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Fire Emblem: Engage's unique Emblem mechanic is the key to creating a highly diversified pool of combinations through which to personalize your own Fire Emblem experience. With a vast range of possibilities in terms of pairings, class builds, and more, there is no end to the possibilities when it comes to your very own result.

Related: Fire Emblem Engage: The Best Class For Each Character

Nevertheless, there are a few pairs that truly stand out far above the rest in repeated playthroughs. From Alcryst and Lyn pairing to Ike and Panette, these pairs are optimized to do what they do best. Don't be surprised when these builds carry your team to the end of Chapter 27.

Updated September 11, 2023, by Sean Murray: There are a lot of potential emblem pairings in Fire Emblem Engage, but determining the best ones can be a real challenge. That's why we've refreshed this guide with improved formatting and a few more breakout tips to make finding those pairings that much easier.

Marth

Summoning Marth For The First Time Chapter 1

When it comes to pairing Marth, you really can't go wrong. Although he's immediately paired and canonically meant to pair with the protagonist from the beginning, there are a range of excellent alternatives should you wish to take a more creative path.

His strengths lean more toward creating Avoid tanks, and his Engage Attack, Lodestar Rush, is practically a delete button in early gameplay. When paired with certain types of units, his skills may take on unique effects:

Dragon Units

Gain two additional attacks when using Lodestar Rush and gain HP back equal to the damage dealt with Divine Speed

Backup Units

Gain one additional attack when using Lodestar Rush

Mystical Units

Lodestar Rush uses Magic stat instead of Strength to calculate damage

Covert Units

A final, successful attack with Divine Speed leaves one Poison stack on the foe

Although Dragon units are meant to enjoy the most benefits from a pairing with Marth, any unit that may enjoy the large Avoidance and Speed bonuses will benefit from a pairing with Marth. Additionally, giving Marth to a squishier physical unit in early gameplay during a Maddening Run will allow them access to the Rapier weapon.

Rapiers, while not inherently a spectacular weapon compared to other Engage weapons in the roster, are a way for physical units that otherwise don't have the means to deal with armored enemies. Since sword units already get access to armorslayers after the fifth chapter, giving Marth to a Lance unit gives them a method to deal with axe and armored units they struggled with before.

At first glance, the standard recommendations for Marth, before considering "non-canon" builds, are:

  • Alear
  • Chloe

Sigurd

Emblem Sigurd Beside Queen Lemura

Sigurd's worth lies more in his Inheritable Skills than in his Engage Skills, making his usage fairly niche, strong in the early game, and lackluster after his re-introduction. His strengths revolve around movement, and he's best placed on characters that will benefit most from high-movement range and use swords or lances (which are the only units that can use his Engage Attack).

Like with Marth, Sigurd's Engage skills favor Dragons on paper, and there are a number of other unique skills depending on the class of his paired unit:

Dragon Units

Gain +1 Movement to Gallop and +20% Damage when using Override

Cavalry Units

Gain +2 Movement to Gallop

Mystical Units

Deal +25% more damage (from Magic stat) when using Override

Covert Units

Ignore terrain costs to movement when Engaged

Qi Adept

Have a 20% chance of breaking a foe's stance when using Override

Sigurd's Ridersbane and Brave Lance are the best weapons he has to offer and are available in the early game. Both have their pros but are heavy weapons that require high builds to not suffer speed penalties. As such, bulkier units in need of a little extra movement are bound to enjoy the most benefits from Sigurd.

Stand-out pairings with Sigurd include:

  • Louis
  • Chloe
  • Alfred/Bunet

Celica

Emblem Celica's First Summoning Pose

Famous for her Warp Ragnarok, Celica is the best Emblem for mages in the base game. Her increases to the Magic stat, the unique bonuses for Mystical units, and the usefulness of the Echo Engaged Skill all set her up to be the chocolate to your mage units' vanilla.

