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Ghost Recon Breakpoint To Have Multiple Endings, But Dialogue Choices Won’t Impact Them

Tom Clancy's Ghost Recon Breakpoint will have multiple endings, according to the game's creative director Eric Couzain.

The Ubisoft title, announced this week, is available for pre-order and will release on Xbox One, PS4, and PC on October 4 this year.

The newest installment of the shooter series will set players down on a fictional island called Aurora, where they will battle for survival after their helicopter gets shot down. Nomad, the main protagonist will face off with a formidable foe in Walker, who commands a squad of masked, high-tech warriors called Wolves.

Couzain has told Gamerant that the game won't end the same way for everyone as the missions players select will determine how things pan out. For now, it's been teased that "there is not only one" but it's still unknown how many or how different from each other these endings really are.

PREVIOUSLY: Leaked Ghost Recon Breakpoint Is Real, Launches October 4th, Expansions Every Four Months

via ign.com

The game will also present dialogue options - a first for the series - much like those in Assassin's Creed Odyssey, but Couzain says that those won't have any impact on the ultimate storyline. These choices will simply allow players to get into the game's roleplaying, which will affect things on a much smaller scale within missions. So there's no need to worry about your campaign culminating in a less-than-desired outcome based on what you choose to say.

New survival elements such as staying hydrated and consuming food have been included in Ghost Recon Breakpoint but there won't be any negative results tied to hunger or dehydration. A health boost can be had by food or water intake prior to missions, however.

Players can apply these buffs before beginning missions in the bivouac, a temporary campsite where items can be crafted, gear can be perused and healing can be attained. The bivouac also provides an avenue for the maintenance and buffing of weapons.

The director also disclosed that there are three states of injury that Ghosts can go through if they don't stop to heal. The most severe state will only present itself if players make multiple mistakes. Each injury level hinders players' ability to move or aim and the third stage will see to it that only a handgun can be used while they limp around.

It appears that players will have a lot more control over their fates in this upcoming game, teasing the possibility of multiple campaigns for the curious among us.

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