Despite being a pretty linear game that doesn't take too long to finish, Guardians of the Galaxy includes plenty of choices. Most of them are small dialog options that have no lasting impact. Yet, several decisions actually affect the overall experience by changing how certain scenes or chapters play out.

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Unfortunately, there's no real way to tell how important a choice is going to be before you make it. In fact, sometimes it's hard to know how much you've changed things even after your selection since the consequences aren't always immediate. Here are the ones that make the biggest difference, alongside the repercussions that come with them.

Updated 14 April 2022 By Ben Jessey: Square Enix's Guardians Of The Galaxy remains one of the best superhero games in recent memory. And many more players have the chance to experience its brilliant story due to Xbox adding it to their Game Pass subscription service.

While playing through that narrative, you will have noticed that there are plenty of decisions for your to make. However, you may have asked yourself, do choices matter in Guardians of the Galaxy? The answer to the question is that some do and others don't. This is a collection of those that fit into the former group.

8 Speak Into The Helmet Or Put It Down (Chapter 5)

Marvel's Guardians of the Galaxy Screenshot Of Nova Corps Helmet Decision

Chapter five begins ominously as you walk around an empty Nova Corps vessel. Your first possible interaction with anyone that's not a member of your team (or a captive) comes when you acquire the Nova Corps helmet. You have the option to speak into it or put it down. If you decide to talk to the strange-sounding Nova Corps members, they head to your position to meet you. After a brief conversation, you get into a fight, and the whole base will now know that you're there.

Alternatively, you can throw the helmet to the ground. The majority of your teammates will be happy with your choice, and the infected Nova Corps won't know about your presence. Your incognito status comes in handy in the next section as it allows you to get the jump on your enemies in what is a difficult fight.

7 Convince Nikki To Reject the Promise (Chapter 15)

Guardians Of The Galaxy Screenshot Of Peter Speaking To Nikki

In the 15th chapter, you wake up inside of the illusion that the Promise is showing Nikki. After playing along with the whole thing, you see Ko-Rel, who informs you that you've got to destroy Nikki's illusion and convince her to let go of the Promise. That begins with you decimating her party. Then when she's understandable upset with you, you have to talk with her.

During this conversation, you have to make the correct dialog selections to avoid restarting the whole thing. To do that, pick "Acknowledge Limits," "Ease Her Guilt," and "Trust Nikki." This combination convinces her to let go of the Promise.

6 Hide The Creature Or Tech (Chapter 2)

Marvel's Guardians of the Galaxy Screenshot Of Hide The Creature Or Tech Choice

When the Nova Corps catch you coming out of the quarantine zone, you only have the time and space to hide one incriminating item. Your choices are the colorful llama you've just picked up or some illegal tech that Rocket has smuggled on board. If you conceal the creature, Nova Corps take your tech away, and you're handed a 7000 unit fine. Yet, on the positive side, the llama's tendency to chew through the walls of the ship will help you escape from your room later in the game without needing to do a puzzle.

On the other hand, if you choose to hide the tech, you get fined 8000 units, but the Nova Corps still leave the llama. And later on in the game, you need to complete a singing puzzle to escape during the ship's lockdown. The biggest bonus of this choice is Rocket improves the Milano's weaponry. So, when you get into a space battle, you'll have some powerful homing missiles in your arsenal. You can also hide neither of them and get hit with a 9000 unit fine.

5 Free Cosmo From The Promise (Chapter 12)

Guardians Of The Galaxy Screenshot of Cosmo Controlling Guardians

Outside of the main protagonists, Cosmo is one of the most prominently featured Marvel characters in the game. However, the dog gets in a bit of trouble in the 12th chapter as he falls victim to the Promise.

To save your ally, you need to make a collection of dialog choices instead of a single one. As such, you must select "offer hand," "focus on present," and "remind about puppies." If you do so, the dog will return in the next chapter to clear out a bunch of enemies for you. Yet, if you fail, Cosmo will reappear later in the chapter and attempt to stop you from leaving by forcing you to solve a maze.

4 Convince The Worldmind To Help You (Chapter 9)

Guardians Of The Galaxy Screenshot Of The Milano In Front of the much biggerWorld Mind

You need to make another collection of dialog choices when conversing with the Worldmind. Your goal is to convince the supercomputer to fight back against the Church of Truth. To do so, choose "share intel," "appeal to duty," and "put in perspective."

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In response, the Worldmind will leave for the time being, before returning in chapter 14 to weaken a group of enemies and open up a door for you. Nothing special happens if you fail to convince the supercomputer, you simply never see them again and have to get through the 14th chapter without their assistance.

3 Tell Ko-Rel The Truth, Divert Attention, Or Take The Blame (Chapter 2)

Marvel's Guardians of the Galaxy Screenshot Of Help Ko-Rel Or Nikki Decision

During the second chapter, you find yourself in the middle of a squabble between Ko-Rel and her daughter, Nikki. The mother quizzes the child about how she keeps getting past security. You can jump in and reveal to Ko-Rel that Nikki has a passkey that helps her get around. As a result, the mother takes the passkey away, and the child gets mad at you.

Alternatively, you can take the blame, which will result in Nikki handing you the passkey so you can use it later in the game to bypass some puzzles and enter a room that contains components. The third option is to divert attention by claiming you still have feelings for Ko-Rel because one of the biggest differences between the game and the MCU movies is that Peter isn't romantically involved with Gamora. The outcome of this choice depends on if you've been on Nikki's side previously, as she may give you the passkey or hand it over to her mother.

2 Sell Rocket Or Groot (Chapter 3)

Guardians Of The Galaxy Screenshot Of Sell Groot Or Rocket Choice

The plan to scam Lady Hellbender involves choosing a 'monster' to pretend to sell to her. The options are either Rocket or Groot. If you choose the former, the plan will fail immediately as no matter which of the game's outfit sets he wears, Lady Hellbender will laugh at him, and a fight will start. You'll then have to participate in several more battles before stealing 12,000 units from her vault.

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By choosing Groot, there's a lot less bloodshed. Lady Hellbender offers 10,000 units for the flora colossus, which can be increased to 12,000 if you let Drax do the negotiating. Then you'll participate in a stealth section where you attempt to break your friend out of his cell.

1 Let Gamora Pursue Raker Alone Or Join Her (Chapter 8)

Guardians Of The Galaxy Screenshot Of Starlord Seeing Gamora Running Away

In chapter eight, Gamora sees Raker and Nikki on a platform above, so she splits away from the group to pursue them. When this moment occurs, it isn't obvious that you've got a decision to make as no choice comes up on the screen.

Yet, you can physically follow her, which leads to you falling off of a walkway and Gamora saving you. While the two of you are distracted, Raker gets away. Naturally, Gamora will be angry, but she'll join you and the rest of the team for the remainder of the chapter. If, however, you leave your green ally to chase after the villain alone, you have to complete the rest of the chapter without her. But she manages to damage Raker, which makes him easier to beat in chapter 15's boss battle.

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