Pairing Celica with other types of units may lead to interesting perks:

Dragon Units

Echo and Warp Ragnarok enjoy +1 attack range

Cavalry Units

Warp Ragnarok warp distance increases by +2

Mystical Units

Echo's damage increases by 10% and Warp Ragnarok's by +20%

Flying Units

Warp Ragnarok warp distance increases by +5

The units that enjoy Celica's pairing choices in the early game are fairly limited, but potential pairings increase as you swap units into mage classes and evolve your team. In general, the consensus is to prioritize mages with high base Magic that may fall behind your much more mobile units.

Units that fall within this category and do the best consistently with Celica include:

  • Celine
  • Anna

A case can be made for the always-dependable Pandreo, but he does just fine on his own and might be a better late-game pairing for Emblem Micaiah due to his ability to self-recover.

Related: Fire Emblem Engage: Things To Do After You Beat The Game

Micaiah

Yunaka Summons Micaiah For First Time

Micaiah is the perfect support Emblem, but her best boon lies not in any of her Engage Skills, her Engage "Attack," or her weapons. Micaiah's primary strength lies in the amount of experience one can grind from her Engage "Attack," Great Sacrifice.

Capable of leveling most units in one or two turns, Micaiah has the potential to shine on units in need of level-grinding and support units that will benefit from increased staff range and effectiveness.

Her Engage Skill and Engage "Attack" favor Dragons and Qi Adept's mostly, but certain Armored units can also receive a unique benefit.

Dragon Units

Staff range increases by 1, and Great Sacrifice leaves the unit with 30% of max HP instead of 1HP

Qi-Adept Units

Gain +20%HP healed by staves and cure statuses when using Great Sacrifice

Armored Units

Great Sacrifice leaves +1 Defense on all healed units

Any unit can enjoy the many benefits of Micaiah, but those with high Magic generally perform the greatest with Micaiah thanks to her Engage weapons like Shine and, most importantly, Nosferatu. Units that also register as backup can use Micaiah well (like Goldmary), but the purely optimized Micaiah build generally prefers those who fall into the backline and prefer to stay out of trouble except when necessary.

Units that shine the most with Micaiah are:

  • Pandreo
  • Jean
  • Hortensia

Roy

Roy from Fire Emblem Binding Blade appears in Fire Emblem Engage

A little lackluster when it comes to Emblem pairings, Roy's greatest strengths lie in his Inheritable skills. As such, anyone can truly benefit from Roy without needing to be paired. This is good for various units wishing to enjoy the skill Hold Out since Roy clearly favors sword users.

His Engage Attack, for instance, is strictly limited to Sword users.

Depending on the type of unit he's Engaged with, the following benefits for pairing with him apply:

Dragon Units

Rise Above raises the level by 6 instead of 5 and Blazing Lion range increases by three spaces

Cavalry Units

Rise Above also grants an additional +1 Movement

Armored Units

Rise Above also grants +5HP

Mystical Units

Flame area increases

Due to Sword Power and the benefits the Binding Blade Engage weapon grants, Roy appears to have strength over avoidance, so defensive sword users capable of taking hits are the best pairings for Roy.

  • Diamant
  • Amber
  • Panette

Leif

Leif Closing His Fist With Eyes Closed During First Summon

Much like Roy, Leif's benefits mostly lie in what you can learn from him rather than anything you receive while paired. His Inheritable skills (especially Vantage and Arms Shield) are fantastic, and Reaching higher bond levels with Leif means accessing a trove of proficiencies that can allow units to reclass into classes they might not otherwise have access to.

Bonding with him early (through use or the Arena) is critical in reclassing some early units like Lapis, Jean, or Anna. Otherwise, Leif's best pairs are typically any physical unit without another Emblem Ring to turn to.

Pairing Leif with a Covert unit is also a way you can do a less reliable method of Gold farming.

