The 10 Worst Companions In Fallout Of All Time, Ranked

Companions are a central component of any Fallout experience, although some are slightly more infuriating than others.

The Fallout video games are amongst some of the greatest ever made, with the open-world franchise being beloved by its fans. With detailed and thrilling storylines, there is plenty to sink your teeth into during a Fallout game.

While you are very much alone, roaming around the world that has been created, you will find a variety of companions along the way who will help join you in your quest, but not all of them are particularly useful.

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Even though all the companions will technically try to assist the player in some way, some are more useful than others and many of them are actually more frustrating than anything else, and within this article, we will rank the 10 worst companions in Fallout history.

10 Veronica Santangelo (Fallout: New Vegas)

Starting off the list, we have Veronica Santangelo, one of the companions in Fallout: New Vegas. She is a disillusioned Brotherhood Scribe located at the 188 Trading Post.

Her perk is totally useless unless you have a workbench, as she can only craft items by finding one of them, and her quest to find some normal clothes is one of the most boring within the game, especially for a companion storyline.

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When considering people who have worked with the Brotherhood, you expect them to be brilliant fighters, but that isn't a skill that Veronica possesses, so don't waste your time here.

9 Piper (Fallout 4)

Fallout 4's Piper Wright is possibly the most talkative companion in all the games, with the reporter being located in Diamond City.

If you need help in a fight, Piper isn't the person you want on your side. She only has a 10mm Pistol, which is very little help, and her perk, which gives double experience for conversation persuasion, isn't as valuable as what other companions bring to the table

Always looking for the truth, Piper can be a frustrating character, especially considering she dislikes picking locks, which is something the player needs to do often.

8 Butch (Fallout 3)

Butch can be found in Fallout 3 and is the leader of the Tunnel Snakes. Butch is located in Vault 101 and becomes available as a companion when the player returns to the Vault as an adult later in the game.

Much like Piper, Butch's weapon is the largely underpowered 10mm Pistol, while his neutral morality can be easily swayed, which can be both a positive and negative.

He also doesn't exactly walk around with much protection either, simply wearing a leather jacket, which isn't great when exploring the Wasteland.

7 Raul Tejada (Fallout: New Vegas)

In Fallout: New Vegas, Raul Tejada becomes available as a companion after he is saved from the Black Mountain prison cell. He is one that players will either love or find rather annoying.

Raul is a big talker and is constantly cracking jokes, although they are the sort of jokes that are so bad they can be funny while also walking the line of being annoying.

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Tejada is another companion that isn't great in a combat situation, which is why he is one of the worst companions available in Fallout history, especially with his constant commentary.

6 Goris (Fallout 2)

In the first two Fallout games, Black Isle Studios were still trying to work things out as far as companions are concerned, which is likely why Fallout 3 ends up being jam-packed with excellent companions.

Goris is one of the weaker options in Fallout 2. While great at destroying mutant critters and helping in battle, his lack of armor causes problems.

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Goris likes to go charging into battle without waiting and this often leaves him taking on a lot of damage all at once, so pack plenty of support or Stimpaks to help.

5 Deacon (Fallout 4)

If you can look past his creepy ever-changing appearance that makes Deacon feel more like a stalker than any kind of friend, but he is available as a companion for those who wish to pick him.

One of the main reasons that people do not want to use Deacon is because of his constant talking, which can become quite annoying after a while. With Deacon also not being one of the strongest in battles, it is quite easy to look past him and decide to work with others.

4 Hancock (Fallout 4)

Hancock is among the most interesting companions but he is also one that a lot of people miss, however, if players locate his ship and - by extension - Hancock, they are treated to a genuinely fascinating story.

However, because people prefer to work with a group such as the Minutemen or the Brotherhood, Hancock is often ignored, although he can be a lot of fun to use.

Hancock isn't the strongest in battle, which is why he finds himself on this list, especially on a game that is packed with incredible companions.

3 Cass (Fallout: New Vegas)

Cass is a companion has possibly the most pointless perk, the Whiskey Rose. The perk allows The Courier to drink without any negative effects of alcohol, which is an almost useless benefit.

Add the fact that she is also pathetic in combat, with a weak shotgun that only fires twice before needing to reload, and Cass becomes one of the weakest companions to use.

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The fact that Obsidian Entertainment released a patch that made Cass less vocal showed how frustrating the character had become for many players.

2 Clover (Fallout 3)

When it comes to Clover, be prepared to part way with tons of your own collection in order to equip her. Clover needs weapons and some form of armor, otherwise, she goes down quickly in battle.

However, no matter what you do, Clover is one of the weakest companions in the franchise, requiring plenty of Stimpacks to just have a fighting chance.

The slave collar she has is almost impossible to hide and will make you stand out from a crowd, with most people who have played Fallout 3 deciding to not spend much time with her.

1 Preston Garvey (Fallout 4)

Without a shadow of a doubt, the worst companion in the franchise's history is Fallout 4's Preston Garvey. The NPC is incredibly annoying throughout the entire game, while never really being even remotely helpful.

If you want to be nagged consistently about different settlements that need help, then Preston is certainly your man, but the leader of the Minutemen is just so frustrating with his neverending tasks that he becomes insufferable.

Preston is also a very judgemental character and disapproves of any decisions that aren't for the betterment of others or peace, in general. Consequently, your relationship tends to be rather strained. Put simply, avoid spending time with him at all costs.

 NEXT: The 10 Greatest Fallout Companions Of All Time, Ranked 

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