25 Fallout Logic Comics That Prove The Series Makes No Sense

Bethesda has been one of the most celebrated game developers of all time and shows no signs of slowing down anytime soon. Being mainly known for their Elder Scrolls and Fallout series, the developer has never ceased to entertain fans all over the world. The Fallout universe, in particular, has amassed an incredibly large following of dedicated gamers. With each new installment in the series getting better and better it's easy to see why Bethesda's amazing open world series gets such high acclaim. It's so widely played all over the world on both PC and gaming consoles.

However, being a series set in a post-apocalyptic wasteland, filled with irradiated creatures and mutants, there are bound to be some curious and downright hilarious logical inconsistencies. From the unapologetically impossible moments to the idea that stimpaks and napping can cure virtually every ailment and illness, many of these glaring logical paradoxes and blunders are pointed out in humorous comics and memes.

So today we'd like to show you 25 of the funniest Fallout logic comics. These generally refer to the series as a whole, with a focus on Fallout 3, Fallout New Vegas, Fallout 4, and even Bethesda’s hit mobile game, Fallout Shelter.

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25 Careful Where You Click

via: whompcomic.com

One of the best and most amazing things about Bethesda’s Fallout series is the vast and seemingly unending amount and variety of interactable items. When we say interactable, we mean touchable, usable, and carriable. However, when virtually everything that the player sees can be interacted with, it’s important to be careful where your crosshairs are pointed before picking something up. Even just a millimeter too far in one direction can mean the difference between picking up an object and opening a door, or picking up an unclaimed item versus an owned item that will send bullets your way from its angry owner. In this case, the comic points out the times when desired items are soaking wet in a dirty toilet filled with sewage water who knows how old.

Comic by Whomp Comic.

24 No Time For Shuteye

via: corpseruncomics.com

One of the many factions the player can join in Fallout 4 is The Minutemen. After joining the faction, players will be sent on various missions to help struggling, low populated, and often small settlements all over the wasteland. These settlement aiding quests will range from things like improving the security around the settlement by building watch towers or sentry guns, helping fight off raider and super mutant attacks, rescuing an abducted villager, and so on. When completing these quests, the player must talk to one of the settlers to complete the quest and claim the reward. However, sometimes the settlers will be sleeping. Though, this won't stop most players from shaking them awake to tell them they finished the errand they were given!

Comic by CorpseRunComics.

23 A Fate Worse Than The Apocalypse

via: yuikami-da.deviantart.com

In E3 2015, Bethesda announced a new Fallout game. This game was unlike any other that came before it in the Fallout universe. The developer announced that they'd be bringing Fallout to mobile. Yes, they told fans they were working on a mobile version so gamers could have Fallout at their fingertips and in their pockets. This, of course, was Fallout Shelter. In the game, players move vault dwellers from room to room with the touch of their fingertips, sometimes allocating work to each dweller and sometimes forcing dwellers to procreate. Interestingly, the game does not factor in lineage with romantic compatibility. This comic humorously points out that fathers are free to carry on the species with daughters and daughters with brothers and so on.

Comic by Yuikami-da.

22 My Name Is What?!

via thecomicninja.wordpress.com

Like many video games, developers must create a system in which players can quickly identify the names of NPCs. This is important for a game that’s based solely on quest completion like the main Fallout series. Some games opt to identify the NPC only once the player incites dialogue. Others have the NPC names always shown above or below their avatar. In the case of Fallout, NPC names and often positions or jobs are shown in green above or around their heads when the player is close enough and sets their crosshairs on the NPC. However, it’s curious to ponder whether the same is the case for NPCs looking at the player. This comic explored that idea, as well as jokes about the players who choose immature names for their main character.

Comic by The Mouse Trap.

21 Polite Enemies

via: pereiroso.com.br

In this artistic and well-done comic, the artist pokes fun at the healing system of the game and the player's godlike ability to freeze combat mid-strife. Fallout combat is incredibly exciting, fun, and at times unapologetically challenging. The game pits you against gangs of super mutants, raiders, feral ghouls, and worst of all, deathclaws. Players one solace in these encounters? Stimpaks. Stimpaks are the game’s best and most common healing item and the player must always keep a large stock of these in their inventory. However, the funny thing about the healing system is that, unlike most RPGs, players do not lose a turn or time by healing. In Fallout, the player can bring up the Pip-Boy system to apply their stimpaks simultaneously freezing time in a godlike manner.

Comic by Pereiroso.