Leif's other boon is in his incredible versatility, opening him up with synergy for just about every class of unit for a range of possible unique effects:

Dragon Units

Gain +30 Hit during combat and +20 Damage when using Quadruple Hit

Covert Units

Gain +20 Avoid during combat and a chance to earn gold after using Quadriple Hit (Trigger % = Luck)

Armored Units

Gain +5 Defense during combat

Flying Units

Gain +5 Resistance during combat

Backup

Gain +10 Critical chance during combat

Qi Adept

Quadruple Attack breaks foe if they survive

Leif's Engage weapons are also as underwhelming as he is, but the Master Lance (which functions as a fancy Brave Lance) can give an edge to some units that might otherwise struggle to get more than one hit in. His weapons do have a high weight, so the best unit pairings are those that have a high build and defense.

  • Louis
  • Goldmary

Related: Fire Emblem Engage: Growth Rates Explained

Lyn

Fire Emblem Engage - Lyn's paralogue

Easily one of the best (if not the best) Emblem in Engage, Lyn's strengths lie in her remarkably long list of stacking, grade-A skills. She offers a well of Speed-based skills, and stacking them will allow any unit to dramatically increase in performance.

With her unique benefits in mind, she does best with Dragon and Covert units and physically-attacking units with good or slightly above-mediocre Speed stats.

Dragon Units

Gain +5 Range to Astra Storm and an extra Double when created

Covert Units

Gain +10 Range to Astra Storm

Qi Adept Units

Astra Storm breaks target if still alive

Flying Units

All Doubles gain +10 Avoid

Her Killer Bow and Mani Katti are the two best weapons in her register, and their high crit rates are best enjoyed by those who also have good Dexterity to increase that percentage even further.

In addition, any bow can be used with Astra Storm (which cannot Crit), so the best user of Lyn, in the beginning, is typically a Covert Archer with a refined bow for the optimal damage and range of her amazing Engage Attack, but any speedy physical attacker will do.

  • Alcryst
  • Chloe

Lucina

Fire Emblem Engage, Chapter 11, Lucina Is Summoned

Lucina has a long list of extremely strong and beneficial skills - some inheritable and others not. Those who benefit from pairing with her the most, however, are ones that aren't Backup units, since pairing Lucina with a Backup will render her skill, Divine Strike, pointless.

Her vast range of unique effects leaves her otherwise open to a good range of units:

Dragon Units

Bonded Shield has a 90% trigger rate and all ally chain attacks in All For One are guaranteed to hit

Cavalry Units

Bonded Shield has a 100% trigger rate when shielding other Cavalry units

Qi Adept Units

Bonded Shield has a 100% trigger rate

Flying Units

Bonded Shield has a 100% trigger rate when shielding other Flying units

Armored Units

Bonded Shield has a 100% trigger rate when shielding other Armored units

Backup Units

All For One has +1 range

Lucina's access to Rapier and to Parthia provides additional cover against distant, Armored, and Cavalry units. Her entire skill sheet favors teaming up with allies to deal additional chip damage or come in to finish enemies that otherwise would have survived.

With the Divine Strike ability in mind, choosing a non-Backup unit with the ability to hit at long ranges (like mages) or archers that otherwise wouldn't be able to ever assist in Chain Attacks due to their class will be for the best.

  • Ivy
  • Alear

RELATED: Fire Emblem Engage: Complete Combat Guide

Ike

Ike powers up

Much like Lyn, Ike is an impeccable unit that can function well on almost any unit. However, Ike's bread and butter is high HP units with moderate Defense and Resistance and high Critical rates. His skills only trigger when a unit has taken a certain amount of damage, so ensuring your unit can take and survive damage is a priority in choosing Ike's partner.

His Engage skills do favor Dragon units, but unlike other units, you'll generally want to avoid units that receive unique boons from his skills due to their lowering of damage taken (and therefore lowering your own Critical and raw damage):

Dragon Units

Take -10% less damage for a total of -60% and deal an extra point of damage with Great Aether for every hit taken

Flying Units

Grant +5 Resistance when using Great Aether

Armored Units

Grant +5 Defense when using Great Aether

His weapons are nice, but they are heavy, so you'll want a unit with a decent Build to avoid taking too much of a weight penalty. Urvan is easily the best weapon to use, and it's best paired with a unit that might be a little lacking in the Resistance department to ensure they don't die while using Great Aether. Units that fit this mold include:

