Multiplayer games are not for everyone. Some players prefer to sit in solitude, solve puzzles, immerse themselves in an adventurous story, and not be disturbed or distracted by someone they don’t know. Especially when they're messing around by tea-bagging a fallen enemy or who knows what else.

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Multiplayer games have proven to be popular and successful. As such, developers and publishers of single-player games have attempted to draw in this audience and appease them. The results have not always been met with open arms. In some cases, the multiplayer components of their games have appeared tacked on and unnecessary.

10 Resident Evil 5

Chris Redfield and Sheva Alomar firing zombies in Resident Evil 5

Many of the Resident Evil games are single-player, survival horror experiences. Their point is to traverse a creepy location, manage supplies and ammunition, battle zombies and monsters and survive.

Some of the spin-off Resident Evil games, like Outbreak, dabbled with multiplayer a bit. But it was Resident Evil 5 that really pushed the concept and changed the formula. This was the Resident Evil game that abandoned the survival horror routes of the series in favor of action. By also adding cooperative gameplay, the scare factor was significantly reduced too.

9 Max Payne 3

Max Payne 3 dual weilding

The Max Payne games are noir, third-person, action games where you battle enemies, ducking and diving with bullet time. The games focus a lot on story and character, with a large emphasis on the psychology of the titular Max Payne.

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The third game in the series added a multiplayer component. In it, gangs battle it out, utilizing the same gunplay and bullet time from the single-player portion. Although, it did tweak the implementation a little. While the multiplayer was enjoyable, it was not the main appeal of the game.

8 The Assassin’s Creed Series

Assassin's Creed First And Last Line Split Image of Protagonists

Multiplayer was first introduced in the third Assassin’s Creed game, Brotherhood. Through a variety of modes, you hunt down your targets while also being hunted yourself. It was then expanded in Revelations, adding story-driven multiplayer modes. Assassin’s Creed 3 then expanded it further by adding new modes and gameplay variety. Unity was the first game to add cooperative gameplay.

As the series progressed, the emphasis on character and story increased. Especially when the series transitioned into the open-world RPG format. The multiplayer was fazed out of the series with the release of Syndicate and has not made a return.

7 Mass Effect 3

Mass Effect 3 Screenshot Of Garrus Shepard and Tali huddled up.

The Mass Effect games are RPGs where you, Commander Shepard, assemble a team to take down a villainous race known as Reapers. It is very story and character-driven. In the third game of the series, war has started, the action is ramped up, and the stakes are higher than ever.

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Released alongside the single-player portion of the game was a multiplayer mode. You would team up with others to battle waves of enemies while completing objectives. It allowed players to take on the roles of alien species, and while fun, it did not need to exist. The game attempted to tie the results of multiplayer into the single-player narrative, but it made little difference to the game’s outcome.

6 Uncharted 4: A Thief’s End

Uncharted 4 Screenshot Of Nate, Elena, and Sully.

The Uncharted series is known for its adventurous stories and tight-knit group of characters. When the final mainline game in the series was released, much of the marketing and anticipation was focused on ending that story in a dramatic, emotional way.

It was a little odd to see that the game also had multiplayer elements. Separate from the lengthy main game, the multiplayer portion of Uncharted 4 has ten players battle it out in areas from the main game, using weapons, moves from Nathan Drake’s arsenal, and superpowers. While the results might have been fun, it was not a necessary addition to the game.

5 The Last of Us

Joel in The Last of Us Part 1.

Like the Uncharted games that came before it, The Last of Us is very story and character-driven. You play as Joel and Ellie, traversing an apocalyptic America on a quest for a cure to a virus. It’s an emotional, horrific experience.

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Seeing a multiplayer component that didn’t feature any of these elements was a little weird, instead focusing on the gunplay and stealth mechanics. The multiplayer mode, known as factions, was very good, garnering a lot of attention from players, but it did not need to exist. The fact that the mode was absent in The Last of Us Part 2 also suggests this.

4 Dead Space 2

Isaac Clarke key art in Dead Space 2.

Like the Resident Evil games that preceded it, Dead Space was a series all about survival and horror. Much of the horror is reduced when you add in a second player because of an increased level of comfort. And much of the survival is also taken away when the emphasis is put on the action.

That’s what Outbreak Mode did in Dead Space 2. You and a team of friends battle Necromorphs in an action-packed game mode. It also allowed you to play as a Necromorph, taking on humans, which was a nice twist on the Dead Space gameplay.

3 Batman: Arkham Origins

Batman Arkham Origins Key Art

The Batman: Arkham series lets you take on the role of Batman, battling goons and thugs and ridding Gotham City and Arkham Asylum of crime. It’s a series of single-player, open-world games with a lot of depth, fun combat, and a detailed story.

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Arkham Origins, however, added a multiplayer mode outside its single-player narrative. In it, you could play as those goons and thugs. Do well enough, and you could become Bane or the Joker. The aim is to battle the opposing team unless you’re Batman, in which case you take everyone down. The problem was that the controls and mechanics were not very good, and the mode lacked depth.

2 Tomb Raider (2013)

Lara Croft poses in a cavern in Tomb Raider 2013 main art

The reboot of Tomb Raider was gritty and grounded, focusing on Lara Croft’s origins as a young woman put into an extreme situation. Along the way, she ventures into tombs, battles mercenaries, and solves puzzles of ancient civilizations.

It was a semi-open-world, narrative-driven game focused on a single character. In its multiplayer, two teams do battle. The problem was not so much how good or bad it was but that it lacked much content or variety, resulting in a multiplayer mode that felt tacked on.

1 Super Mario: Odyssey

Super Mario Odyssey with Mario punching the air and a hill and sky in the background

In Super Mario: Odyssey, you play once again as Mario, this time joined by Cappie, a hat you can throw as a weapon and as a means of taking over enemies. It’s a fun concept, and it allows for a variety of gameplay.

Add a second player, and you can do some of these things but not all. In co-op mode, one player takes on the role of Mario, able to do whatever they want, while the other takes on the role of Cappie, able to attack enemies and little else. Playing Super Mario: Odyssey with a friend would be a great thing, but the way it was implemented limited both players’ abilities and robbed much of the two-player mode of the main game’s joy.

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