Since its inception, Rockstar's iconic GTA series has been praised, criticized, condemned, and critiqued from all sides. Staunch opponents of the games have done everything from protesting to boycotting, while fans have just as equally defended and cherished them. It seems like no matter what, GTA will always create some controversy while selling millions of copies at the same time. For every dissenter and critic that comes forth, there are always enough gamers ready and willing to purchase the latest edition of this crime spree extravaganza. To put it bluntly, mayhem is just too much fun to pass up willingly.

As much as we love the open world ruckus that GTA provides, we have to admit that like every video game world, there are some things that just don't make sense! You could design a city as realistic and vibrant as any modern metropolis and still end up with some pretty glaring oversights. Video game physics being what there are, anyone who's played this series enough can think of at least a few moments of game-play that were just too weird to be taken seriously. These details are enough to remind us that indeed, it is just a game after all.

Today, we've gathered 20 of the most hysterical GTA comics that will have every player knowingly snickering. These are the most glaring immersion hiccups that Rockstar wishes players wouldn't point out. Strap in and get prepared for some action as we take this list from a one star wanted level all the way to six.

20 Traffic In The City

dorkly.com

Don't you just hate it when you can't drive for thirty seconds without crashing into another vehicle at 80 miles an hour? That's the situation we face every day at rush hour when you're a resident of Los Santos or Liberty City. Don't you just wish you could get somewhere without completely damaging the car you just stole?

Another big factor in creating a realistic city is the amount of people and vehicles that populate the world. We really can't complain much about this one. Without the ready availability of un-stolen cars, we'd just be running a lot more to catch the ones that were available. Still, it would be nice sometimes if cars would just fly out of our way when we're in a hurry. Just another reason to be thankful for cheat codes!

Comic by Dorkly.

19 There's A Story?

Who among us could claim not to have spent several hours in GTA without completing a single story mission? After all, who needs a mission when we can create our own goals of causing as much mayhem as possible? With so many devious possibilities at our fingertips, it's hard not to let loose and fool around endlessly until we remember that there was actually a plot to this game.

Rockstar assuredly knows that a great many players will spend their time frivolously exploring the open world rather than doing any of the missions they put so much time into designing. That's probably why every game comes loaded with cheat codes, easter eggs, and various side activities to keep the free-roamers entertained. The missions will always be there if we eventually get bored of being a causeless menace to society.

Comic artist unknown.

18 Real World Consequences

Being a professional criminal always comes with at least a little risk. Luckily for us, the worst punishment a GTA player could ever get is a mere 10-second loading screen. Considering the range of horrendous crimes we could've committed, that's gotta be some of the lightest sentencing imaginable.

Honestly, has that ever taught anyone a lesson?

Given that video games are designed to be fun, these kinds of reality quirks are pretty much unavoidable. It might be more realistic for the game to send our characters to prison for twenty-five to life, but it wouldn't be a very strong selling point. As important as the immersion factor may be, we can't just let it get in the way of having a good time.

Comic by JagoDibuja.

17 Too Much Influence

So, we had no choice but to bring this up at some point. It's just a weird fact that Grand Theft Auto has had such a detrimental effect on our culture, isn't it? I mean, just look at those kids! I'm pretty sure if it weren't for GTA, they'd be out getting sodas, or playing jacks, or whatever it is young people did in the before times before they'd lost their innocence to such a force.

Honestly, if GTA was as influential as its critics have claimed, then we'd pretty much be living in total mayhem by now.

With millions upon millions of copies sold around the globe, it's safe to say that a majority of players have never imitated their game-play in real life. How many people have actually sped through three red lights, a stop sign, and several front lawns just to get to a new sweater that just unlocked?

Comic by Cad-Comic.

16 Not The Right Way

Okay, I'm pretty sure that Kitt's fairy friend is making the right call here. There might not be any really genuine “rules” to this game, but surely flying an attack helicopter into the pavement isn't the best way to get where you're going!

Alas, none of us are perfect. In a world where mistakes cost little to nothing, who among us could say they haven't done something this weird at least once? With the ability to spawn helicopters with the press of a few buttons, you may as well take liberty with them.

Who knows? Maybe you'll find a clipping error that sends you into some kind of inter-dimensional GTA vortex or something? Is it likely? Probably not, but there's absolutely no harm in trying!

Comic by MKitt.

15 Indestructible!

reddit.com

The bikes in San Andreas must be made of diamonds or something to withstand a rocket launcher without a single scratch! Those things can take out an entire intersection with minimal effort, but a bike is apparently just too powerful to touch. It's just too bad the same doesn't apply to anyone riding the bike, otherwise CJ would probably have gotten a lot more exercise.

What I imagine happening is simply this: somewhere along the programming process, the developers realized they couldn't make a bike explode the same way cars and firetrucks do. It was at that point they made the decision to NOT give any bicycles in the game an exploding animation, and they left it at that as a job well done.