  • Panette
  • Diamant

Related: Fire Emblem Engage: Fell Xenologue - Clash Of Queens Walkthrough

Byleth

Emblem Byleth Posing When Summoned First Time

A contender for one of the best support Emblems in Engage, Byleth favors units with high Luck and can work well on any type of unit thanks to his extraordinarily long pool of unique bond effects that apply to all class types:

Dragon Units

Instruct and Goddess Dance gives +3 to all stats; use Aymr

Flying Units

Instruct and Goddess Dance gives +5 to Resistance; use Luin

Armored Units

Instruct and Goddess Dance gives +5 to Defense; use Aegis shield

Covert Units

Instruct and Goddess Dance gives +5 to Speed; use Failnaught

Qi Adept Units

Instruct and Goddess Dance gives +10 to Luck; use Rafail Gem

Mystical Units

Instruct and Goddess Dance gives +4 to Magic; use Thyrsus

Cavalry Units

Instruct and Goddess Dance gives +10 to Dexterity; use Areadbhar

Backup Units

Instruct and Goddess Dance gives +4 to Strength; use Blutgang

Thanks to the great versatility in weapons, Byleth can be placed on any unit and function well with little-to-no effort. However, the ability to use Goddess Dance and Instruct means that he's likely best placed on a character that fulfills a support role (but isn't Seadall!) or can fully take advantage of the stat bonuses as necessary.

  • Alear
  • Hortensia

Corrin

Fire Emblem Engage a platinum-haired woman brandishes her weapon

An excellent unit for pairing, Corrin excels in map control/zoning, and her pairing best benefits those that can use and abuse her Dragon Vein technique. Otherwise, her skills also increase general survivability with HP and create a range of status effects that work negatively on an opponent.

Draconic Hex and Dreadful Aura both create hazards for an enemy that set-up nicely for units following up, making the best user of Corrin someone who can both use Dragon Veins and create opportunities for other units.

Dragon Units

Choose any vein effect, Torrential Roar gets +1 Range, Dreadful Aura also lowers enemy Avoid by -20

Flying Units

Dragon Vein creates Healing Glow for restoring HP

Armored Units

Dragon Vein creates vines that grant immunity to break

Covert Units

Dragon Vein creates a fog that raises Avoid, and Dreadful Aura also lowers enemy Avoid by -20

Qi Adept Units

Dragon Vein creates ice pillars to hinder movement

Mystical Units

Dragon Vein creates flames to deal damage

Cavalry Units

Dragon Vein creates water to decrease Avoid

Backup Units

Dragon Vein creates stone pillars to increase Defense and Resistance

Corrin's Dual Katana and Yato are the primary weapons of interest in Corrin's Engage Weapon roster, and they're best used by those who might have skills invested into Sword. Skills like those inherited from Marth can increase Avoid, doubling well with stand-out units such as:

  • Yunaka
  • Alcryst
  • Alear

Eirika/Ephraim

Fire Emblem Engage Eirika summoned

A lackluster Emblem in many ways, the Eirika and Ephraim possible pairings generally center around those who might enjoy the use of Luna or Sol the most. They're a flexible ring with no particularly broken builds to create with only two small effects to a single Engage mechanic.

As a result, their general skills such as Lunar/Solar Brace and Gentility synergize with any unit that is a physical attacker who might be in need of a little extra defense.

Dragon Units

Increase Twin Strike damage by +20%

Cavalry Units

Ephraim's attack in Twin Strike is increased by +50%

Their Engage Weapons are misaligned with their boons to Lance usage, meaning that a sword user could make some use of the weapons presented or a Lance user could make use of the boosted Avoidance. Either way, a few units are able to fit the bill for Eirika and Ephraim quite well:

  • Merrin
  • Lapis

You can also use Kagetsu, Timerra, and Rosado well enough with Eirika and Ephraim. Truly, their niche application makes them widely usable, and there aren't many ways to go wrong unless paired with a magical unit or a Critical-based Lance unit.

Next: Fire Emblem Engage: Complete Guide And Walkthrough