15 Old GameCube Games That Still Look Amazing (And 15 Fans Forgot Looked Bad)

When you mention the GameCube's hardware or graphics, many Nintendo fans hearken back to Space World, a now-defunct E3-like event that featured Nintendo-exclusive showings. Hype of "Project Dolphin," as it was called, reached astronomical levels when the company showcased a tech demo featuring flashy looking Link and Ganondorf character models sparring. The next generation had officially arrived. Gone were the days of N64-style jaggies, restrictive cartridges, and muddled resolutions.

The results fell a bit shy from where many of our imaginations carried us at the time. The games certainly looked a step above 32 and 64 bit and their gross, blocky polygons. The hardware packed into the small lunch box design, courtesy of the cutting edge ATI "Flipper" graphics card, did display some impressive visuals for the time. Not only had the jaggies been smoothed out, but the draw distances expanded, and textures became crisper and more detailed. The console boasted some of the best graphics for their time, only slightly edged out by the Xbox.

Still, in much the same way we look back on, say, Tomb Raider and Goldeneye, some of these GameCube games don't look quite as epic as we remember. Some still seem to bear the hallmarks of N64 crudeness. And yet, a number of titles have been given new graphical life and vibrancy, thanks to the uprezzing of emulators like Dolphin. Certain games opted for a more stylistic, cell-shaded approach too, which has helped them withstand the test of time aesthetically.

Thus, the GameCube has turned into sort of a mixed bag when it comes to its visuals. With that in mind, let's dive into some of the most notable examples of the most visually poor GameCube games, and some that still look gorgeous today.

30 Still Looks Amazing: The Legend Of Zelda: Twilight Princess

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While Zelda: Breath of the Wild is all the rage these days, at the time, it was Twilight Princess that was catching all the buzz. The E3 2004 reveal might be remembered as one of the most raucous reactions from the Nintendo faithful as Link's new epic adventure flashed on screen.

This marked the first realistic, mature-looking Zelda title since Majora's Mask.

Considering how nice this game still looks, especially in HD, one can imagine the hype levels generated from seeing this for the first time. It sported massive colorful 3D environments, slick character models, and impressive lighting effects. Visually, it even held its own against the Wii's library, despite being a direct port.

29 Bad: Animal Crossing

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This may be a bit unfair to Animal Crossing for a couple of reasons - it began as an N64 title, and it wasn't particularly meant to look visually stunning. Rather, it was given a cartoony, almost toy box aesthetic, no doubt as a means to draw in a mass audience. Still, at the end of the day, this needs to be judged as a game released in 2002. Through this lens, it doesn't hold up too well with its flat and blocky graphics. If anything, the game resembles something closer to an early PlayStation 1 title.

28 Still Looks Amazing: F-Zero GX

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Boot up a modern day futuristic racer, and run F-Zero GX right beside it, and you'd be hard-pressed to notice much of a difference graphically. This is especially true in HD, which suits this game particularly well. Everything looks so slick and crisp throughout; the backgrounds are gorgeous, and the particle effects emitted from the ships and elsewhere are impressive.

The game also runs at a smooth, steady frame rate despite zipping through the tracks at lightning speed. If you're looking for a GameCube title that holds up in the modern era visually, this is it.

27 Bad: Final Fantasy: Crystal Chronicles

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Nintendo fans lacking the Sony line of consoles, like myself, were excited following the announcement that Squaresoft would resume making Nintendo games after a several year hiatus. We imagined some awesome RPGs featuring stunning graphics and epic cutscenes.

If the 32 bit PlayStation could pull them off, surely the more powerful GameCube could, right?

Well, not exactly... The game didn't feature those slick pre-rendered cutscenes we were hoping for, and the in-game visuals were pretty bland. The character models were crude and everything seemed to take on a muddled and foggy appearance, wrought with greys and browns.

26 Still Looks Amazing: Resident Evil (Remake)

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When Nintendo fans found out that the Resident Evil series was going to be a major franchise for the GameCube, we were ecstatic. Not only this, but the original classic was going to be remade with a shiny new coat of graphical paint and gameplay enhancements.

The only thing more off than these graphics were those awful Crimson Head zombies...

Not only was the gameplay refined, but it truly made the PlayStation original look archaic by comparison visually. It boasted gorgeous pre-rendered backgrounds, realistic lighting, spruced up character models, and all new flashy cutscenes with improved voice acting.

25 Bad: Sonic Adventure 2: Battle

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Much like with Animal Crossing, this game was designed around inferior hardware; in this case, the Dreamcast. So it's a bit of a cheap shot to knock this decent 3D Sonic platformer for its visuals.

