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Fire Emblem: Engage features several new and unique mechanics to further complicate the series' already complex and engage turn-based tactical strategy gameplay, and chief among them all are the Emblem Rings. Capable of turning the tide of a battle in an instant and making lackluster units shine, they're a necessary part of the adventure.

RELATED: Fire Emblem Engage: Complete Guide To The SomnielAltogether there are 13 Emblem Rings to collect (and 15 with the Expansion Pass), and each one of them boasts their own unique properties. In addition to the ability to Engage with these rings, any unit can learn each Emblem's skills, allowing for numerous possibilities when it comes to making an army you can be proud of.

How To Get Emblem Rings

Summoning Marth For The First Time Chapter 1

The primary way to get more Emblem Rings is by playing through the story, but there are also free Emblem Rings/Bracelets and optional Paralogues if you've purchased the Expansion Pass. On average, you should receive an Emblem every other chapter. Eventually, you will have the option to challenge their Paralogues and unlock their upper Bond Levels, increasing the range of bonded levels from 10 to 20. These Paralogues are entirely optional.

All Emblem Rings And Locations

Ring Name

Hero

Chapter Claimed

Chapter Paralogue Becomes Available

Ring of the Hero King

Marth

Chapter 1

Chapter 23

Ring of the Holy Knight

Sigurd

Chapter 3

Chapter 18

Ring of the Caring Princess

Celica

Chapter 4

Chapter 21

Ring of the Dawn Maiden

Micaiah

Chapter 6

Chapter 20

Ring of the Young Lion

Roy

Chapter 8

Chapter 20

Ring of the Sage Lord

Leif

Chapter 8

Chapter 18

Ring of the Exalt Princess

Lucina

Chapter 10

Chapter 12

Ring of the Lady of the Plains

Lyn

Chapter 10

Chapter 15

Ring of the Radiant Hero

Ike

Chapter 13

Chapter 14

Ring of the Instructor

Byleth

Chapter 14

Chapter 15

Ring of the Crux of Fate

Corrin

Chapter 15

Chapter 16

Ring of the Azure Twins

Ephraim/Eirika

Chapter 16

Chapter 17

Ring of the Connector

Alear

Chapter 22

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Expansion Pass Emblems

Emblem of Rivals

Edelgard/Dimitri/Claude

Chapter 6

--

Ring of the Divine Dragon

Tiki

Complete Anna's Paralogue, Then Tiki's (Chapter 5)

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Inheritable Skills

Manage Inherited Skills Menu For Alear

Each Emblem Ring has their own set of unique skills. Of those skills, 20 are available for your units to inherit by spending Skill Points (SP). Skill Points can be gained by equipping an Emblem Ring to gain SP equal to the XP you receive in battle or a Bond Ring to gain a small amount of SP. For every unit, two inheritable skills can be equipped, and some skills cannot overlap or double when a unit is wearing an Emblem Ring.

In order to Inherit a skill, a unit must have at least a C-tier bond with an Emblem (or a level 5 bond), but they do not have to have ever equipped the ring. Likewise, they do not need to equip the Emblem Ring to use that Emblem's skills. More skills will unlock as the bonds with an Emblem grow. You can grow bonds by:

  • Participating in combat wearing the Emblem's ring
  • Using the Emblem's Engage skill or weapon
  • Fighting the Emblem in the Arena
  • Polishing the Emblem Ring in the Ring Vault (minimal)

*Alear has no inheritable skills. In order to have access to Alear's skills, a unit must be paired with Alear's Emblem Ring.

Marth Inheritable Skills

Marth Running Alongside Alear In Opening Cutscene

Sigurd Inheritable Skills

Emblem Sigurd Beside Queen Lemura

Celica Inheritable Skills

Emblem Celica's First Summoning Pose

Micaiah Inheritable Skills

Yunaka Engaging With Emblem Micaiah First Time

Roy Inheritable Skills

Roy Crossing Arms As He's Summoned First Time

Leif Inheritable Skills

Leif Closing His Fist With Eyes Closed During First Summon

Lucina Inheritable Skills

Emblem Lucina Relaxing and Sitting During First Summoning

Lyn Inheritable Skills

Fell Dragon Red Lyn Firing An Arrow

Ike Inheritable Skills

Emblem Ike And Timerra Posing When Engaging

Byleth Inheritable Skills

Emblem Byleth Posing When Summoned First Time

Corrin Inheritable Skills

Emblem Corrin Striking Pose During First Summoning

Ephraim/Eirika Inheritable Skills

Eirika Smiling During First Engage Summoning

Edelgard/Dimitri/Claude Inheritable Skills

Etie And Claude Posing When Engaging

Tiki Inheritable Skills

Celine Engaging With Emblem Tiki In Battle

Bond Rings

Alear Choosing Lucina's Nowi S-Grade Bond Ring

When you receive an Emblem Ring, you'll be able to create Bond Rings. Bond Rings, when equipped, can give a unit stat bonuses and minimal SP gain but do not allow the unit to sync, engage, or use any synchronized skills. Each Bond Ring can represent a unique character from the world the original Emblem inhabited. There are 10 characters to collect, and each character can appear in four different tiers: C, B, A, and S.

For a price of Bond Fragments, you can meld these Bond Rings together when you have multiple of one character to create the next highest tier level. Each tier level gives a bonus of one extra stat increased.

Using Emblem Rings

Alear and Lyn Using Rapid Double Attacks Against Lucina

Once equipped to a unit, there are two phases a unit with an Emblem can be in at any time:

  • Phase One: Synchronized
  • Phase Two: Engaged

As a general state, your unit will begin and remain in a Synchronized state until you choose to Engage them. While Synchronized, your unit can enjoy all the synchronized skills of their Emblem unlocked by their bond level, gain SP, and fill their Engage meter. During such time, you cannot use your Engage attacks or your Emblem's unique weapons. Your Emblem will appear in combat with you as a ghostly figure and have attack animations with you, but they will deal no extra damage and have no use other than adding to your potential skill pool.

Timerra And Ike Prepare To Use Great Aether Engage Attack

To Engage a unit with their Emblem, you must select to "Engage" them as a free action on your turn - which can be done before or after you move - and have enough energy in your Engage meter to successfully activate. You can check if your Engage meter is full by looking to the left side of a unit's healthbar; it is full if the circle is fully blue and glowing. If it has yet to be filled, you can fill your meter by:

  • Engaging in combat with enemies
  • Defeating foes
  • Stepping on Energy Well tiles (blue, circular glowing tiles on the map)

If you wish to cancel your engage, you can press the B button until you're back in your original position before making your first action.

Once Engaged, you'll have three rounds to use the unique weapons, any Engage skills available to you, and your ultimate Engage attack (ability, if your Emblem is Micaiah; her Engage ability heals instead of attacking).

When at last your Emblem meter falls to one, your unit will stay Engaged for the length of the enemy's turn and revert to Synchronized at the beginning of your next turn. You may repeat this process as many times as you wish for the duration of battle.

In the case of Engaging with Emblem Edelgard, Dimitri, and Claude, you are granted four turns once your bond level is high enough. When Engaged, your Engage skill allows you access to "Combat Arts" which trade the turns you are able to stay Engaged for powerful attacks with unique effects.

NEXT: Fire Emblem Engage: Complete Combat Guide