The problem was, they had just inadvertently made the bikes completely indestructible. Did you think that little oversight would have gone unnoticed, Rockstar?

Comic from Reddit.

14 Just Too Much!

I'm pretty sure this is what the critics were afraid of this whole time. Eventually, the GTA series would end up so intense that it would target the players themselves! Could it be that the game has a malevolent intelligence of its own? Or perhaps this is Rockstar's way of making a few extra bucks from their fans?

I suppose this will teach us to pay attention to those ESRB warnings from now on.

The first panel of this comic does make a pretty good point. As notorious as these games have become, there are far more intense games available for public consumption. Aside from the criminal aspect these games have, they actually have a pretty standard level of lawlessness. If it weren't for that particular aspect of the story, you could almost consider these games mundane. It would be just another open-world sandbox, albeit with quite a few more rocket launchers than you would typically expect.

Comic by Bitstrips.

13 Wacky Nonsensical Physics

duelinganalogs.com

Bicycles aren't the only things in the GTA universe that are indestructible. Occasionally, you're bound to run into something so small that you simply won't be able to plow through no matter what you're driving. Sure, you might be able to drive an armored tank over several small cars, but a bush just refuses to let you pass!

This is probably one of the most frustrating immersion breakers in video game history.

It's just irksome to find yourself impeded by an object that should clearly not have been a challenge. Everything from benches you can't jump over to water that instantly makes you tap out, video games have been pulling these kinds of stunts for years. The next time a bush gets in the way of a tank I'm driving, I'm just going to push it until it learns what it's really supposed to be.

Comic from KnowYourMeme.

12 Christmas In Liberty City

Something tells me this comic is 100% accurate. Not only am I sure that this really is what really would happen, but I'm sure it would result in LC getting coal in their stockings indefinitely. What I really wonder is what all the people who aren't criminals in Liberty City even do. It's too bad, their Christmases won't be very jolly from here on out.

The kicker in this comic really comes in the last frame. Sure, the police in GTA games might go after criminals, but they're pretty much just as remorseless with everyone. It's kind of funny sometimes, watching innocent NPCs gently bump into their cruisers and facing full intense justice as a result. I guess Santa's lucky he wasn't carrying a wrench or anything else when the police showed up. It would be a shame for Christmas to get cancelled over something so silly.

Comic by Bitstrips.

11 Los Santos Vacations

When it was revealed how many activities Grand Theft Auto V would contain, I'm sure this was the kind of thing a number of fans had in mind. Surely in a game like this, we'd be able to cause mayhem just about anywhere doing anything, right? I mean what would be the point of including this like golf or parachuting otherwise?

It turns out, Rockstar is actually just a bit smarter than most people would have imagined.

They knew that putting as much side content into the game as they did would give them an “out” when it came to accusations of promoting violence. In this instalment, they literally did everything they could to give the player choices in how to spend their time. If you wanted to, you could literally lay the game without committing a single crime or hurting another person.

You could, but is that what you're going to do?

Comic by Dorkly.

10 Seriously, Roman?!

If there was any part of GTA IV that stood out the most, it would have to be that lovably persistent cousin Roman of ours. No matter what you're doing, no matter what time of day it is, he just can't resist the idea of asking us to hang out with him! It really makes you wonder what else he does with his life sometimes. Unfortunately, it looks like without his cousin Niko, he just doesn't have very much else to do.

Grand Theft Auto IV was considered a pretty solid breakthrough at the time of its release. Now, we have GTA V to blow it out of the water completely, but not so long ago THIS was the height of heights for the series. The mechanic of having your friends call you just to hang out really did give a more immersive feel for the characters. It's just too bad they didn't leave you alone once in a while as well.

Comic by Dorkly.

9 The Real Bitter Truth

This one might annoy some of you. Sure, we'd all like to think we're decent beneficial members of society, but when we spend 12 straight hours on a single video game, can we really say that's true? The truth is, most people who spend so much time on a game like GTA aren't troubled lawbreakers or charity workers, they're just regular lazy people escaping the reality of the day to day grind of life.

By no means should this imply that every gamer is just going to sit around playing the same thing all day.

The real take away here is that gamers are pretty much just regular people, no better and no worse. Even when we play something like GTA, we're not seriously making ourselves into anything worse than we already were. At worst, we're just having way too much fun that we'd be having otherwise.

Comic by CorpseRUNComics.

8 The Weapon Wheel

Now, this is only slightly less realistic than the weapon wheel we actually ended up with in the game itself. I suppose Rockstar wanted to take their game a bit more seriously than that, though it would have livened up the scene a little, for what that would be worth. Imagine Trevor frantically spinning that wheel waiting to pull whichever the ticker landed on with such bounding enthusiasm.

Some may remember that from the time it was announced to the time it was actually released, there were a myriad of rumors and teases surrounding GTA V. So many things were heard of but never shown for so long that fans weren't quite sure what to expect. Of course, by the time we saw the trailer most of us could barely hold our breath. That didn't stop people from wondering whether or not Rockstar would truly deliver though. I guess we've had our answer.