For a game that was released in 2002, it sure tends to resemble a mid-90s platformer. Super Mario 64, anyone?

Still, aside from its appreciation of vibrant and colorful environments, the game does take on a blocky and choppy feel. This particularly stands out when it comes to Sonic games, as the players expect a slick and fluid experience to complement the speedy pacing throughout.

24 Still Looks Amazing: Super Mario Sunshine

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Although Super Mario Sunshine isn't exactly the cream of the crop when it comes to Mario games, it certainly stands out from a visual standpoint. The colorful, vibrant tropical environments set the stage for some pretty landscapes that are easy to become enriched in.

If Super Mario 64 was the breakthrough for Mario in the 3D realm, Super Mario Sunshine polished and refined the aesthetics, cleaning up the jaggies and sprucing up the basic, bland textures. After all, "cleaner's better than dirty, and dirty's meaner than clean!"

23 Bad: NFL 2k3

via: footballidiot.com

In the early 2000s, football games had already come a long way from the 16-bit sprites that resided in the early 90s era of Madden and other football sims. Yet, this era stands as sort of a strange "in-between" phase for these realistic type games.

You might equate this to the awkward young teenage phase for sports sims.

They didn't hold the nostalgic, stylistic charm of 8 or 16-bit sprites, yet the 3D graphics were still basic and rough around the edges. This made for aesthetically awkward sports games that didn't approach a level of immersion or realism seen today. NFL 2k3 is a prime example of this, with its stiff, blocky character models, and flat fields that resemble a Foosball table more than grass football fields.

22 Still Looks Amazing: Star Wars Rogue Squadron II: Rogue Leader

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As game graphics and console horsepower were revving up at the dawn of the 2000s, one franchise many wanted to see in glorious glitzy next-gen form was Star Wars. Well, Factor 5 and Lucas Arts delivered in a big way, with their stellar effort for the GameCube, Star Wars Rogue Squadron II: Rogue Leader.

The force will be with this game, always...

It was one of the prettiest Star Wars games of its era, with its cool explosion effects, as well as its detailed models and textures. It also made for an immersive, and all around solid flight shooter that was a blast to play.

21 Bad: P.N.03

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In the early 2000s, there were meant to be 5 epic exclusives by Capcom to be released on the GameCube. This game stands as one of only 4 of the "Capcom 5" titles for the console to even be released. It's a shame then that it turned out so underwhelming, in terms of its graphics and gameplay.

Another title that looked like it held potential, Dead Phoenix, was canceled.

Potential eye candy from the game's protagonist Vanessa aside, P.N.03 is pretty dull and boring to look at. The majority of the game takes place inside a monochromatic sci-fi facility that's filled with an abundance of greys and whites. Everything comes off as blocky, bland, and lifeless.

20 Still Looks Amazing: Star Fox Adventures

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This would be Rareware's last effort on a Nintendo home console, and they sure went out with a bang; at least on the graphics front. The gameplay, which diverges from your typical Star Fox space shooter elements, focus on 3D platforming with a heavy emphasis on fetch quests. While this has brought a mixed reception, most can agree that the aesthetics are second to none. The game displays some massive colorful and imaginative environments, and the animation and textures on Fox's fur are quite impressive for an early 2000s game.

19 Bad: Battalion Wars

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Battalion Wars, the sequel/spinoff to the GBA breakout strategy hit, Advance Wars, seemed to be just about everything that game was not. Where Advance Wars offered addictive and interesting gameplay, Battalion Wars felt more "meh," and resorted to more typical shooter elements.

While Advance Wars was charmingly stylistic with its colorful 2D sprites, this game displayed some bland, formulaic 3D graphics with a dull color scheme. Unlike Advance Wars, these unappealing visuals haven't aged too well.

18 Still Looks Amazing: Pikmin

via: youtube.com (Free Emulator)

When Miyamoto announced this odd gardening game, which he explained was inspired by his own gardening activities, Nintendo fans didn't quite know what to expect. Though most were pleasantly surprised by both the addictive RTS puzzle gameplay, as well as the beautiful visuals.

Pikmin was able to generate dozens of tiny 3D AI models at once, which hadn't been seen very much on a Nintendo console. But moreover, the environments and character models had a slick and polished look that draws you into these strange alien worlds and doesn't let go.

17 Bad: James Bond 007: Agent Under Fire

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For whatever reason, 1st person shooters on old consoles never quite seem to age well aesthetically. Just ask Goldeneye, along with another, slightly more modern Bond game, James Bond 007: Agent Under Fire. As the game focuses on immersion in the 1st person view, the jaggies and rough frame rate particularly stand out here.

