Fit For A King Review: Off With Its Head

Fit For A King is a funny, tongue-in cheek text adventure about running a country any way you want that could do with a little more substance.

Indie title Fit for a King allows you to take control of a kingdom and make your own rules. Explore the 8-bit retro world, journey through your lands, collect taxes and make some new rules.

This open-world text adventure style game allows you to experience being Henry VIII for a couple of hours; unless of course, a terrible fate befalls you.

A Humorous Kingdom

If you're looking for sophistication then you won't find it here. Fit for a King is a title with its tongue firmly stuck in its cheek and it shows. Focusing on gameplay over complex graphics and soundtracks (or even any soundtrack at all) this open-world game allows you to make a range of limited choices with increasingly random outcomes.

As you explore the kingdom you can talk to the townspeople and begin to discover new ways to interact with the world. There are 26 interactions in total and they include such things as knighting and executing, alongside the expected interactions such as talking.

You can choose to be a gracious ruler or a vindictive malevolent one. The choice is entirely yours.

Assessing The Kingdom

The greatest thing about this game is that it doesn't limit you. If you've ever wanted to marry a bookshelf, knight some trash or discover how many things you can execute, then Fit for a King has you covered. It also features an open-world, albeit a small one.

The downside is that you can only do all these things in an '80s style text adventure format, with limited graphics and an even more limited soundtrack.

While I admit that the graphical style and text adventure vibe is an acquired taste, with many loving the retro nature of it, my main issue was with the gameplay itself.

Ruling The World (For A Couple Of Hours)

I was really intrigued by the premise, but when I was playing the game I struggled to engage with it. This was mostly down to the very repetitive nature of it and the lack of a story or any kind of real goals.

The narrative is that you are a king or queen. You can make rules, explore your kingdom and collect money. You need to amass and then spend as much money as you can to show up a rival king who you are due to meet at a summit.

That's it. You can complete the objective very easily within a couple of hours and the game holds no decent replay value.

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Breaking The Rules

Fit for a King allows you to rewrite the bible and make new laws and rules. It also allows you to carry out unexpected actions, such as knighting a bookshelf.  The problem is there is no real consequence for most of this. Nothing you do has a truly massive impact due to the limited nature of the story and game itself.

While I'm not against text adventures, this feels less of an adventure more of a series of random interactions that may, or more likely may not, prompt a chuckle.

It is also accompanied by a musical score of... absolutely nothing. The only music you'll hear is on the menu. The game itself just contains a few clunky sound effects.

Off With Its Head

While the premise is excellent, for me this game fell flat. I don't mind a text adventure but I want it to be an actual adventure, not just a series of increasingly repetitive tasks that seem to have no real consequences.

There may be some amazing ways to explore and more weird interactions to discover but quite frankly I just couldn't be bothered. I wandered around the slightly confusing and not incredibly big world. I made money, I spent money, I made rules and I patted a dog. After this, I executed a couple of people and I attended a summit. Then I was done. Forever.

While I can see there may be an appeal to a certain type of gamer and I still love the idea, for me, this was one title I will likely never open again.

2 Out Of 5 Stars

A copy of Fit For A King was provided to TheGamer for this review. Fit For A King is now available on Steam.

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