20 This Week On Hoarders

via: awkwardzombie.com

In Fallout 3, 4, and New Vegas, the player can be many things and assume many roles. From Commander of the Brotherhood of Steel to lone wanderer to leader of the raider gang, the player can take their Fallout journey on the side of light or darkness or somewhere in between. However, if the player wants to survive and be successful in the game there is one thing the player MUST be and that is a hoarder. The player must hoard and must scavenge to the extreme. From picking up ammo to stimpaks and building materials, scavenging is a key part of any Fallout game. This comic laughs at the fact that no matter how tastelessly the player hoards materials, no one so much as bats an eyelid.

Comic by Awkward Zombie.

19 Where’s The Gratitude?

via memedroid.com

In Fallout 3, one of the first quests the player can encounter is The Power of The Atom. For this quest, the player must disarm a dormant atomic bomb in the town of Megaton. In game, the player can pick up items to their heart’s content with the exception of owned items highlighted in red. No matter how small the item is, if an NPC sees you stealing an item they will likely attack you relentlessly until your end or theirs. Even an item of no value can set NPCs on your tail. So even if you complete this quest and save the town from nuclear annihilation, stealing an empty glass bottle can send all the settlers after your blood. Thus, be careful where you click, for some reason theft is a capital offense in the wasteland.

18 Mirror Mirror On The Wall

via: cad-comic.com

Many RPG gamers will be familiar with player appearance customization. Bethesda has been renowned for the degree of customizability their games offer players. From facial tone and texture to hair length, body mass, and so on, Bethesda games usually offer players the highest level of choice possible in terms of character appearance. At the beginning of Fallout 4, the player looks in the bathroom mirror after being greeted good morning by the player’s wife. Upon looking in the mirror, the player can customize their appearance to their heart's content. But imagine what the player’s wife must be seeing while this is going on? Her spouse’s face changing constantly while she stares in horror. With that in mind, in this comic she acted accordingly, and I’m sure many of us would’ve done the same.

Comic by Ctrl Alt Del.

17 Security Upgrade Needed

via: nomorelags.deviantart.com

Many video games have been criticized for having brainless NPCs. Because of the technology in past generations of gaming, the NPC artificial intelligence just hasn’t been up to snuff. Recently, that has been changing and NPCs are getting more and more intelligent. While Fallout has quite intelligent settlers and companions on your side, there are still times when NPCs seem like they have no brain. Such is the case for many bodyguards (if you can call them that) in the game. Although the game is better when played with a bit of stealth, usually all that’s needed is a closed door to hide your deeds. If players can finish an NPC with one hit behind closed doors, usually no surrounding NPCs will be drawn and the player can get off scot-free.

Comic by NoMoreLags.

16 Humpty Dumpty Over And Over Again

via: cad-comic.com

Whether it be monsters, animals, or other human characters in the game, Fallout’s mechanism leaves little to the imagination and goes quite overboard and players love it. Depending on the weapon used, whether it be a melee or ranged weapon, after characters are defeated their body will be ruined to an incredible, over-the-top extent. Normally, bullets don’t have such power, but in Fallout that is clearly not the case. One explanation for the phenomenon is pointed out in this comic. The author provides their own explanation in which guns in the game don’t actually fire bullets, but instead miniature unicorns. Everyone is entitled to their own opinion, but this criticism of the game’s ridiculous stuff is on point and in good taste.

Comic by Ctrl Alt Del.

15 Don’t Worry, Stimpaks Solve Everything

via dorkly.com

Most Fallout games implement a crippling or paralyzation system in which a player takes damage to certain parts of their body instead of solely overall HP damage. Therefore, when a player has a body part crippled, they will usually move slower and be able to carry less. Such instances must be cured by stimpaks and usually, players will not know what limb is crippled until checking their Pip-Boy. This comic pokes fun of the fact that of course, in real life people would obviously notice right away where they are injured, but sometimes in Fallout players will bring up their Pip-Boy to realize pretty much their entire body is crippled. But have no fear! Stimpaks are here! Pop a few and you’ll be up and running in no time.

Comic by Dorkly.

14 That Solves Everything

via dorkly.com

As mentioned in previous sections, stealing in Fallout is absolutely forbidden no matter how high you are on the social or professional ladders within the wasteland. Often NPCs, even friendly NPCs, will have an item the player wants and is surrounded by too many people to simply end and loot. When encountering this situation, what is there to do? Give up? Go stealthy, and try to pickpocket them? No! What most of the more trigger-happy players will do is simply get rid of everyone in sight. This option means more loot on the ground and more experience points gained, but on the other hand, the player may gain infamy and not to mention weight added to their conscience (if such a thing exists in the Fallout universe).