At least Goldeneye's gameplay was memorable enough to forgive the mediocre 3D graphics.

It also doesn't help that the color palette is quite limited and dull. A game doesn't have to be colorful for it to shine graphically, but games like P.N.03 and Agent Under Fire prove that it can certainly hurt their causes if the color scheme is limited.

16 Still Looks Amazing: Metroid Prime

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Fans of the classic Metroid series were unsure what to expect when Texas newcomers, Retro Studios, was given the daunting task of creating the next game starring our favorite bounty hunter, Samus.

The game was dubbed a "first-person adventure," a departure from the sidescrolling shooter gameplay.

As it turns out, Retro created not only a unique and memorable Metroid game, but a gorgeous one to boot. These wondrous environments and dazzling effects immerse you into the world of Tallon IV and still hold up today.

15 Bad: Universal Studios Theme Park Adventure

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This isn't just one of the worst, most broken GameCube games to play, but it's also one of the ugliest. Even by the meeker standards of 2001, it wasn't up to snuff, especially compared to the likes of, say, Luigi's Mansion, which launched around the same time.

This is a polygonal mess that actually makes some N64 titles look slick.

As if the gameplay itself - which often involves collecting trash - wasn't off-putting enough, the graphics are somehow even worse. Between the frame rate issues, awkward fixed camera angles, and flat backgrounds that look like they were made in Photoshop, this was quite the universal eyesore.

14 Still Looks Amazing: Resident Evil 4

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For as pretty as the Resident Evil remake was, Capcom outdid themselves with their new sequel to the survival horror hit, with Resident Evil 4. This time, the game was totally built from the ground up, and it shows. Everything just looks slick, smooth, and detailed, from the textures, to the character models, to the eerie environments.

They also managed to provide a level of gritty realism that engrossed you into the heart-pounding gameplay. The zombies (or specifically the "Los Illuminados") are creepily realistic in both appearance and behavior. All of this made the experience all the more thrilling.

13 Bad: Fire Emblem: Path Of Radiance

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It's true, real-time strategy games aren't typically known for their graphical prowess. As they often rely on top-down perspectives or far range isometric views to capture all the action, conveying information is more key than visual glitz. Still, Fire Emblem: Path of Radiance is particularly underwhelming, especially considering the game was released later in the console's life. The game fuses rather lifeless cell-shaded cutscenes with some blocky and flat environments, and it all sports a pretty muddled look.

12 Still Looks Amazing: Viewtiful Joe

via: youtube.com (Just-Fun-Stuff)

Cell-shaded graphics can be a hit-or-miss stylistic direction to go in. They can come across as flat, childish, or limiting on the one hand. Yet in the case of certain titles, like this quirky 2D beat 'em up from Capcom, this technique can really enhance it visually and artistically.

The sharp, detailed images and neat special effects like motion blur really emanate a unique action hero comic vibe and keeps things interesting throughout. This helps elevate this otherwise pretty standard action game to another level.

11 Bad: Timesplitters 2

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Don't get me wrong - I'm quite partial to this "not Goldeneye" spiritual successor from some of the ex-Rareware refugees at Free Radical Design. But just like their prior project, Goldeneye, Timesplitters 2 just looks ugly in hindsight. Obviously, you're not going to get close to photo-realism in the early 2000s, but this 1st person shooter looks so crude that it almost puts a damper on the amusing gameplay. The jaggies seem to be at a near N64 or even Playstation level at times, and everything, particularly the indoor environments look hollow, flat, and uninteresting.

10 Still Looks Amazing: Soul Calibur 2

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When it was announced that Link was going to make an appearance in Soul Calibur 2, the successor to one of the standout fighting games of the era, Nintendo fans were thrilled. Finally, we'd get to see a mature, graphically slick version of Link that resembled - and in fact surpassed - that 2000 Space World tech demo.

Of course, the visuals as a whole are a spectacle as well. The environments are impressively rich for their time, and the animation is fluid and detailed. All of this helps to round out one of the best fighting games on the GameCube this side of Super Smash Bros. Melee.

9 Bad: Geist

via: youtube.com (Free Emulator)

It must be difficult to create a nice visual aesthetic for a 3D shooter that attempts realism in the early 2000s. Geist is yet another case of an otherwise decent FPS succumbing to hard-to-watch jaggies, poor frame rates, and bland textures. This all just doesn't hold up too well in the age of Call of Duty: Black Ops 4 and Rage 2.

