Journey to The Savage Planet is a quirky game that heavily relies on its comedic story. The game recently went through a surge of popularity thanks to the Google Stadia release. The game is currently on every current-gen console and even featured in the Xbox Game Pass for players who want to check it out for free. With the game's low price, it is attracting many gamers looking to tag-team a campaign with a close friend.

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Like all games, though, choosing the multiplayer will change things up a bit. Below is everything that players should know about the game before playing it with their friends.

Effects on The Story

Journey to The Savage Planet puts a unique spin on multiplayer by writing the existence of a second explorer into the story. The co-op player is canonically a clone of the main player, as can be seen by looking at the meat buddy system in your spaceship. This is the same place that your friends will emerge from when playing the game with you as well, adding a bit of comedy to the co-op aspect. The narrator will also make snide comments when a player dies, saying that she liked the other one better anyways.

Perks of Multiplayer

Clagclaw

Unlike most games these days, adding in another player doesn't seem to scale the difficulty of the world. Instead, things are much easier, and the game can be completed much quicker. Both partners have full access to the game's upgrade and weapons. When one player upgrades to the grappling hook, the other automatically obtains the ability without having to enter the spaceship.

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Both players can also interact with the environment, pick up key objects, and scan the flora and fauna. In fact, players can even separate from each other to run separate missions, making it either faster to get through the bulk of the game's combat. While one player is jumping from cliffs for the science experiment, the other can be running around collecting samples from the local wildlife.

Players will also be able to pick each other up when they go down, making it easier than ever to take on the game's already easy bosses. In fact, the only time that multiplayer causes any type of hassle is when a player goes back to base and a story movie player. When both players are in the ship, activating the teleport will cause them both to transport; if one player denies this, then they won't be able to go outside. Strangely enough, this only applies when the players are both in the ship as they can freely teleport around at any other time.

Upping The Difficulty

Floopsnoot Matriacrh

For gamers who hate the idea of the game being so easy, there is a harder mode called game minus. This adds in limited lives, a timer, and the game won't save when you leave the selection. This pretty much forces players to carefully make their way through the game.

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