With Shadowbringers now online, Final Fantasy 14's players are busy picking up the new classes, checking out the Viera and Hrothgar races, and enjoying the new story. The duty roulettes are now clogged with those trying to level up their Dancer and Gunbreaker jobs as much as possible.

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It's a joyous time to have so much new content all at once. However, there are some things players wish they knew before booting up Shadowbringers. As much as Square Enix has released before about the upcoming changes, there are still some pleasant and unpleasant surprises. Here is a list of some things you may want to know before uploading Shadowbringers to your Final Fantasy 14 game.

10 Astrologian Cards Are Dumbed Down

Out of all the healing classes, it was Astrologian that changed the most. The entire class is built around giving party buffs through drawing cards. Each card had a different buff to allow for some strategizing.

However, Shadowbringers has updated the class so that the cards all do the same buff. So far, this has been taken negatively by the Final Fantasy XIV community since the draw of the class was the variety of the buffs it gave. So if you main an Astrologian, you might want to consider trying a different class for Shadowbringers if the cards were your favorite part of playing the class.

9 Influx Of World Of Warcraft Refugees

Like with Stormblood and Heavensward, Shadowbringers is already attracting a lot of new players. These newcomers include a ton of what Final Fantasy 14 players have nicknamed "WoW refugees." These new players are people who used to play another popular MMORPG, World of Warcraft.

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While most welcome these new players, a lot of the WoW refugees are known to pay money to use potions that jump their level while they are still inexperienced, putting them into the "big leagues" with very little actual practice.

8 The Trust System Is Actually Good

Shadowbringers introduced a single-player method of completing dungeons. You can now complete them with NPCs instead of other players. Expectations for this mechanic were not so high though since they have been able to go through already beaten dungeons alongside NPCs before through command missions.

However, it turns out that the Trust System is great. The NPCs actually dodge AOE attacks. They can tank, heal, and DPS well. The one letdown is that they can also limit break, so they might beat you to the punch.

7 You Start Getting Gear Immediately

If you are worried about going into Shadowbringers with a low item level, then we have good news for you. The game immediately starts giving you high-level gear through both the main quests and side quests from the shirts to the pants and down to the little stuff like jewelry.

Whereas previously, certain quests only gave items for a certain number of classes, these quests award high-level items to whichever class you are when you finish the quest.

6 Everyone's Rushing To Level Up New Classes

The Dancer and Gunbreaker classes are quickly getting picked up by players. The classes start at level 60, so they can already access most of the dungeons in the game. However, if you want to play as one in Shadowbringers, then you will have to level it up to 70.

So places like Heaven on High and the Palace of the Dead are extremely popular right now since they are the top places for leveling classes quickly. Of course, there are also daily roulettes for leveling fast. So if you are healing, don't be surprised if you end up with a party of two dancers and a Gunbreaker.

5 A Lot Of Abilities And Skills Were Cut

Besides the diversity of Astrologians cards, a ton of other skills and abilities were cut from various classes. Some jobs, like samurai and black mage, were left mostly untouched. But classes like machinist and dark knight were heavily changed. This is partly due to the fact that TP was cut so all classes now use MP.

Another reason is that Square Enix seemed to aim at simplifying some classes. While some players may hate the change, there are others who are loving how more easy and accessible some of the classes have become. Also, healers no longer have to cast protect! What a revolution.

4 FATEs Now Give Out Currency

Not only are there new FATEs, but now they give out bicolor gemstones you can spend on various goods. It's important to note that this is only in areas that are part of Shadowbringers. The more of these new FATEs you do, the more rare items and gear the gemstone traders will have unlocked.

This definitely was a welcome change, since FATEs typically were ignored by players before.

3 There Are Less Daily Roulettes

Some players of Final Fantasy 14 try to do their daily roulettes every day. This would include leveling, level 50/60 dungeons, level 70 dungeons, alliance raids, normal raids, and trials. That's a lot to do on a daily basis.

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Shadowbringers combined some of these together so that there are fewer of them. Now level 50/60 roulettes and level 70 roulettes have been combined into a level 50/60/70 roulette.

2 The Story Is Pretty Dark

Final Fantasy XIV has a very good story and interesting characters, especially for an MMO. Shadowbringers is keeping up that mantle. According to some players who have already gotten far into the new content, this story is as Final Fantasy as it gets.

The story has always been dark. Plenty characters have died, or worse. Shadowbringers shows pretty early on that you are in for a disturbing journey. For a world conquered by light, there are some very dark themes.

1 There Is A Shortage Of Healers

A lot of players saw this coming when Gunbreaker and Dancer were announced as tank and DPS classes. So now out of the 18 classes in the game, only 3 are healers. This is beginning to pose a problem since parties need healers.

The changes made to the healing classes did not help either, especially for the Astrologians. They are just less interesting now, so many players are picking up DPS and tank classes. So now when you queue up for a dungeon, don't be surprised if you will be waiting a while for a healer to join the party.

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