If you start going down the rabbit hole of trying to make sense out of video game logic, you're going to have a bad time. Even the more realistic video games tend to fall apart when viewed under a close enough microscope. But, honestly, we don't actually want video games to make perfect sense.

How fun would Grand Theft Auto be if the police came after you for every minor traffic infraction? Do we really want to play a Mario game where the iconic plumber can't survive jumping off of the tops of skyscrapers? And as much as we mock the short attention spans of the enemy troops in Metal Gear Solid, raise your hand if you don't secretly appreciate that they give up searching for you after a few minutes. Yeah, thought so.

That said, it's obviously still a kick to poke fun at the faulty logic of video games. And what better franchise to pick for mockery than one of the biggest in video game history: Call of Duty. While the futuristic- and space-based games are the most ripe for nitpicking, you'll see from this list that the more reality-grounded entries in the series are no less full of little details that just don't make any sense at all.

20 Setting Up Camp

Few things are more divisive in the world of online shooters than campers, which are typically defined as players who pick a specific spot in a game's map and stay there throughout a match, picking off their enemies from afar. While they seem to be universally hated, there are obviously a lot of people out there who use that as a strategy and feel justified in doing so.

As long as you are operating within a game's parameters, are any play styles truly "wrong" or unfair?

Obviously, the most common weapon to use when you're a camper is a sniper rifle. However, in Call of Duty, players have gotten so skilled with sniper rifles that they don't need to stay perched somewhere to use them effectively and can literally run-and-gun with the weapon. On the flip side, many players choose to set up camp behind doors and other objects and spray unsuspecting passers-by with a hail of automatic fire.

While it speaks to both the flexibility of Call of Duty's play mechanics and the skill of its players that weapons can be used in such unexpected ways, it still ends up seeming a bit silly to see players running around popping off quick shots with sniper rifles, and people with high-capacity weapons being the ones to hide behind bushes.

19 Don't Give Me Any Flak

via 2 Nerd

As we discussed in the introduction to this list, we don't actually want games to be as realistic as we say we do. If Call of Duty games were truly realistic, players would be out of commission with a single shot to any part of their body, and would then have to go off and seek the appropriate medical attention before they could return to battle-- assuming their wounds aren't too bad.

However, there are various things that Call of Duty does to give the impression of realism. For instance, a head shot means an instant end and bullets do more or less damage depending on whether or not a soldier is wearing armor of any kind. Beyond that, what flak jackets end up meaning in the world of Call of Duty completely derails the realism train.

In real life, flak jackets aren't impenetrable. They help to reduce the potential damage of bullets, but they certainly aren't miracle devices. In other words, whether or not you were wearing a flak jacket would mean very little if you were on the receiving end of a direct hit from a missile. Yet in Call of Duty, you can potentially walk away from an explosion that engulfs your entire body so long as you have a flak jacket covering your chest.

18 That's One Way To Handle Icebergs

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While Metal Gear Solid is one of the few video games in history that actually took the time during its introduction to have one character tell another that he's going to need to find new weapons and items on the field, the trope of game worlds being scattered with oddly-placed and improbably-stocked chests that are full of essential items is as common as games with females who are oddly-dressed and have improbably-stacked chests. Sometimes, though, a game doesn't even bother with weapons crates.

There are times when you will be moving through an area in Call of Duty and literally find grenades just lying on the ground. It doesn't matter if you're in a military complex or a civilian area, you always seem to just stumble upon grenades, guns, and ammunition just lying around for you to conveniently pick up and use.

The meme specifically calls attention to this phenomenon on the various boats that you board in Call of Duty games, and it doesn't seem to make a lot of sense to have explosives sitting around on a boat. Are they worried that a pirate ship complete with old-timey canons might attack them at any minute? Is this Call of Duty or Sea of Thieves?

17 Teamwork Makes The Dream Work

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Ah yes, teammates-- people who are supposed to be there to make your mission easier, yet in video games, are often more of a curse than a blessing. It's to be expected that human teammates can be flawed, as you can find yourself playing with people of a lower skill level, or just people who are being jerks and are failing on purpose. But A.I. should be advanced enough by now to have decent CPU-controlled helpers.

