The Fallout series has a storied and diverse past; starting as an isometric RPG and evolving into a trademark Bethesda game, the series has amassed quite a following through its multiple iterations.

Especially with gamers who recognize that New Vegas was the pinnacle of the first person installments. That is unless you're my fellow writer Russ Boswell, who is too busy playing dating sims that focus around the concept of humans and animals having fun, or looking at pictures of Pokémon with human legs.

Anywho, with the Fallout games, and Bethesda open world RPGs in general, you're bound to have some pretty humorous experiences in game, which comic creators around the world haven't missed out on.

Below we have some of the most hilarious Fallout comics from around the net, bound to make any real fan guffaw with laughter. So modify your shotgun, sneak past those super mutants, and fry up some rad roach, these are 20 Hilarious Fallout Comics Only True Fans Will Understand. 

20 Why Did It Have To Be In The Toilet Bowl?

via: whompcomic.com

Why does the toilet water have to be drinkable? Water heals you and this is a survival game, so it makes sense that you can drink from any source. But gosh, dying may be preferable to drinking out of a toilet stained with super mutant dump.

It's likely that the developers are playing a cruel joke when they put a desirable item floating in the rancid waters of a post apocalyptic toilet bowl, especially when a single pixel separates you from drinking from the toilet like the dog you are.

On the plus side, bathrooms have always been a source of emergency healing in the Fallout universe, even if they don't have any stimpaks or sinks.

19 Ghouls Need Love Too

via dorkly.com

The life of a ghoul is hard; at worst, most survivors are trying to kill you and at best, you're tolerated and serve as a bar hand while being berated by humans.

It's made all the worse that ghouls are just severely irradiated people; they didn't choose to be this way, they're just a classic case of wrong place, wrong time.

Apart from the depressing implications, this comic is actually pretty humorous. The use of V.A.T.S. to weigh out his romantic options is clever, especially the 100% on his hand that he will hopefully go in the back to use.

18 Skyrim VS. Fallout 4

Via: dorkly.com

Bethesda has carved quite a niche out for itself with its Elder Scrolls and Fallout series; they are franchises that have become synonymous with the developer, even being classified as "Bethesda games," that recognizable blend of jerky combat and massively open worlds.

It seems strange then that the two most recent main entries in the respective series seem to have so many differences when juxtaposed.

It makes Fallout seem infinitely more gross when compared to its fantasy brethren; especially when it comes to eating. We never really considered how preferable a wheel of goat cheese would be to roasted mole rat.

17 Megaton Misdirection

via dorkly.com

Everyone who played Fallout 3 knew exactly where this was going...until the last few panels.

One of the most memorable quests in the series allows players to turn the city of Megaton into a smoldering crater with the push of a button, while your new snooty rich friends drink cocktails and laugh.

Thankfully, the artist featured above takes a much more wholesome approach with their ending, citing the vault dweller as looting the townspeople to pay for a fatboy to put on a noteworthy fireworks display.

16 Not The Sneakiest...

Via: dorkly.com

It seems like sneaking has always been more of an Elder Scrolls discipline; in a world of light-footed cat-men and water breathing lizards, sneaking is a viable option, the series has multiple guilds based around the discipline for Pete's sake.

In the Fallout series, not so much. Sneaking isn't usually a way to approach a mission, it's a tactic to get a better angle to rain death on a group of enemies.

It also seems like a subconscious reaction to spotting the hulking silhouette of a Deathclaw on the horizon; anything to avoid contact with an enemy encounter that usually results in instant death.

15 I Used To Be An Adventurer Until I Took A Mini Nuke To The Knee

Via: dorkly.com

The life of a companion is a harsh one; one day you're carrying a treasure trove of wonder glue and ammo, the next you're standing around in your underwear smoking cigarettes at the nearest settlement, battling your depression on top of a nasty jet addiction.

As the player, it is hard to not form some type of relation to a companion; even if they're talking while you're doing your best to slink through the shadows or stepping on landmines after you skillfully navigate the entire field, it's still nice to have some company.

Relatable or not, the viewpoint of the companion is seldom taken into account, maybe it's time the vault dweller developed a sense of empathy.

14 The Apocalypse Can Change Things

Via: dorkly.com

The Fallout series is largely a reflection on mankind's animosity towards itself no matter the consequences. From slavers to raiders, the murderous appetites of humanity are never sated, even in the face of the apocalypse.

This comic pokes fun at the waxing poetical and philosophical implications put forth by the famous quote, pointing out the fact that in the wasteland, warfare changes pretty much constantly.

Apart from the advances made by humans in their never-ending pursuit to kill each other, the addition of super mutants and radroaches has kind of made the famous quote obsolete.

13 A Bobby Pin Is The Only Way

Via: dorkly.com

Ah, the doors of Fallout can be one of the most frustrating aspects of the game, especially when it's one of the ones that you can see right into, due to the broken window.

Literally, the door is barely hanging on the hinges; a grenade or, if it was really necessary, a mini-nuke could easily take that little bit of door away.

It's infuriating to see your objective on the other side only to learn you used your last bobby pin prying that master level crate open that only yielded prewar money and a box of shotgun rounds.

12 Wholesome Dogmeat

Via: dorkly.com

It's hard for this one not to hit you right in the feels — especially when so many gamers have formed a tight bond with the canine companion that is so prone to getting himself into trouble.

