343 Industries has temporarily gotten rid of assassinations from the Halo Infinite technical test. An assassination is basically the animation that plays after you sneak up behind an enemy and melee them. It seems the developer got rid of the feature because players were turning it off anyway.

According to Eurogamer, as much as the studio loved assassinations, the animation would often put players at a disadvantage. "[Assassinations] are not in for launch," said senior mission designer Tom French. "We actually really love assassinations... but what happens at a lot of levels is people just turn them off because there's a gameplay disadvantage to it."

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This Halo Infinite technical test was focussed on the bots, and boy did they soak up the limelight. They first started off with their joke gamertags, and then went on to amp up the difficulty to even make Halo veterans sweat. If that wasn’t enough, the bots decided to really mess with us. After being killed by one of them, certain players noticed that the bots were teabagging them. However 343 came out and said that it wasn’t what it looked like. Apparently there was a bug in the test build of the game which messed with the bots’ ability to climb surfaces like stairs. They would loop the “landing” animation until they corrected themselves.

“We don’t have explicit programming that tells the bots to teabag or taunt you in any way,” said a 343 representative. “We never want to punish learning, especially not by having bots engage in behaviors that a player could feel is exclusionary. […] The bots are meant to be welcoming and fun for players of all skill levels, and a feature designed to taunt a player would oppose that goal.”

Whatever be the case, when Halo Infinite does finally come out, it may have a huge file size - almost 100GB. A picture of the game’s listing on the Xbox Store appeared on Twitter, showing a whopping 97.24GB file size. However,the image did not show which platform the listing was for. There’s also been no official word on this yet, so it remains speculation as of now.

NEXT: Halo Infinite Already Feels Like The Perfect Mixture Of Old And New