It's funny how smart and relentless A.I. enemies can be in Call of Duty, but somehow, it just can't seem to be applied to the bots that are on your team. Computer-controlled squadmates will run in the wrong direction, blow your cover during stealth missions, fail to provide even basic cover fire, constantly need to be revived (and make you burn through all your health packs in the process), be in the way while you're trying to shoot at bad guys, and not know how to follow even the simplest of instructions.

Of course, the best course of option is often just to go it alone-- but depending on the game and on the situation, that isn't always a choice. And worse, you will often have to actually keep all of those bumbling bots alive in order to complete your objective.

16 This Meme's Got Teeth

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First-person shooters have always had a history of ridiculously overpowered melee weapons and Call of Duty is no exception. While their range is terrible, there's little reason not to just save your ammo and use a knife or whatever other melee weapon you have available in close-range as they often seem to be one-hit kills-- even in games where you can survive being literally pumped full of lead (especially if you're wearing one of those magical flak jackets).

Once dogs were introduced in the Call of Duty series, the franchise was given yet another disproportionately powerful "melee weapon" with which to make the game's many powerful guns seem almost pointless by comparison. Don't get us wrong, we understand that a well-placed, single dog bite really could take a person out. But it seems unlikely and unrealistic that the dogs in Call of Duty are always so easily able to go charging through a battlefield with bullets flying every which way, run up to an armed, trained enemy soldier, leap through the air, and get their mouth around the enemy's neck in order to get that one perfect lethal bite.

Before you chime in with "what if the dog is rabid?" or something to that affect, rabies takes time to work through your system. It doesn't finish you off immediately upon contraction of the disease.

15 See Attached

via quickmeme.com

You can't have a meme list without an appearance by good ol' ride-pimping Xzibit. This time, X to the Z is here to talk about the absolute absurdity that is the accessories with which you can add to your weapons in Call of Duty.

It's fitting that Xzibit is the one to bring us this meme, given that he is best-known for hosting the TV series that added ridiculous accessories to people's cars.

People spend a lot of time playing Call of Duty, and what people who pour hundreds of hours into a single game all seem to have in common is that they want to be able to customize their gear in said game. But Call of Duty doesn't have spells you can learn or a house you can build and live in like other similar time-sink games-- what it has is guns. So it stands to reason that they thing that Call of Duty players want to customize and improve are their weapons, and to that end, the options are as plentiful as they are ludicrous.

While some players opt for a more blinged-out approach that favors style over substance, a lot of players want their guns to actually perform better, which means adding things like extended ammo clips and extra-powerful scopes-- many of which wouldn't be possible in real life, at least not in this century.

14 Shell Shock

via quickmeme.com

Say whatever negative thing you will about modern video games-- that they are too much like movies, that they lack creativity, that only the same handful of franchises get released each year, that none of them star Earthworm Jim-- but there is no denying how absolutely stunning video games look these days. And even as video game visuals seem like they are beginning to plateau a bit on a big-picture scale, the improvement comes in the ever-increasing detail added to these gorgeous worlds that game developers are creating. However, that level of detail is a double-edged sword.

Some games strive so hard for realism that they end up being the opposite-- such as Gran Turismo's lovingly-rendered cars that go all uncanny valley when you realize they don't take any cosmetic damage whatsoever. In Call of Duty, that loving care is put into many things, but the guns definitely get extra attention-- which makes sense, given that you are staring down the barrel of guns for 99% of your time with the series. But there's one little realistic touch that ended up backfiring on them, no pun intended, and that was on the guns that were modeled with ammo attached to them. It looks great and all, until the game is telling you you're out of ammo-- despite the fact that there are bullets you are staring at but are unable to remove and load into your weapon.

13 I Don't Think It Means What You Think It Means

via hugelol.com

An electromagnetic pulse-- or EMP for short-- is most easily defined as a burst of electromagnetic energy. EMPs can be natural, such as the result of a lightning strike, and they can also be man-made. The primary side effect of an EMP is disruption of and/or damage to electronic equipment.

When weaponized, as in Call of Duty, EMPs are most commonly meant to disarm the enemy's radio transmissions.

