Forza Horizon 5's multiplayer has been built with the aim of letting you have fun rather than get angry when you play it.

E3 is over for another year and it's probably fair to say a lot of people have been left disappointed by what was offered up. Whether you loved it or not, there were definitely some big takeaways, especially from the weekend's tentpole presentations. One of the more welcome surprises was the reveal of Forza Horizon 5, the first new installment in the series since 2018.

With more time than usual to work on a new Forza, fans of the franchise will be expecting some big changes. Forza designer Mike Brown outlined some of those changes during an interview with Eurogamer, including what sounds like a complete overhaul of the series' multiplayer elements to make the next game more fun and inclusive.

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Forza 5's multiplayer will be called the Horizon Open. Brown explains the name itself is supposed to signify that it is open to all, and not those the very best players who are only interested in winning. "It's intended to be more low pressure, more inclusive, more accessible," Brown explained. "Horizon 4's Ranked Adventure made winning, like, super important. It made people really, really want to win a lot, and get very angry when they couldn't. So we're trying to address that balance."

Brown doesn't specifically say whether Ranked Adventure will be replaced in Forza 5, but it very well might be. Or it will be supplemented with other multiplayer features where the onus isn't on winning, it's on having fun. Odds are most of you reading this have been frustrated by your inability to win in a certain game, maybe even leaving it alone for weeks, months, or forever after it becomes too frustrating.

That's an issue Playground will attempt to address via Forza 5, and not one you often hear studios openly discuss. In a world filled with games that revolve around new seasons, fresh updates, and goalposts being moved on a weekly basis, allowing people to leave a game for a month and not pick up something completely different when they return is important. Or, as seems to be the aim with Forza 5, make the game fun enough that people don't get frustrated, lowering the odds of them abandoning it for an unspecified amount of time.

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