The game itself contained a cool science fiction-meets-paranormal premise and sported good mechanics, but its aesthetic did little to stand out even then, and to modern eyes looks even less interesting.

8 Still Looks Amazing: Tales Of Symphonia

via: forums.dolphin-emu.org

Who says all RPGs need to take on a super slick or realistic Skyrim-style aesthetic? Particularly on the JRPG front, games like Tales of Symphonia tend to thrive with an almost polar opposite approach of crisp and colorful cell-shaded graphics that pop.

This game, in particular, manages to be quite enriching visually, taking on a charming stylistic approach that makes you feel like you're playing an anime. And in fact, the game does contain some masterfully crafted anime-style cutscenes that suck you into the compelling narrative.

7 Bad: Rampage: Total Destruction

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You could argue that the Rampage franchise has been known for its over-the-top arcadey vibes and its cartoony traits. This could perhaps lend itself to blocky 3D graphics that seem to resemble cardboard cutouts rather than trying to emulate realistic city environments.

Still, for a game that emphasizes the thrill of destruction, this overtly cheap, flat, and fake aesthetic almost takes you out of the experience and lessens the impact of the action gameplay. It looks particularly ugly when you consider that this game released a year after the Xbox 360 came out.

6 Still Looks Amazing: Prince Of Persia: The Sands Of Time

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There's a reason this game received a healthy dose of accolades and game awards; this Ubisoft action adventure is top-notch. This is true in terms of its solid gameplay and intriguing plot, but also its slick aesthetics. Being based in historical Persia, it's important to be immersed in the environments you're playing in. The epic cutscenes, smooth 3D models, detailed textures, and complex animations definitely help achieve that. This can almost pass as an Xbox 360 game with its visual polish.

5 Bad: Sonic Heroes

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Unlike Sonic Adventure 2: Battle, this even more mediocre Sonic title has no excuse looking as crude as it does. After all, it was developed specifically for the trio of more modern consoles following the Dreamcast. While the visuals are certainly colorful and vibrant, the 3D graphics still seem to maintain a semi-Dreamcast style of blocky polygons and cheap, watered down textures. Although the game doesn't run too smoothly, it at least runs at 60 FPS, compared to the more choppy 30 FPS for the PS2.

4 Still Looks Amazing: Mad World

via: kotaku.com.au

I know - how can a flat, black and white visual aesthetic make for an "amazing" looking title? Well, folks, it's not always about simply how many polygons you can push, but style can be just as important, if not more so. And this violent action game has it in spades.

This crazy action romp is like a Frank Miller comic meshed with a Tarantino gore-fest, with neo-noir visual sensibilities.

It's not only wicked fun to play with its in-your-face hack n' slash action, but it's a joy to look at the cartoony visuals, which are at once simplistic and complex. They really highlight the action in the game, while grabbing your attention and refusing to let go.

3 Bad: Eternal Darkness

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It's a bummer because this twisted psychological survival horror is actually one of my favorite GameCube games, and it's quite underrated. Graphically? It's far less impressive. Sure, you've got decent particle effects, and cool filters that kick in during the "sanity effects." But ultimately, the pedestrian, N64-like graphics don't really do this game justice.

The skellies you fight are also about as bland and stock as you can get.

It's true, this game did begin as an N64 title. Still, the guys at Silicon Knights could have spent a bit more time sprucing up the aesthetics, which could have made for a truly memorable, immersive experience.

2 Still Looks Amazing: The Lord Of The Rings: Return Of The King

via: dailymotion.com (x1ittsy)

When it comes to slick looking GameCube titles, people don't often hearken back to this relatively obscure hack and slash adventure game based on a movie/book. Yet in hindsight, this did sport some pretty visuals that were certainly worthy of Tolkien and Peter Jackson's epics.

The game has some nice draw distances and lighting/particle effects to help make for more realistic and gritty battle scenes.

This is particularly impressive considering the sheer amount of enemies the game can display on screen at once, at least for the standards of the early 2000s.

1 Bad: Phantasy Star Online Episode 1 & 2

via: youtube.com (Free Emulator)

Poor Sega - they've been picked on a lot in this list. But while they actually created (or at least ported over) some admirable efforts for the GameCube, they didn't really wow on the graphics front. It certainly doesn't help that many of their games drew from assets on a console that predates the Cube by a couple years. The game not only looks outdated with its jagged, flat graphics, but much of the experience takes place inside standard sci-fi city and spaceship "hubs". This makes for a repetitive and visually uninteresting experience.

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