Seriously, dogs can be trained. There is no reason why Dogmeat has to go playing hopscotch in minefields because he spots a wandering feral ghoul in the distance.

Another thing, what is with that autosave system? It seems to love to save in the most inconvenient places, like when the game has ripped your soul out and requires a sacrifice for things to be put right again.

11 The Wearing Effect Of Time

Via: dorkly.com

Fallout 4 was a mediocre entry at best, the spark that had made the series a real standout up until that point was absent when compared to earlier entries.

Still, the game got a decent investment from a lot of gamers, even if it seems to be missing that special magic. As this comic so masterfully illuminates, the experience that gamers have in the first hour as compared to a considerable amount of time in is drastically different.

The game's mechanics seem to be more glaringly unbalanced and poorly implemented when compared to the rose tinted first few hours; especially when it comes to factions and minefields.

10 At Least Let Him Flush First

Via: dorkly.com

Again with the toilets; we're just glad we're not the only ones that realized the implications of drinking out of a toilet bowl, even if it is the end of the world.

Public bathrooms are seedy enough current day, imagine if there was a line wrapped around the block for wounded adventurers to use the toilet bowl in whatever way they deemed fit?

This comic is made all the more humorous by the mention that that guy just dunked his head right into a fresh mess, drinking up that sweet, sweet toilet water no matter the cost.

9 The Overseer Knows Best

Via: dorkly.com

Fallout Shelter was Bethesda's attempt, and great success, at making a mobile micromanagement game.

The game put players in the roll of the Overseer of their very own vault; assigning vault dwellers to reproduce, research, and explore the wasteland. With the multitude of citizens, it could be easy to get lineages confused, which is when the really uncomfortable stuff starts happening.

While there weren't any actual in game effects, the implications are still morally dubious when it comes to incest in the wake of the apocalypse.

8 A Serious Weight Problem

Via: dorkly.com

In classic Bethesda tradition, weight is a constant enemy that must be thwarted at every turn. There is nothing worse than seeing the term "You Are Over Encumbered!" pop up on your screen when you're in a loot heavy area.

Especially given the emphasis on junk collecting in Fallout 4, the weight mechanic just becomes a constant hinderance as you try to find room for a newly discovered power fist amidst the 600 rolls of duct tape you're carrying for crafting.

This very same situation has led countless gamers to throw random items and weapons askew while trying to clear out some room for just one more Sunset Sarsaparilla.

7 Picking At The Pieces

Via: dorkly.com

How many times have you found yourself scavenging through the wasteland rubble for the odd eyeball or hand in order to find a super sweet weapon that you saw a raider carrying before vaporizing him with a plasma rifle?

When taken literally, it does seem rather odd that searching a wet smear on the ground can yield an entire outfit, ammo, and a few weapons. There is nothing quite like looking for body parts though, just so you can suck up all that sweet, sweet loot.

This comic is made all the more hilarious by Boone's reaction when the vault dweller comes sauntering back with an armload of gear, not quite believing it himself.

6

5 Just To Be Safe

Via: escapsitmagazine.com

Not only does this touch on the actual nature of Synths in Fallout 4, is also touches on some of the awfully wooden and robotic behavior of the normal NPCs sauntering around the wasteland.

This comic a testament to the interesting play mechanic involving Synths (which sadly becomes pretty stale pretty quick), but also a general dig at the developers for making a generally meh game in a beloved series.

It probably goes without saying that it's better to be safe than sorry, especially when it comes to plugging post apocalyptic, life stealing android people.

4 An Honorable Thief

Via: awkwardzombie.com

Everything about this comic is hilarious; from the crouch jump over the desk (complete with bonking an empty bottle), to the stern scolding before the salute as the brotherhood of steel's initiate gets his wallet snagged.

A lot of video games do seem incredibly odd when thought about outside of their respective universe, but Bethesda games really do take it to another level.

Due to the massive worlds, weird things do happen, especially when it comes to NPC interactions in light of all the actually really bizarre stuff your character is most likely doing.

3 Did You Check Their Health Chart?

Via: dorkly.com

Fallout perks are one of the best parts of the game; from being able to control the game's many animals, to having a random stranger appear in V.A.T.S. and give you a helping hand, the perks are numerous and creative.

The most well known though, has to be the Bloody Mess Perk. Essentially, this perk makes enemies explode in a cloud of red mush, leaving nothing but a greasy stain.

It's interesting to think about how those perks would relate to real life, especially something as visceral as it that would trigger in the most inconvenient situations.

2 I Take What I Want

Via: dorkly.com

If you've played a Fallout game, you know this comic is all too true. It isn't hard to detach yourself from the settlers in a particular town or outpost, especially if they have something that you want.

All it takes is one desirable weapon or stimpak in order for attacks to be unleashed upon the unsuspecting citizens of the wasteland.

The real fun of these scenarios is trying to figure out the most effective first strike; is it best to start picking them off one by one, or wait for the opportune moment to lob a mini nuke into the unsuspecting masses?

1 Status Check

Via: dorkly.com

That does explain the slow walk; seriously though, this would be particularly terrifying to encounter in the actual wasteland (not like you'd be alive to experience it).

It is pretty funny how potentially limiting the first person viewpoint can be when it comes to bodily harm inflicted on the wanderer, instead relying on your pipboy to give you the details.

It's always particularly alarming to have a limb crippled in game, but this comic just takes it to a whole new level when it comes to being maimed by whatever threat you may wander into.