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Harry Potter: 10 Best Things The Video Games Add To Canon

The Harry Potter games often get overlooked, but when taken seriously, they make some really cool contributions to the Wizarding World.

When one talks about some of the most definitive franchises in media this generation, then it pretty much goes without saying that Harry Potter makes the list and then some. The wizarding world that J.K. Rowling created (and can't seem to leave well enough alone, but that's a separate tale altogether) is one of the most engrossing and believable worlds ever created. Let's face it — Potterheads are still present all over the globe, contributing to the mania that has somehow not died down years after the series ended with The Deathly Hallows. However, while the media might be known exclusively for its books and movies, there's one aspect that most people tend to overlook — the games.

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The fact of the matter is that the Harry Potter video games are some of the most popular titles around, but most people deign to even speak about these titles. It's not like the video games were outright bad — in fact, some of them are actually excellent titles that people should definitely check out if they wish to experience the story of Harry Potter in a new light. If anything, there are certain changes made by the Harry Potter games that could actually improve the canon had they been integrated as well! Here are 10 such instances where the video games' additions made the world of Harry Potter all the more enthralling.

10 The Classic "Flipendo" Spell

Let's face it — the first two Harry Potter games devised a spell that was the greatest "deus ex machina" of all time. Flipendo's use in the games was varied and multi-faceted, allowing it to be used both as an attack and support spell.

Flipendo is a great spell to use in a bevy of situations, which makes its possibilities in the Harry Potter universe somewhat enthralling to imagine. Alas, it's a thought that shall remain in one's imagination forever.

9 Challenges To Master Spells

1- Flipendo

Now, let's state facts — the challenge rooms in the Harry Potter games were downright psychotic. The idea of sending your child into dangerous rooms where their very survival is at stake is not an enticing thought in the slightest.

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After all, it's not like they can't use magic to conjure simulations where wizards can practice their spellcasting, right?

8 An Acrobatic Harry Potter Would've Been Fun To Watch

However, regardless of what you might feel about the spell challenge rooms or the other happenings in the Harry Potter games, there's one good thing that came out of it — a Harry Potter (and, in later games, his friends) who could get over any physical hurdle that came in the way.

Say what you will, but it's impossible to deny the fact that Harry doing parkour in the movies would be killer.

7 A Stronger Focus On Quidditch

This fault lies more in the area of the movies as opposed to the books, which still delved a fair way into this sport. Quidditch is one of the most iconic fictional sports around, and the fact that it received its very own game is a testament to the brilliance of its ideation.

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The movies don't really capitalize on this, with Quidditch becoming more of an afterthought.

6 Voiceless Casting

via: quirkybyte.com

This is going to be a completely opposite dynamic from what we mentioned earlier. Casting spells without uttering the incantation made for some intense wizarding duels — something that the books definitely lacked.

While voiceless casting wasn't quite the norm in the Harry Potter games, it still did happen quite frequently to showcase another situation of voiceless spellcasting.

5 Better Character Development For Side Characters

The thing with games is that you tend to spend way more time on them as opposed to movies. A 2-hour movie might have coherent content, but it's nothing compared to a fairly open world (which is admittedly a school, to be fair) that players can explore for hours on end.

This allows us to interact more with the side cast and get acquainted with them even further.

4 A Greater Emphasis On Collectibles

Another benefit of being able to explore Hogwarts and live in the wizarding world is the unique fads present in this universe. One such trend that is mentioned in the first movie is the chocolate frogs and the wizarding cards one can get with these treats.

In the games, players can actually collect these cards religiously, along with other collectibles like Bertie Bott's Every Flavor Beans as well.

3 Combination Casting

This particular change that the game includes comes from the Goblet Of Fire, a game that is admittedly not that great but still features some novel ideas nevertheless.

One such inclusion that is specific to this game is the manner in which spells are used on enemies based on their situation. Enemies that are being held by Carpe Retractum or levitated with Wingardium Leviosa are affected way more by different spells, making them rather differentiated and entertaining in their use.

2 Secrets Around Hogwarts

18- Explore Hogwarts

Hogwarts is a magical place indeed, with the books and movies delving into each and every aspect of wizarding school — well, for the most part.

However, nothing beats a first-hand look at this school, which is something that the games provide. In fact, these titles also feature several secrets present throughout the school, which can be quite a treat to uncover. One can only wonder how the series could've been altered if students with a thirst for exploration were rewarded for exploring every nook and cranny of Hogwarts.

1 Story Events With More Depth To Them

This statement might be misappropriated, so let us give a definite explanation. You see, the story of Harry Potter is definitely stellar in every sense of the word — there's no denying that. However, the angle of being able to witness and experience events firsthand is also applicable here.

Being able to control the character and witness things unfold in a more detailed fashion in the games is quite entertaining. The games utilize this advantage to the fullest by fleshing out major story events and adding more detail to them. While this information would be hard to communicate, adding more puzzles, challenges, story beats, and whatnot to these scenes could definitely enhance their overall effect.

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