Far Cry 6 producer Emile Liang has left Ubisoft after 24 years of work. The last eight years the developer spent at Ubisoft Toronto, working on the Far Cry series.

Emile Liang posted the brief report of his retirement on LinkedIn last week, revealing the past month was his last at Ubisoft, where he worked since May 1998. In his letter, the developer thanked all the colleagues and friends who contributed to his career in game production. According to Liang, he "still loves the industry and now wishes to contribute to it from a new angle" by starting his own company.

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Liang started as the project manager at Ubisoft Montreal just one year after it was founded and became the associate producer of Prince of Persia: The Sands of Time in 2003. Since then, the developer worked on Prince of Persia: The Two Thrones, Splinter Cell: Conviction, Assassin’s Creed 3, and Assassin’s Creed Unity before moving to the company’s Toronto office to work on Far Cry games.

Over recent years, Liang was the producer of Far Cry 4 and Far Cry: Primal. His latest project is Far Cry 6, which he was also working on as a producer for the last five years. The game is in the final stage now, and Liang’s departure probably will not affect its release.

Emile Liang's Projects At Ubisoft
Emile Liang's Projects At Ubisoft
Far Cry 6, Assassin's Creed Unity, Far Cry 4, And Splinter Cell Conviction

As of now, Emile Liang will focus on his SkillTree startup in Toronto. The program is aimed at mentoring, career coaching, and masterclass training for game developers.

This isn’t the first time a Far Cry 6 developer has left Ubisoft this year. Back in March, senior game designer Marc McGinley left the company after four years of work. McGinley got a job at Ubisoft specifically for the Far Cry 6 development and wasn’t involved in the previous entries.

Far Cry 6 is on track for its October 7 release date, bringing a more lively open-world of Yara, which feels "like it is running by itself." There are 12 Ubisoft internal studios working on the game to ensure "everyone could get their hands on and enjoy," regardless of the platform they own — from last-gen to current-gen.

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