Of course, there is no such thing as a directed EMP, meaning you can't set off an EMP that only disrupts certain electronics-- EMPs will effect all electronics within its blast radius. This point is important, as it makes it a ridiculous moment when an EMP is set off in Call of Duty, and it is then announced that the EMP is a success-- over the radio! We get it, it's a video game and the game needs to confirm that you've successfully completed your objective. But maybe in this case, some text across the screen would suffice in order to maintain the illusion just a little bit. Or at the very least, have one of the soldiers on your squad simply say it out loud, either to a fellow soldier or just to nobody in particular.

12 Logan Lucky

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One of the first games to pioneer the concept of regenerating health was Halo and in that game it made perfect sense-- you were Master Chief, a supersoldier with futuristic armor which could conceivably have the ability to repair itself. It took the arbitrary nature of having to rely on finding and using health packs out of the equation, much in the way that platformers of that era began to do away with lives and continues.

After playing Halo, it is definitely tough to go back to a game that doesn't have regenerating health, and it was a welcome advancement that many other FPSs borrowed that system. The problem is, prior to Infinite Warfare, your characters in Call of Duty were just regular ol' human soldiers, and it didn't really make any sense that a non-superpowered-human had the ability to magically heal himself.

Of course, Logan's various squadmates in the wars he fought didn't necessarily know of his mutant powers, so who knows-- maybe we are to assume that, in the world of Call of Duty, people can have mutant powers. And maybe those mutant powers include a self-healing ability like Wolverine. Seem far-fetched? Then feel free to come up with your own explanation as to the magical healing abilities of Call of Duty's characters.

11 Ammo No-No

via memecenter.com

Ammunition in general in Call of Duty is a complete mess in terms of trying to find its logical center. For one thing, most ammo can be procured by simply walking over guns or enemy corpses, causing the corresponding gun in your inventory to magically load itself. There is also the question of where on your person are you possibly storing all that ammo, including the rockets for your RPG and the dozens of shells for your shotgun.

But this particular entry and its corresponding meme focus on one particular logical fallacy of ammunition in Call of Duty, the one that is arguably the most frustrating on a player level. Those other things are done in order to make the experience more user-friendly, and those kinds of logical leaps we tend to forgive and laugh off. However, when something doesn't make sense and makes things more difficult, we're much more likely to cry foul about it.

Simply adding a scope, silencer, light, or other such accessory to your gun doesn't fundamentally change the gun itself, and it certainly wouldn't change the ammo they take. So when your rifle suddenly needs special, different ammo just because you added a scope to it couldn't make any less sense.

10 And The Horse You Rode In On

via Square Enix Forums

Call of Duty: Black Ops II added a lot of interesting new wrinkles to the series formula, but one stands out as particular bizarre in a totally awesome way: horses. To be sure, horses in video games can be awesome-- just play Assassin's CreedMetal Gear Solid V: The Phantom PainShadow of the ColossusRed Dead Redemption, most Zelda games, and more to see examples of this. Horses just seem to make games better.

It's hard to blame Call of Duty for saddling up and riding the video game horse trend.

But this is Call of Duty we're talking about, so if you thought that the horseplay in the game wasn't going to be exaggerated and ridiculous, we have to wonder if you've even played a Call of Duty game. Sure enough, there comes a setpiece during Black Ops II where you and your fellow soldiers jump onto your horses and go galloping triumphantly toward...tanks and helicopters. To be fair, it isn't any less absurd than any of the other completely ludicrous Michael Bay-inspired moments in Black Ops II, just in a slightly different, more Bonanza-esque way. And now you're humming that classic TV show's iconic theme song-- you're welcome.

9 Push It Real Good

via DontHateTheGeek

After a few years of forcing players to settle for being plain, mortal human beings, Call of Duty eventually introduced the ability for characters to wear exoskeletons in order to give them superhuman abilities. Inspired by games like Halo and CrysisCall of Duty's exo-suits basically turned players into Iron Man and gave them extreme strength, among other things. Video games have a way of keeping you grounded, though.

Obviously, exo-suits needed to have their limitations-- being essentially invincible doesn't make for a very exciting or compelling video game experience. Why do you think it seems to be nearly impossible for anyone to make a decent Superman game? Because Superman has almost no weaknesses and it makes the entire thing a very low-stakes, low-challenge experience unless the games come up with some arbitrary way to tamper his abilities-- which then makes people complain that he doesn't feel like Superman anymore. The result is having Superman fly through rings and other such pointless nonsense.

