When one talks about some of the most popular and timeless games of all time, then it pretty much goes without saying that Final Fantasy VII is definitely one of the many landmark titles that will come to the minds of anyone even remotely familiar with the history of gaming. It's easy to see why this is the case — after all, the fact of the matter is that the entire JRPG craze might not even have taken over gaming as we know it had it not been for the release of this landmark title. It's a game that featured everything — from incredible stories to enthralling gameplay, Final Fantasy VII had all of this and more.

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Of course, it would be remiss of us to speak about this legendary title without mentioning one of the most memorable elements of this game — the bombastic boss fights. Of course, the names of Emerald and Ruby Weapon might be haunting the minds of most Final Fantasy VII players who couldn't fell these beasts. However, let's not forget that this game also had some mandatory bosses that were quite challenging as well. To refresh your memory, we've ranked ten of the hardest bosses from the game's main storyline.

10 Schizo

The two-headed dragon found at the top of Gaea's Cliff is no pushover. Reaching this boss is a pain in itself, with the need to keep the party's temperature up constantly hounding the player at all times. However, all this pales in comparison to the boss fight that's at the end of the encounter.

Schizo is an absolute pain to fight due to the high damage it can deal at times. Taking care of one of the heads is always a priority, since failing to do so will lead to a powerful double-headed breath attack that can knock off a sizeable amount of hit points.

9 Rapps

You'd think that Don Corneo's pet wouldn't really pack all that much of a punch, right? Well, you'd be wrong. Rapps is an absolute pain to fight, especially since the party doesn't have any access to Materia as well!

Thus, the only things you can rely on are items, physical attacks, and limit breaks. Fighting this boss is a test of patience, and only the most resourceful of the lot will be able to survive this onslaught.

8 Godo

Fighting a boss solo can prove to be quite a pain indeed, especially if the character that's in said battle hasn't been used in the game up till then. This is the problem that a gamer can face if they choose to pursue Yuffie's sidequest to the end and fight Godo.

The fact that Yuffie is the only attacker present in the party can make the fight against Godo incredibly taxing. However, with a proper strategy, patience, and a bit of grinding — if need be — this boss can be wiped out, allowing Yuffie to access her ultimate limit break, All Creation.

7 Demon's Gate

The Final Fantasy series has a few common elements strewn across the series. One such aspect are the enemies prevalent across these titles, which includes bosses as well. Demon's Gate (also known as Demon Wall in some versions) is one such shared element, with the iteration present in Final Fantasy VII being quite challenging to boot.

The boss is incredibly agile with a number of powerful attacks, most of which hit the entire party for substantial damage. The player needs to be on their toes if they wish to be victorious in this encounter.

6 Carry Armor

An annoying boss in every sense of the word, it must be said that Carry Armor is one absolute pain in the butt that serves as another addition to the array of hard mid-game bosses that serve as the make-or-break point of Final Fantasy VII.

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The Lapis Laser attack is damaging enough as is, but that's not even the start of it. We say this because Carry Armor's most damaging attack is the one where he grabs a party member, immobilizes then, and slowly depletes their HP until they perish. This makes Carry Armor a very nerve-wracking boss to fight indeed.

5 Safer Sephiroth

Are you really all that surprised to see that the final boss of the game has made this list? After all, the fact of the matter is that — in terms of sheer raw power — Sephiroth easily takes the cake as one of the strongest bosses in the entire game.

The only reason why he doesn't rank further up the list is that by the time the party reaches this boss, they've already powered up to the point where they can definitely take care of Safer Sephiroth without any major issues. However, the gravitas of this boss fight definitely can't be ignored, with his Super Nova attack being one of the most iconic attacks in Final Fantasy history.

4 Dyne

Remember when we talked about how fighting certain bosses solo can prove to be quite a pain due to the logistics involved in said boss fights? Well, keeping this in mind, it must be said that Barrett's faceoff with Dyne is once such encounter that absolutely needs to be on this list.

The fight isn't even all that interesting, with the attacks being fairly menial for the most part. The story behind the two men is the only reason why this fight is slightly memorable, but the entire situation is nothing short of a boring trainwreck that is annoying to boot.

3 Lost Number

At a glance, Lost Number might seem like your run-of-the-mill gimmick boss. However, it's a gimmick that's quite irritating and can completely wipe your party if you're not careful enough.

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Lost Number has a physical and magical form, making it imperative for the player to constantly switch out between both these attacks to ensure maximum offense at all times. Failing to do so can lead to dire consequences for the party.

2 Midgar Zolom

You knew that this absolute monster would make its way to the list in some form or the other. Serving as one of the more iconic enemies of Final Fantasy VII, the Midgar Zolom serves as the first unassailable trial in Final Fantasy VII... or at least, that's what it might seem like until the player attains a Chocobo.

Alternatively, the player can just try and level up as much as possible and take on this imposing challenge. It might not be worth it, but the satisfaction of beating this beast pretty much speaks for itself.

1 Materia Keeper

Most Final Fantasy VII fans will have a bitter taste in their mouth when the words 'Materia Keeper' are uttered near them. Encountered at Mt. Nibel, the Materia Keeper is an incredibly annoying enemy to fight for a bevy of reasons.

Just when you think you're about to be victorious against the boss, it turns out that it can use Cure2 to heal at a stupidly fast rate! If that wasn't bad enough as is, the boss also knows Trine, which is incredibly damaging when encountered at this point of time in the game.

No wonder most people hate this boss with a passion.

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