Frozenheim tasks you with taking your plucky band of Norsemen and Norsewomen from mostly impoverished nobodies, and turning them into an unstoppable force - both militaristically and societally. One aspect of the game that helps you achieve one (or both) of those goals is dedicating your people to a particular Clan.
Clans offer powerful abilities that can greatly alter how you play the game. Each clan is focused on a particular element of the game, with some being much more aggressive, whilst others playing the resource game. Overcoming Frozenheim’s challenges requires a degree of understanding as to when to roll out each of its varied Clans.
What Are Clans
Clans are a fancy word for Research Trees. Each Clan essentially unlocks the ability to invest resources into research. What you can research depends on the Clan chosen, with new technologies unlocking as you progress through the game.
Clans are incredibly powerful and can improve everything from combat, to happiness, to production. What Clan you use, and when, is vitally important. In missions with a tighter focus on combat, rolling out the Deer Clan, for example, might not be the best idea.
How To Unlock Clans
You don’t have access to Clans from the get-go. Clans are locked behind the Elder Hall, and the Elder Hall, in turn, is locked behind your Jarl’s Homestead. To unlock the Elder Hall, you need to upgrade your Jarl’s Homestead to level two. Once that is done, you are free to dabble in clans.
Crow Clan
The Crow Clan specialise in exploration and mysticism. They are excellent at scouting, claiming Rune Stones, and taming the wild animals that roam the world. They are also one of, if not the fastest, Clan in the game.
Tier One
Technology |
Effect |
Cost |
---|---|---|
From The Gods |
Discontent decreases over time for each controlled Rune Stone |
|
Breeding Kennel |
Allows recruitment of aggressive dogs |
|
Loki’s Vision |
Reveals all Runestone Locations |
|
Local Scouts |
Increases visibility around your village by 30% |
|
Tier Two
Technology |
Effect |
Cost |
---|---|---|
Crows Shrine |
Place of Worship. Grants bonus to Faith for nearby Houses |
|
Seidkona |
Unlocks the Seidkona unit which can tame wild animals and has a healing aura |
|
Crow Obelisk |
Increases armour of units in its vicinity |
|
Tier Three
Technology |
Effect |
Cost |
---|---|---|
Elite Scouts |
Allows Scouts to build Lookouts that grant vision outside of your Village |
|
Rummager |
Your troops will loot each killed enemy team |
|
Devoted Folks |
Discontent will drop by 20 for each Blessing used |
|
Tier Four
Technology |
Effect |
Cost |
---|---|---|
Like A Wind |
Increases all units’ speed by 20% |
|
Watchtower Eagle Eye |
Increases Watchtower attack and visibility range |
|
Deer Clan
The Deer Clan are masters at gathering resources and are especially good at making the most out of food. Their technology tree, even from the earliest unlocks, drastically increases your efficiency in food consumption, resource production, and happiness.
Tier One
Technology |
Effect |
Cost |
---|---|---|
Food Supply |
Discontent decreases over time if you have at least 4 food production buildings |
|
Happy Place |
Increases Happiness of all houses by 1 |
|
Balanced Diet |
Reduces Food consumption by 30% |
|
Tier Two
Technology |
Effect |
Cost |
---|---|---|
Deer Shrine |
Place Of Worship. Grants bonus to faith for nearby houses |
|
Granary |
Allows Farms within range to work during the Winter and increases food production rate in building within range |
|
Deer Obelisk |
Increases production of buildings in its vicinity |
|
Fire Arrows |
Arrows shot from Watchtowers deal additional damage over time |
|
Tier Three
Technology |
Effect |
Cost |
---|---|---|
Tradesman |
Decreases the resource exchange price in the Marketplace by 50% |
|
Devoted Warriors |
Discontent will drop by 10 for each recruited team |
|
Eir’s Care |
Healer’s Hut requires 50% fewer resources to Refill the team |
|
Tier Four
Technology |
Effect |
Cost |
---|---|---|
Elite Archers |
Increases Archers’ range and allows them to shoot Fire Arrows that deal damage over time |
|
Housecarl |
Unlocks Housecarl. Housecarl is a Heavy Infantry unit equipped with a sword. Strong against other melee infantry units |
|
Bear Clan
The Bear Clan are the turtles of Frozenheim. They are the toughest of the lot and are incredibly hard to shift. Not only that, they are excellent raiders and siegers, allowing them to take the fight to the enemy when the time is right. If given enough time, the Bear Clan can produce very large armies for very few resources.
Tier One
Technology |
Effect |
Cost |
---|---|---|
Endurance |
Warriors and Villagers are immune to weather changes |
|
Master Builders |
Siege Weapons require 50% fewer resources to construct |
|
Unconquerable |
Increases all buildings HP by 20% |
|
Tier Two
Technology |
Effect |
Cost |
---|---|---|
Trapper |
Unlocks the Trappers unit. They can place traps on the ground to immobilise enemy units |
|
Massive Watchtower |
Grants stone foundation for your Watchtowers that increases their durability |
|
Born Raiders |
Discontent will drop by 10 for each enemy building destroyed |
|
Tier Three
Technology |
Effect |
Cost |
---|---|---|
Bear Shrine |
Grants bonus to Faith to nearby houses |
|
Expansion |
Increases the Jarl’s Homestead building radius by 10% |
|
Bear Obelisk |
Increases the durability of buildings in its vicinity |
|
Night Watch |
Discontent decreases over time if you have at least 3 Watchtowers |
|
Tier Four
Technology |
Effect |
Cost |
---|---|---|
Elite Axemen |
Unlocks the Destruction ability. Increases damage dealt to all buildings by 100% for 10 seconds |
|
Own Weapons |
Training troops doesn’t require Steel and Wood |
|
Wolf Clan
The Wolf Clan is the quintessential aggressive Clan. Many of their technologies revolve around killing the enemy, and they have a lot of unique battle abilities that help them do that better than anyone else. They don’t get many bonuses elsewhere, but no other Clan can build armies as powerful as the Wolf Clan.
Tier One
Technology |
Effect |
Cost |
---|---|---|
Elite Shield Bearer |
Shield Bearers gain the Valkyrie Rage ability. This increases their power by 50% and their speed by 30% for 15 seconds |
|
Blacksmith Master |
Speeds up Weaponsmith Research by 100% and reduces the cost of research by 50% |
|
Berserker |
Unlocks the Berserker Unit. Berserkers charge towards the selected location, ramming enemies as they move |
|
Tier Two
Technology |
Effect |
Cost |
---|---|---|
Regular Army |
Discontent goes down by 0.2 per second if you have at least 5 teams recruited |
|
Quartermaster |
Unit recruitment doesn’t require Food |
|
Fresh Blood |
Discontent will drop by 10 for each killed enemy |
|
Tier Three
Technology |
Effect |
Cost |
---|---|---|
Wolf Shrine |
Grants bonus Faith for nearby houses |
|
Improved Training Hall |
Recruited units are at level 2 |
|
Wolf Obelisk |
Increases damage of units in the vicinity |
|
Tier Four
Technology |
Effect |
Cost |
---|---|---|
Field Camp |
Allows you to heal and refill units in Bandit Camps |
|
Skilled Warriors |
Units Battle Abilities cooldown reduced by 50% |
|
Fierce Archers |
Increases Watchtower shooting speed by 20% |
|