Forspoken hasn’t done well. Despite a $100 million budget, the game had “lacklustre” sales, and developer Luminous Productions was folded back into Square Enix instead of continuing to pursue its own projects. The game was fighting against critical memes of its dialogue before it was even released, and on launch, it had to fight reviews as well. Forspoken has been largely deemed mediocre at best, with fun movement, combat, and exploration, but poor pacing, writing, and RPG elements. It was one of very few new IPs to come out in recent times, and it was boring. It seems nobody cares or even thinks much about the game anymore, but maybe people will be talking about it again now that its DLC has been announced.

In Forspoken, you play as Frey Holland, a young woman who gets transported to a world called Athia after finding a mysterious bangle. The bangle, which is sentient, bonds with her arm and activates magical abilities in her. Athia is overrun by a miasma called the Break, which corrupts all life – yet Frey is unaffected by it. She travels to a city where humans find refuge from the Break.

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Frey is imprisoned by its council, escapes, learns about the Tantas who used to rule Athia but are now exuding the Break, and proceeds to kill the Tantas – all but one, Tanta Cinta. It also turns out that Tanta Cinta is Frey’s mother, the cuff is an ancient demon, and she and Cinta confront the demon and imprison him in his cuff form. Cinta is killed in the battle, and Frey becomes a Tanta.

Tanta Cinta Holding Baby Frey Wrapped In A Blanket

In Tanta We Trust, the story DLC, is a prequel to the main game and takes place 25 years before the events of Forspoken. In her quest to clear the Break from Athia, Frey finds herself transported to a legendary battle that devastated Athia and drove the Tantas mad, causing them to create the Break. With Tanta Cinta, Frey must save Athia again. The DLC unlocks new combat strategies for Frey to coordinate attack combos against her invading opponents, and will likely venture deeper into Athia’s history.

DLC is often in high demand when games fare well on launch, but Forspoken did not. I’m not sure how many people liked Forspoken’s base game enough to shell out for more content in what is, unfortunately, a rather barren open world. Sure, traversing it is fun, and the DLC promises more opportunities to use its parkour mechanics, but how much more does Athia really have to offer its players?

Frey using the Bind spell on an animal to prevent it from attacking.

My hope is that the DLC will show us a version of Athia bustling with life, since there’s a possibility it will be set before the Break. Forspoken already had poor sales, and I’m not sure how many existing players will be interested in more from the game, let alone whether the DLC will be enough to pull in new players who haven’t yet experienced Forspoken. The DLC will have to be excellent to redeem Forspoken in the eyes of those who didn’t enjoy it – and unfortunately, I suspect it will be just more of the same.

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