Comic by Cad-Comics.

7 The Laws Of Ownership

All in all, pretty much all laws in the world of GTA are pretty lax. Just don't get caught by the police while it's happening and you're pretty much sure to get away with anything. Sure the cops will track you down mercilessly if they catch you red-handed, they're just not really up to the whole follow up aspect, is all.

I wonder if this kind of mechanic might change in any future GTA games. Imagine if the AI became so intelligent, police could literally investigate you for crimes you had committed 4 or 5 lives ago! It could be a whole new level of challenge and immersion, though it could get in the way of some good ole fashion mayhem now and again. It's probably more fun just to get away with it!

Comic by Paulpo.

6 Super Speed Pedestrians!

powerDNSSEC.com

Design hundreds of unique characters with unique dialogue to populate your city? Sure! Design variable running speeds for said characters? Now you're just asking too much!

You can't blame them for wanting to get away from CJ at breakneck speed, I suppose.

The way most players control him, that's probably the best shot they've got! Still, are we supposed to believe that every elderly woman and city pedestrian can run the same speed for so long? The real reason this one makes the list is that from a design perspective it would be a pretty simple flaw to fix. Simple, but admittedly tedious. If they're willing to go the extra mile on everything else though, why not with NPC running speeds? Just a little thought.

Comic artist unknown.

5 Get Out Of Jail Free Card?

We can't tell if the police in GTA are just exceptionally lazy or incredibly naive. They have the time and resources to literally send legions of men, airplanes, and trucks after you, but once you've been caught they just don't seem to care anymore. Maybe they're like kittens: they love the thrill of the chase but anything that happens afterward doesn't concern them one bit.

The real issue with this concept is that it pretty much makes sending a character to jail redundant.

It costs the player something, sure, but it just doesn't feel like you've been caught for something. In the Elder Scrolls for example, when you're sent to jail you have the option of serving your time or attempting to escape. Something like that might actually be fun in a GTA kind of setting. For now, I guess we're stuck with immediate release.

Comic by Portuguese Geese.

4 Distractions, Distractions, Distractions!

Grand Theft Auto V prides itself on having a vast array of activities to do outside of the usual crimes and capers. Grand Theft Auto IV had a lot of those things too, though it had quite a different way of going about it. Rather than letting the player choose what to do on their own time, the game figures it'll just have our cousin Roman call us every few minutes to remind us of all the things we're not interested in!

Say what you like about GTA IV, but the amount of content really does stack up to GTA V pretty closely. At least in terms of immersions, GTA IV actually took things a little more seriously. Perhaps that's why the developers forced us to go on bowling missions or to blind dating services. They were pushing the life-sim idea pretty hard after all the work they put into producing it.

Can't let the players forget that they could be bowling!

Comic by Broken Teapot.

3 Open World Fun?

rebloggy.com

It isn't just the bowling and the billiards that make the GTA series so tame in comparison to other open world sim games. While most games would want to highlight the action, the intensity, and the drama, GTA goes that extra mile to make sure you know you could go shopping and get your haircut.

It isn't just a shooting game, see? It's a game about everyday activities too!

Now that we've got that compassion covered, we can move on to the real issue at stake here. How does one grow a beard and a full head of hair at the barber shop? I suspect there has to be some kind of Harry Potter Polyjuice potion connection going on here. It makes about as much sense to me as anything else I could come up with anyway.

Welcome to the barber shop! Would you be needing more or less hair today?

Comic by Dorkly.

2 Crime Does Pay?

It's amazing what the government will charge you for these days, isn't it? You think you've acquired an unexpected windfall, only to find out later that you've only racked up an insane amount of debt!

I have two questions here. First of all, is any of that stuff deductible? Secondly, is this just a way of fixing the fact that jail in GTA doesn't matter? It's as if they're saying “Alright, since locking you up wouldn't make the game any fun, we're just going to take away a majority of your money instead.”

Is that supposed to teach us a lesson or is it just meant to make things difficult? I don't know, I don't have any idea what this is supposed to mean. All I know is it's a pretty smart business plan for a crime-ridden city like Los Santos.

Comic by Cad-Comic.

1 A Better Life

Have you ever wondered what might have happened to Michael if he hadn't been the protagonist of a GTA game? Maybe he would have retired from a life of crime like he'd meant to, settled down and got to know his family better, maybe even discovered something he was passionate about like wood carving or crocheting or something.

As long as characters in GTA have their own aspirations outside of crime, they'll always be bitterly disappointed. It's would be like if Link wanted anyone other than Princess Zelda, or if Leon Kennedy ever wanted a vacation without zombies. The lives of video game players are and will forever be dictated by the player, like digital puppets dangling from the strings of our whimsical desires.

On that somewhat existential note, I think this list is concluded. Time to chase down a few more cars with an attack helicopter I spawned from nowhere.

Comic from Dorkly.