The result is rather surprising for the most recent installment in the series, because typically Fire Emblem games have had a devout following, but not been as numerous as other games. This usually means that a new game in the series may sell decently well, but quickly fall off in terms of sales. So why exactly is this game selling better than expected?
For one, there has been virtually nothing but positive, glowing reviews of the game by most reviewers since its official release. Among any gaming community, strong word of mouth can go a long way, especially in today’s market where often a game is hyped up by a developer to drive up pre-order sales, only to drastically under deliver and deviate from their initial vision.
In short, consumers are growing increasingly jaded at developers who seek to make a quick buck. Worse still, were seeing AAA games sold at premium prices, also hyped up for months before release, only to include some form of microtransactions as well, as recently seen with Crash Team Racing: Nitro-Fueled, and Wolfenstein: Youngblood.
As Fire Emblem: Three Houses can perhaps be described as having overdelivered on its promise to consumers, with well over 200 hours of content in the base game, there's no reason not to recommend it to a friend.
Some may wonder why physical sales have done so well when all games on the Nintendo Switch can be digitally acquired immediately on the eShop, and this may have something to do with the types of consumer who enjoyed Fire Emblem games. As the series' Western debut was way back in 2003, older players may appreciate more the physical copy, much in the same way that they may have collections of games with their cases in their homes.
It is an interesting point of discussion, to say the least, because console manufacturers, specifically Nintendo, Sony, and Microsoft, would all love to see the opposite be true. For them, the prospect of encouraging more and more consumers to switch over to digital purchases is a dream to which they aspire. This is because their costs would drastically reduce, with the outright removal of manufacturing physical games, cases, shipping, and the potential lost revenue associated with consumers buying used games from places like GameStop.
Consumers, meanwhile, seem to be caught in the middle, presumably loving the convenience of a digital download, but resenting the notion that they do not really "own" the game they pay full price for. If they did own it, they would be able to do with it as they please, which includes selling it to another individual. Yet we all know that this is not an option with digital games, and it often feels more like we are being allowed to access the game rather than owning it outright.
In any case, we are likely to continue with strong sales from Fire Emblem: Three Houses.