance and allows the wearer to breathe underwater. Plus, it just looks awesome.

12 Shoot Teddy Bears At Settlers

via: youtube.com (Father)

If simply putting your whiny settlers in pillories and letting them stew in their own humiliation for a while isn’t punishment enough, you can also use the Contraptions DLC to build a fairly simple conveyor belt and pitching machine combination to smack your settlers in the face with an endless stream of teddy bears.

While it obviously doesn’t hurt them, and they don’t react to getting pelted with stuffed animals, it sure is fun to watch the teddies go flying.

11 Patch Up Sanctuary’s Roofs Without Mods

via: fallout.wikia.com

Due to its size and access to resources, Sanctuary is a popular settlement choice for Fallout 4 fans. While many players come up with creative ways to integrate the original, 200 year-old homes into their settlements, both with mods and without, sometimes a simple re-roofing can do the trick.

Still doesn’t help with radstorms, though.

With the Wasteland Workshop and Far Harbor DLCs, you have access to cement floors and barn roofs that make rebuilding Sanctuary easy. While they’re not perfect and they do take some tinkering and fine-adjusting, it makes a big difference in the end.

10 Modify Ada To Pick Locks

via: fallout.wikia.com

While having locked treasure chests are pretty par for the course in RPGs, that doesn’t make them any less annoying. Unless you have your lockpicking maxed out or the patience of a saint, it doesn’t take much to break a handful of bobby pins on a single lock.

So why not save your pins and make Automatron’s Ada do it instead? Not only does she have a high base carrying weight, you can easily modify her to pick locks for you. Better yet, she doesn’t have an affinity perk, so she won’t judge you for asking her do something your other companions might frown at.

9 Change The Weather With Fireworks

via: fallout.wikia.com

Although Fallout is an incredibly immersive series, it wasn’t until Fallout 4 that a proper weather system was introduced. Now you can take a stroll through spooky fogs, seek shelter from the rain, and even experience radiation storms.

Despite its simplicity, weather makes each playthrough unique.

But sometimes you want the weather to suit your mood. You could just sleep for a few hours and hope it changes, or you can do it yourself using the Contraptions DLC. All it takes is a firework mortar and crafting some weather shells and you can blow those crackling radstorms right out of the sky.

8 Finally Build Wires Through Walls

via: imgur.com (Derzelaz)

Fallout 4’s settlement system encourages players to get creative, but there’s no denying it’s a source of frustration as well. When you’ve got a house full of lights that won’t turn on, it can be tricky figuring out how to get everything to work without creating a mess. Thankfully, Contraptions has a simple solution: Wall-pass conduits.

Like the name suggests, wall-pass conduits connect to the outside of your building and pass electricity to the inside. You’ll need more conduits to get the whole building powered up, but a few metal poles beats getting slapped in the face with live wires.

7 Ride A Ferris Wheel

via: fallout.wikia.com

Though New Vegas’s Primm had a giant roller coaster in it, players quickly lost the jangle in their spurs when they realized they couldn’t actually ride it.

Maybe don’t bring your acrophobic companions on this one.

Never fear, Nuka-World delivers. While the carnival has many rides available, most of them require some fiddly maneuvering to get on, and even then you’re likely to fall off a few seconds later. But some are easy to access, such as the teacups and giant Ferris wheel that boasts a great view of the park. There’s even a fully-functional roller coaster! Take that, New Vegas.

6 Meet A Friendly Super Mutant

via: fallout.wikia.com

While previous Fallout games have a handful of super mutants who are peaceful towards you, most of Fallout 4’s mutants are highly dangerous and become aggressive immediately upon detection. Strong is one of the only exceptions, and even he will voice a lot of disdain throughout your travels with him.

However, with the Far Harbor DLC, you can cross paths with a friendly mutant named Erickson. Erickson works as a trader and dog breeder, and much like the wandering Gene, he’ll sell you dogs for your settlement. He’ll even give Dogmeat a blue bandana as a present.