Anyone can spend hundreds upon hundreds of hours poring over the titanic amount of content and hunting down rare items in any of Bethesda's open-world games. If you're that way inclined, though, you can also spend just as much time inspecting the game's files for cut content, or stuff that is otherwise inaccessible to players without the aid of console commands. Fallout 4 is definitely no exception to this rule, with tons of crazy stuff tucked away beyond the Sole Survivor's reach.

RELATED: Fallout 4: The 10 Hardest Achievements To Get

If you're wondering what some of the coolest among these hidden gems might be, then you're in luck! We've totally got you covered today, because we're about to break down ten of the coolest, craziest, and weirdest unobtainable items hidden away within Fallout 4. Just keep scrolling to check them out!

10 Brains!

The perfect accompaniment to that post-nuclear zombie cosplay you've been working on, the brain is an item that was added with the Automatron DLC, though it's only accessible either via a test area or with console commands.

The craziest thing about this particular brain is that it was actually meant to be a consumable. Meaning, yes, you could actually eat the brain, which serves the dual purpose of really lending immersion to your wasteland zombie cosplay and providing an Intelligence-boosting buff.

9 Vault 101 Jumpsuit

There are quite a few different Vault Jumpsuits available in Fallout 4, but the Vault 101 Jumpsuit only exists in the game's files. As most fans should remember, Vault 101 is the home vault of none other than the protagonist of Fallout 3, the Lone Wanderer.

RELATED: The 10 Best Hidden Quests In Fallout 4, Ranked

Its presence in Fallout 4's game files raises a lot of interesting questions. Was it originally meant to be an Easter egg? Was it a part of a more involved plot that would shed some light on the outcome of Fallout 3? Was a developer just having fun during testing?

8 Lucky Rabbit's Foot

Easily one of the more interesting items on this list, the Lucky Rabbit's Foot was meant to be "worn" in the grenade slot, from which it would provide the Sole Survivor with a bonus to Luck and a small increase to their experience gain.

This would've made for a unique, cool and useful item to lug around in your grenade slot if you didn't tend to use them, offering a nifty bonus in place of your usual throwables. You'd just need to make sure you didn't toss it by mistake, as it only has a damage rating of one, and you'd likely have one heck of a time finding it afterwards.

7 Elder Maxson's Cape

Elder Maxson obviously went through several aesthetic designs, with at least one of these unused alternatives making it past the concept stage and into the game. This design saw him without his awesome beard but sporting a ragged, worn out cape.

RELATED: Fallout 4: 10 Things To Do After You Beat The Game

The Maxson that ended up making it into the game definitely cuts a more imposing figure, so it looks like Bethesda definitely made the right call with this one. Still, this is definitely one radical-looking cape. As far as capes go, anyway.

6 Robotic Bits

The "Robotic Bits" item is a peculiar accessory that was cut from the game. It was supposed to be equipped to the "eye" slot, like goggles or glasses would be, and provided a Perception bonus when worn.

Given that its placeholder model seems to be Nick Valentine's clothing, it's theorized that this item would've been something he wore at some point in the game, perhaps as an upgrade, or some sort of bonus that just would've been intrinsic to his character.

5 Nuka Cherry Grenade

The Nuka Cherry grenade is an unused variant of the Nuka-grenade added with the Nuka World DLC. Its world model is practically the same as the existing Nuka-Grenade and the Quantum variant, though it only has a placeholder damage rating of one, making it difficult to guess how useful it would've been.

RELATED: 10 Things You Missed In Fallout 4: Far Harbor’s Map

It can be surmised from its existence that Bethesda initially intended for players to be able to weaponize the entire spread of the Nuka-Cola flavors, which really could've been neat if they each had special and unique effects.

4 Chinese Assault Rifle

This one might be cheating a little bit, because this is truly cut and unfinished content, but an untextured model for the Chinese assault rifle (as seen in Fallout 3) can be found within the game's files.

This would've made for a good Easter egg as well as a unique weapon, especially given that the Sole Survivor can actually meet and help out a ghoulish Chinese submarine captain during the quest "Here There Be Monsters." Sounds like missed potential for an awesome quest reward!

3 Mortar

How exactly a mortar-type weapon would've ended up working out in the context of Fallout 4 is unclear. Perhaps they would've worked along the same lines as the artillery cannons? Either way, Bethesda obviously had thoughts on it, but the concept didn't seem to get very far.

RELATED: 5 Ways Fallout 4 Was Better Than Fallout 3 (& Five Ways It Was Worse)

The "mortar" that exists in the game's files shares the same skin as the Broadsider, takes a unique ammunition labeled unsurprisingly as "mortar," and boasts a base damage rating of 234.

2 Lorenzo's Crown

If you unearth an ancient alien artifact, the first order of business is, of course, putting it on your head as soon as possible. Lorenzo Cabot knew this, obviously, and didn't disappoint when it came to upholding his duty as an archaeologist.

Although Lorenzo's unearthly hat is easily the most unique piece of headwear in the game, players aren't allowed to get their hands on it, no matter which side they take in the quest "The Secret of Cabot House." Hacking it into your inventory anyway will yield boundless disappointment, as it doesn't grant the same supernatural powers that it granted Lorenzo.

1 The "Nuke"

Fallout 4 Nuclear Explosion

Definitely taking the title of most absurd item on this list, the Nuke is a weapon that launches... well, nukes. We're not talking about mini-nukes, either, as these definitely appear to be a good deal bigger (as well as exponentially stronger). The funny thing is that they don't appear to launch very far.

The Nuke shares the Broadsider skin, which seems to have been a generic placeholder for launcher-type weapons, and its base damage rating breaks two thousand. As to what kind of purpose it could've served outside of fulfilling a developer's shamelessly gratifying power fantasy, that's anyone's guess.

NEXT: 5 Things The Next Fallout Game Needs To Fix From Fallout 4 (& 5 It Needs To Avoid From Fallout 76)