It’s hard to believe, but it has been another successful decade of gaming. So many new franchises blossomed over the past ten years. Unfortunately, many others, while receiving critical acclaim, did not get greenlit for further sequels.

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The point of this list then was to go through the early years, 2010-2014, to see what has gotten the shaft. Why stop there? No news in five years seemed like a good cutoff to us. The biggest year we have a gripe with is 2012, which will soon make sense. As a final note, these dates are based on North American releases unless otherwise specified.

10 D4: Dark Dreams Don't Die

D4 launched on September 19, 2014 for the Xbox One. This was SWERY’s, the director, next big project after Deadly Premonition. It was planned as an episodic game, but after only two chapters, Microsoft canceled their partnership with SWERY and he was unable to finish the project as intended.

What was available got ported to PC the following June. We never thought we’d see a sequel for his magnum opus, Deadly Premonition, but we were surprised to see it revealed a few months ago. So who knows? Maybe this can be finished one day.

9 Metal Gear Rising: Revengeance

Metal Gear Rising released on February 19, 2013 for the PS3 and Xbox 360. It was eventually ported to PC a year later and the most recent port was for something called the Shield Android TV in 2016.

To this day, it remains PlatinumGames’ best title. Rumors of a sequel popped up around a Sony showing in Taipei in 2015 in regard to a familiar-looking two. Unfortunately, that turned out to be a false flag. And since Konami is in a weird place with their brands right now it’s hard to say if they would want to partner up again.

8 Puppeteer

Puppeteer launched on September 10, 2013 for the PS3. It was never ported to any other console, which is weird considering it was made by Sony’s prestigious Japan Studio.

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What really hurt it was the PS4’s launch two months later with another game from the studio, Knack, headlining the launch lineup. For our money, we think Puppeteer is the better game by far and it should have gotten a sequel above Knack.

7 Asura's Wrath

Asura's Wrath released on February 21, 2012 for the PS3 and Xbox 360. It was like God of War and Naruto: Ultimate Ninja Storm had a baby, which makes sense since CyberConnect2, the developer, had made a lot of great Naruto games by that point.

The only extra thing to come out was an epilogue and a DLC fight against Street Fighter’s Ryu, which were both cool, but no sequel. It’s more of a cinematic experience than a game, but that’s ok because it’s something that needs to be seen.

6 Binary Domain

Binary Domain launched on February 28, 2012 for the PS3 and Xbox 360. Tired of pumping out Yakuza games, Ryu Ga Gotoku Studio, the developer, decided to do something different. Technically the studio was first formed for this game after the success of that series within Sega, which got them their own subdivision.

The point is, this was made by the same team and their little story quirks can be seen within. We always like calling this the best Terminator game without the actual license. So please, take a break from Yakuza again and make a sequel Sega.

5 Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning released on February 7, 2012 for the PC, PS3, and Xbox 360. There’s a lot to unpack with this one because this was planned as the first game to launch a bigger, more ambitious MMO. Well, let’s just say things went south for 38 Studios, the developer, which involved the entire state of Rhode Island.

It gets pretty intense so give this breakdown a read. Even with that news, there is hope for something soon. THQ Nordic bought the rights in 2018 so at the very least we will get a remaster.

4 Pokémon Conquest

Pokémon Conquest launched on June 18, 2012 for the DS. This was a collaboration between Pokemon, obviously, and Koei Tecmo’s long-running, but fairly obscure in the West, Nobunaga's Ambition series. Just as a frame of reference, that series began in 1983 in Japan.

So while the crossover may have seemed like a good idea overseas, it might have made more sense to just call this Pokémon Tactics and for Nintendo to have partnered up with Square Enix for a FinalFantasy thing instead. Make that as a spiritual sequel!

3 Sleeping Dogs

Sleeping Dogs Screenshot Of A Wei Shen Close Up

Sleeping Dogs released on August 14, 2012 for the PC, PS3, and Xbox 360. Unlike many others here, the game has been fairly well supported since this initial launch. It got substantial DLC packs, a remaster in 2014 for PS4 and Xbox One, and a final release on Mac of all places in 2016.

That’s great, right? Good news aside there is a downside. It may be disheartening to know that Square Enix canceled both a full sequel in 2013 and a spinoff in 2015. Following that they shut United Front Games down in 2016. Boo!

2 Tokyo Jungle

Tokyo Jungle launched on June 7, 2012 for the PS3 as a digital download. It was also ported to mobile phones in 2013. As an additional note, this was another Japan Studio game, which really demonstrates how diverse and talented this team is.

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Who else would think of making a post-apocalyptic game, not about people, but animals trying to survive in some Darwinian version of Battle Royale. Since that genre is popular now, there has never been a better time for a more ambitious sequel.

1 Ghost Trick: Phantom Detective

Ghost Trick: Phantom Detective released on January 11, 2011 for the DS. It got a port to iOS in 2012. This was headed by the team that previously worked on the Phoenix Wright games at Capcom.

Like Binary Domain’s situation, it was a way for them to take a break and experiment with new ideas. In 2013 the lead designer, Shu Takumi, speculated on crossing over it and Phoenix Wright in an interview. Unfortunately, that still hasn’t happened. Funnily enough, Phoenix Wright did do a crossover, but with another, unrelated series, Professor Layton.

NEXT: The 5 Best & Worst Square Enix Games Of The Decade (According To Metacritic)