Get To The Orange Door, available on Steam Early Access, is a simple game. Your goal is to – surprise, surprise – get to the orange door at the end of each level, and while there isn’t much content yet, it’s already an immensely enjoyable FPS experience.
The title presents itself well, with flashy, yet minimalist, graphics. The levels are bursting with neon colors, giving off a retro vibe, while somehow still managing to be unique among the flood of games with a similar 80's inspired artstyle. The HUD is just as minimal, displaying your health, shield, money, ammo, and money multiplier. The special effects are also top notch, as bullets leave behind trails and ricochet off of walls, and grenades explode into cartoonish bursts of color. As you progress through the game and enemies flood each level, the screen quickly becomes a wild display of fireworks.
Get To The Orange Door offers some of the most engaging FPS-action in recent memory. The controls make it easy to cruise around the map, sliding, double jumping, and wall running your way to the orange door at the end of the level. It recalls the flowing sensation of other titles such as Mirror’s Edge or Titanfall. While it’s fun to fly around the map at breakneck speed, it’s arguably more fun to employ the slow-motion mechanic of the game. This builds up as you take down enemies, and if you’re doing it right, you could be in slow-motion for a significant amount of time.
Mixing it up between high speed wall running, slow-motion headshots, and frenetically zipping around the map is a blast. GTTOD seems to have perfected the art of the parkour shooter. It’s a constant race to find the next enemy to take down in order to keep your money multiplier going, while also using your mobility to take cover as needed. The faster you take down enemies, the more cash you’ll earn to unlock new weapons.
As of now, the only thing holding this game back is the lack of content. It already offers plenty of weapons to choose from, all which handle very differently, but there isn’t a wide variety of levels or enemies to use them on. There are also only a few playable game modes available, all with minimal depth. These include Arena (a small room with seemingly endless waves of enemies), Quick Play (a roguelite mode), one full length level in a mode called Overhaul, and a level editor. Some elements of these levels are randomly generated, but after a few hours they don’t seem to be all that different. Granted, the title is in Early Access, so this is to be expected.
Even as an Early Access title, the game is certainly worth the entry price of $14.99. With the developer constantly updating the game, and the promise of robust community built levels, getting to an orange door has never seemed more exciting.