Electronic Arts may be one of the more controversial video game publishers in modern times, but the EA Play event held at E3 had an interesting slate of topics. One of the most important among them was the Building Healthy Communities Summit, which will impact the way each and every gamer experiences online play.

With wide-ranging audiences in games like Fortnite and Apex Legends, the identity of toxicity and bullying is relatively difficult to spot. Honing in on such instances isn't easy, especially with some games lasting very little time. Even fewer allow for deeply-embedded reporting tools, such as these presented by EA. With eSports growing on a massive scale, it's important for the industry as a whole to come together in this fight against online abuse.

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The report by EA expresses its hope that "this reporting tool will work to build healthier communities, strengthen our convictions as gamers, and inspire the world to play."

Upon viewing any streamer's videos, it is relatively easy to find some form of aggressive behavior, whether it's aimed at the other player or the game. Frustration is a common game dynamic; one that is frequently felt to a considerable degree when playing online modes against players just as frustrated. It's important to understand the difference between fun-love gaming and simple bullying while online. EA wants to ensure that all players are allowed their fun.

In addition, EA is also donating $1 million to help combat these issues. These new reporting tools will not only work through the console you own but will also utilize Twitter and the EA Help Team. This system will explore ways of implementing in-game tools and online features for ensuring the community remains in a safe space. The EA Help Team will be closely monitoring the community as more concepts and ideas are introduced.

Via EA

Positive interactions are the backbone of this endeavor. With healthy incentives in mind, EA intends to combat negative players, as well, not just the activity. Targeting these specific kinds of toxic behavior will help to bring about change in the community.

No one should ever take away the joy of playing a video game from another. The three main fundamental goals of this initiative are to 1. work with players on enhancing feedback options and policy procedures, 2. report and manage negative behavior timely with in-game features, and 3. announce ongoing progress of the initiative on a quarterly basis. It's clear they are taking this very seriously, and though EA may not see itself as the bad guy, they are working toward ensuring a brighter, safer, and more wholesome future community.

These are inherent platforms for the industry to follow, concepts that will enhance gameplay for years to come. I think EA gets too much hate, especially now that we know they have been working on this for months. Challenging modern gaming as a whole, EA intends on making us look inward at how we react to things, and how people should treat each other. Keep on gaming, but be well to spread some love and compassion, even in a dire competition for first.

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