Comic by Dorkly.

13 Don’t Open The Door To Strangers

via: rebrn.com

When we’re younger and still learning the ways of the world, we’re taught certain fundamental dos and don’ts. Do look both ways before crossing the street. Don’t run with scissors. Do listen to your teachers in school. Don’t open the door to strangers. Unfortunately, all of that is thrown away in the end-of-the-world wastelands of the Fallout world. Specifically, opening the door to strangers is sort of the main goal of Bethesda’s mobile game, Fallout Shelter. As a vault overseer, the player’s main goal is to create as large a population as possible and as large a vault as possible. In Fallout Shelter, not only is it your job to let in strangers, you’re also meant to equip them with as much armor and firearms as they can carry.

12 No Reward For The Righteous

via: dorkly.com

This comic is another that points out the ridiculousness of Fallout’s strictness when it comes to theft. Players are branded a thief instantly when taking any item no matter how small. Interestingly, there is no judge and jury and the punishment for theft is perishing in the wasteland. In this comic, the player has heroically restored water to the entire Capitol Wasteland, saving who knows how many lives. However, all that heroism makes thirsty work, so the townspeople surely wouldn’t mind if their hero had a free Nuka-Cola, right? Well, the lone wanderer of this comic thought so. It lead to his demise, he was sorely mistaken. The moral of this story is: no matter what you’ve done for someone, don’t expect a drink on the house.

Comic by Dorkly.

11 Consolation Prize

via: drawingnothing.tumblr.com

After making a few rounds across the wasteland, the player is bound to open and loot a countless number of safes in all shapes and sizes. Normally, people hide their most valuable items in such expensive and heavy safes. Many players would think so, at least and often they’d be disappointed in what they find. Often players will find the most random assortment of junk in said safes. The author of this comic must have had their fair share, as it pulls no punches. It perfectly illustrates what the pre-war homeowner must’ve done when filling their safe with mediocre items and a shockingly low amount of cash. Thus, next time you’re roaming the wasteland and see a safe to pick, go for it. But keep your expectations low.

Comic by DrawingNothing.

10 Hairpins Over Weapons

via dorkly.com

If the universe of Fallout has taught gamers anything, it’s that you should hoard as many bobby pins as possible before the apocalypse, because after things hit the fan they will be worth their weight in gold. For some unexplainable reason, anything that can be unlocked can be done so with a standard bobby pin. Thus, players should carry as many as they can. However, when the player runs out and there are none in sight, there is nothing more the player can do but move on and leave the locked door locked. Even if said locked door is beaten and looks like it would fall over with the slightest gust of wind, there is nothing more that can be done. Thus, it's best to leave Pandora’s door closed and hope there was nothing important behind it.

Comic by Dorkly.

9 Not The Beds!

via: papapicosa.deviantart.com

If you’ve been paying attention so far, you’ll have noticed that some of the strangest logic in the world of Fallout lies in its laws. Laws which are surprisingly strict for a world ravaged by nuclear fallout. Perhaps one of the weirdest rules is one that you’d be more likely to find in a summer camp for children. That is the rule regarding calling dibs on where to sleep. For some odd reason, nothing is worse in Fallout than sleeping in someone else’s claimed bed. This comic sheds light on all the treacherous and unforgivable sins a player can commit in the game, yet nothing seems to make NPCs angrier than when the player sleeps in their beds. Therefore, claimed beds, like claimed items, are displayed in red text rather than green.

Comic by PapaPicosa.

8 Put Your Records On

via: dorkly.com

The Pip-Boy is equipped with numerous functions, some of which are incredibly useful. Others, though, are merely cosmetic and for entertainment purposes. One of these functions, to many players' delight, is the radio function. Many times, the radio function is required for certain quests. Other times it’s used merely for enjoyment. However, common sense says without headphones, the music must be glaringly loud for all to hear. If so, common sense would also say that in situations that require stealth, the player should turn the music off. This comic outlines the impossibility of a lone wanderer carrying dozens of weapons and items stealthily sneaking past anyone with capitol radio playing in the background. It's amazing that we're successfully stealthy in these games...

Comic by Dorkly.