There are various ways that Call of Duty's exo-suits don't let their users go full-on Superman, but one of the silliest is the way that they suddenly seem powerless during even the simplest of physical encounters. Maybe everyone has a pocket full of Kryptonite.

8 The Man With The Golden Gun

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The whole point of a game having a variety of weapons is that it forces players to weigh the pros and cons of each weapon and figure out which ones to use for what situations. Automatics have a high rate of fire but lower-damage ammunition. Shotguns are extremely powerful but are only effective at close range. And so on.

Yes, standard hand pistols are basic all-purpose weapons in Call of Duty that can be used in most fairly basic situations. After all, a bullet is a bullet and a headshot is a headshot, right? That said, pistols are still limited. They only hold a small number of bullets at once, they have a fairly low rate of fire, they only shoot one bullet at a time, and their range is fairly limited.

Actually, scratch that last thing. In the world of Call of Duty, bullets don't lose their trajectory over long distances like bullets do in real life. It almost feels as though you could wing an astronaut standing on the moon if you lined up your shot properly. Basically, if you can an enemy and are able to get in your sights, you can take him out-- even with the most basic of pistols. Who needs sniper rifles or scopes, anyway?

7 Rules Are Rules

via thebomb41285.deviantart.com

In Metroid: Other M, currently the last new core entry in Nintendo's legendary sci-fi series, there was a ridiculous system where heroine Samus wasn't allowed to use the full range of her abilities until her supervisor told her to. For example, she encountered an area that was too hot for her to navigate safely, but she couldn't turn on her suit's ability to withstand extreme temperatures until she got the okay to do so. Even though she already possessed the ability and all she had to do was activate it.

It was a widely-mocked aspect of Other M, but Nintendo felt they needed to hamstring Samus' abilities in some way so that she couldn't be her full, awesome self from the start of the game lest it be too easier for players. It's an ongoing issue with video games-- as previously discussed with Superman games-- trying to figure out how to give players awesome abilities and powers but limit them in a sensible way.

What nonsensical way does Call of Duty come up with to keep players from immediately calling in an airstrike the minute a mission starts, which would effectively end it immediately? By waiting until players reach some arbitrary kill number until they "unlock" the ability to call in an airstrike. Seems legit.

6 Itchy. Tasty.

via 9gag.com

One of the single biggest additions to the Call of Duty series has been, without a doubt, zombie mode. What started out as a seemingly one-off mode in World at War grew into a Call of Duty mainstay, the kind of mode that some players play even more than any of the other modes. It's kind of surprising that greedy Activision hasn't completely separated zombie Call of Duty from regular Call of Duty and started selling it as its own, full-priced game-- but never say never. In fact, let's stop discussing it right now before we give them any ideas.

What is the one thing that unites most zombie fiction? Humans as snacks.

The entire crux of the zombie modes in Call of Duty is that players have to defend themselves from a horde of encroaching flesh-eaters, who seemingly won't stop until they reach their meals. At least, that's the way it seems-- but strangely, once a player is down, the zombies suddenly lose all interest. It's possible that Call of Duty's zombies are the only zombies in history that strictly only eat live meals, but the concept of zombies that are picky eaters seems a bit strange. Maybe they should've made them vampires if that's the route they wanted to go.

5 Use Your Inside Voice!

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One thing that AI-controlled squadmates just can't seem to get a grip on is stealth. No matter how quiet you are, you can almost guarantee that a CPU ally is going to say or do something that gives away your position, either causing you to instantly fail or mission or suddenly find yourself out-gunned and out-manned.

What's especially frustrating is when an AI-controlled character blows his cover for a completely pointless reason. Maybe it's tough to keep a CPU soldier from accidentally stepping on a loud twig or poking his head out a little too far from behind cover. We don't design video games, so we don't pretend to know what is involved in scripting AI behavior for such things.

However, we have to imagine it shouldn't be too hard to program an AI character to not shout that they are reloading when they are in a situation where they need to be quiet. In fact, it's very rare that we even need character to announce that they are reloading, anyway. Left 4 Dead is one of the only games we can think of where reloading-- and the announcement of said reloading-- is really, truly necessary from a gameplay standpoint. In Call of Duty, it just seems to be yet another excuse to have one of the game's dude-bro soldiers to scream for no reason.

