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Death is a harsh reality of life. However, the first death you will encounter in I Was A Teenage Exocolonist is one of the worst. In a freak accident, Tammy, the sweetest little girl in the colony and Auntie Seedant's protegé, will pass away just months after your ship lands in Vertumna.

Related: I Was A Teenage Exocolonist: How To Unlock And Use The Spa

Tammy's death is a significant moment for many reasons. On the one hand, it represents the tragedy and sacrifices to start a new civilization. But on the other hand, however, it's a moment that illustrates the game's malleable sense of time and destiny. For instance, what if we told you there is a way to save Tammy's life?

SPOILER ALERT: This guide references several plot points in I Was A Teenage Exocolonist. Therefore, we recommend finishing your first game playthrough before reading this guide.

Can You Save Tammy In Your First Playthrough?

Uncle Tonin and Cal mourn Tammy's loss at her funeral in I Was A Teenage Exocolonist.

The first question you're likely wondering is whether Tammy's death was preventable. After all, if you're like us, you probably left Tammy alone while pursuing Auntie Seedant's delectable cotton candy. However, we can confirm that this death occurs no matter your choice.

The content warnings allude to Tammy's death, stating:

"Tammy can die in an accident in the first year of the game. It is trivial to save her on a second playthrough."

How Do Dreams Affect Your Next Life?

A version of you from a parallel universe asks if it is possible to save Tammy's life in I Was A Teenage Exocolonist.

You'll experience several dreams in your first playthrough that feel like an odd Deja vú. Often, these prophetic visions of the future will feature your friends looking several years older. However, these dreams don't get much attention or explanation. At least not until you die.

Once you finish your first playthrough, you'll watch an ending describing the life you led past the age of twenty. You'll also learn how the colony faired, whether it survived or crumbled. Then, as you descend into death, you'll come across a universe of different versions of you. Furthermore, one of them will talk to you and ask if you could have prevented Tammy's death.

This scene encourages you to live a new life. And for the sake of experiencing this game to its fullest, we highly recommend you do. Your second playthrough will reveal that your dreams are experiences from your other lifetimes.

Understanding the nature of your dreams adds new options to the game. For example, you can change unpreventable events in the first playthrough with your hunches in the next. Saving Tammy is one such event.

Acting on your dreams can have positive and negative effects. On the one hand, you can change the course of your life and the lives of others, often for the better. But, on the other hand, if you are too upfront about these almost-psychic abilities, they will get mistaken for mental illness, resulting in lost months due to institutionalization.

How To Use Your Dreams To Save Tammy

Tammy rubs her arm, after you shove her out of the way of the classroom's malfunctioning holoprojector in I Was A Teenage Exocolonist.

At the end of the Early Pollen month, you will relive the scene in the children's creche when Tammy tells you about the cotton candy. Except, before the scene, you will have a prolific dream where Tammy gets mauled by a bear. When Tammy leaves your conversation to clean the creche, choose "Wait! Go Save Tammy!" Then, you will push her out of the way of the malfunctioning holoprojector, preventing the accident.

Rewards For Saving Tammy

Tammy asks if you would like to help babysit in the children's creche in I Was A Teenage Exocolonist.

Saving Tammy unlocks plenty of new possibilities throughout your lifetime. For instance, building a friendship with Tammy leads to interactions that can score you empathy points and valuable social cards. Additionally, Tammy is a wonderful friend who will give you a collectible for your birthday every year.

However, regarding short-term results, you will gain two significant rewards for rescuing Tammy. The first is a memory card called Saving Tammy, a four-point social card. Second, you'll unlock the Babysitting job in The Living Quarters. Talk to Tammy after rescuing her if you wish to change some diapers and burp some babies.

Here are the full stats for the babysitting job:

  • Skills: +2 Empathy, +1 Creativity
  • Relationships: +1 Friendship with Tammy
  • Kudos: +7 Kudos
  • Stress: +10 Stress

Next: I Was A Teenage Exocolonist: How To Use The Content Warnings Menu