7 Mental Math Vs. Vats

via: ctrlaltdel-online.com

In a previous section, we discussed the godlike powers of the Pip-Boy to freeze time when looking for stimpaks to heal their injuries. Another all-powerful feature is the Pip-Boy’s ability to stop time and calculate the percentage of success with each shot. It is almost as if your enemies wait for you to make the calculations before attacking. This comic illustrates a life before Bethesda’s iconic VATS system, a time before lone wanderers had the luxury of a futuristic calculator calculating every possible move for them. If you ever thought before that you took a long time to decide which area to shoot in the VATS system, imagine how much longer you would’ve taken if you had to calculate each shot yourself. But hey, at least your enemies are kind enough to wait for you.

Comic by Ctrl Alt Del.

6 Everyone Gets A Pip-Boy!

via: virtualshackles.com

One of the biggest and funniest plot holes in the Fallout franchise perhaps comes at the beginning of Fallout: New Vegas in which the player is healed by an old doctor. This comic imagines what the developers must have been thinking when creating such a large plot hole and seemingly lazy opening sequence to keep the Pip-Boy mechanism in the game. Set in a desert wasteland, Bethesda took a different take on the apocalypse, opting to have the player not be a past vault dweller. So, how could developers get the player a Pip-Boy? Find one in a vault while exploring? Get one in a quest? No, have the first person the player meets, give them one for free for no reason at all. That sounds about right...

Comic by Virtual Shackles.

5 Bean At His Best

via imgflip.com

Perhaps one of the most widely used meme templates in history is the readjustment of Sean Bean’s line in Lord of The Rings: “One does not simply….” and fill in the blank. This meme points out the relentless side questing that most gamers do when enjoying a Fallout game or for that matter Elder Scrolls games as well. Bethesda fills their games with side quests and factions so enticing and interesting that most players cannot help but get sidetracked. Often players spend the first 30 hours or more of the games merely completing side quests rather than completing the main quest and progressing the main storyline. It’s a guilty pleasure for most Fallout gamers and Bethesda’s deep story integration makes it too hard to resist.

4 Call Triple A Immediately

via hugelol.com

One of the most important skills or attributes that players should level up immediately is the lockpicking ability. In the Fallout series, this skill is of utmost importance to open doors in main quests, unlock vaults containing weapons, armor, bottle caps, or valuables, as well as chests, lockers, safes, and so on. A large part of the best armor and weapons in the game won’t just be lying about on the ground, but rather locked away waiting to be stolen by the player. But is anything really stolen in a post-apocalypse? The hilariously ridiculous detail about this system in Fallout is comically pointed out in this comic: no matter how high-tech the door, how many inches of hard metal it is made of, every time the player goes to pick the lock, it will always look like a simple, standard lock.

3 An Eyeful

via tumblr.com

In Fallout, the developers pulled no punches and held nothing back in terms of visual bad stuff. Therefore, after a long and harrowing battle, it is quite common to see every part imaginable lying around on the ground. Sometimes even lone eyes will be seen detached from their person lying alone in a strange manner. However, when an NPC perishes, to retrieve their guns, ammo, and anything else they had on their person the player can actually search any of their limbs. Thus, by even searching a single leg, arm, head, or even a mere eyeball, a player can pick up items as big as or larger than a shotgun. That’s Fallout logic for you!

2 Just Sleep On It

via dorkly.com

In a futuristic post-apocalyptic world chalk full of zombie-like creatures, super mutated humans, cyborgs, and technology that can produce instant teleportation, Fallout is bound to have some crazy logical inconsistencies. But perhaps, one of the craziest and downright ridiculous systems in Fallout is the healing by sleep system. Yes, players can drink clean water, consume food items, or stick their arms with stimpaks to regain health points. However, the cheapest form of healing is to simply find a bed and sleep in it. The higher the player’s damage the longer they should sleep, which stands to logic, of course. Fallout logic, that is. This artful comic, which beautifully follows the art style of in-game Nuka-Cola posters and others, points out this ridiculous medical phenomenon. Sometimes just sleeping on it won’t solve anything!

1 Something From Nothing

via pinterest.com

One of the dreams of medieval alchemy was to create gold from the earth’s base elements, essentially creating something from nothing. To this day, such a feat is impossible in the realms of chemistry and physics. Such is not the case in the Fallout universe. In the fallout settlement and workshop systems, players have found a way to create mass from nothing! Step 1: the player needs to find a pencil which holds no mass in the game and little mass in real life. Step 2: the player scraps the pencil in the workbench which creates 1 wood material. This wood material holds 0.2 pounds of weight, which would be pretty heavy for a pencil. Presto! You created more mass out of nothing. Einstein’s got nothing on Bethesda developers!

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