4 Get Stark Industries On This

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Okay, we're going to pick on exoskeletons again, but we can't help it. There are so many logic holes in the use and implementation of them that we could probably do an entire list dedicated only to memes that prove that Call of Duty's exoskeletons make no sense. In fact, maybe we will...stay tuned, like us on Facebook, follow us on Twitter, and so on!

It's obvious that the exoskeletons in Call of Duty aren't meant to be heavy, hulking behemoths as evidenced by the rocket jumps that are possible with them. So it should stand to reason that not only is running possible in an exoskeleton, but running faster and farther than mere human legs are capable of should be possible as well. Yet, whomever designed them seemed to not place a priority on mobility.

It definitely seems like a pretty serious design flaw for a technology that is designed to turn human soldiers into supersoldiers. If running fast and far in them wasn't going to be an option, why not just put them in mech suits instead? Mechs have more firepower, more protection, and simply look much cooler. They're only real drawback is that they are slow-- but apparently, so are exoskeletons.

3 Hard Boiled

via quickmeme.com

John Woo introduced a lot of things to the world of action fiction to make everything look and feel that much cooler: slow motion, doves flying around for no reason, and of course, having heroes who run around taking out enemies with a pistol in each hand.

From the moment FPSs introduced dual-wielding, what most players would opt for was to hold a handgun in each hand in order to best renact their favorite scenes from Hard Boiled or whatever John Woo movie they like most (and it should be Hard Boiled). Sure, dual-wielding something like uzis is probably more effective, but it isn't nearly as cool.

The developers of Call of Duty are likely John Woo fans as well, as it feels as though players get suspiciously powerful whenever they are holding a gun in each hand-- even more so than many of the games' far more powerful weapons. Of course, it's entirely possible that the increase in power is all in our heads and that dual-wielding pistols in Call of Duty doesn't actually make you stronger-- just like it's possible that we just play that much better because we feel cooler. Either way, dual-wielding pistols makes no sense in and of itself, because in reality it's next to impossible to do it effectively. Don't believe us? Well...then don't believe us. We certainly aren't going to recommend you try it.

2 Sounds Like A Country Song

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By their very nature, video game characters can take a lot of abuse and come right back at the press of the start button. We don't know about you, but we aren't clamoring for games where characters are as feeble as they are in real life, nor do we want games where characters who cease to be stay that way.

But all of that exists outside of the games' universes. Unless you're playing a rougelike-- or Aeon Flux-- most video games don't acknowledge all the characters go through in the course of you're failing and retrying. The protagonist of Dark Souls has no idea how many millions of times he has perished-- and good thing, too. Can you imagine the complex that would force him to develop?

It's when a character goes through a lot within a game's official fiction-- and lives to tell the tale-- that things get head-shakingly silly. We're all for watching a character go through something that you were sure ended his life, only to be surprised later when they show up again. But it needs to at least be somewhat plausible that they could've walked away from the series of unfortunate events that befell them. Call of Duty isn't always interested in such plausibility.

1 But Can You Walk And Chew Gum At The Same Time?

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The idea behind sprinting in Call of Duty is that it allows you to move at an accelerated pace, but with the sacrifice of not being able to do pretty much anything else while sprinting. It's designed to be a maneuver dedicated entirely to mobility. Fine, so you shouldn't-- and probably couldn't-- be able to shoot while sprinting. But we don't see why the game prohibits you from at least having the ability to reload your weapon while sprinting.

If Jerry Seinfeld were to do a stand-up act about Call of Duty, we believe that he would kick off the set with the question, "What's the deal with sprinting in Call of Duty?"

As the Call of Duty games have progressively added more and more fantastical abilities to players' repertoires, to continue to hold on to some of the restrictions of the old days begin to feel more silly and out of place. The fact that sprinting still feels so oddly limited given the way so many other aspects of Call of Duty's gameplay mechanics have evolved gets more and more nonsensical as the series goes on. Imagine playing Grand Theft Auto V and everything about the gameplay mechanics have evolved, but you still couldn't move the camera. That's about how anachronistic the limitations of sprinting feel in Call of Duty now.