10 Things We Wish We Knew Before Starting Remnant: From The Ashes

Like all Souls-like games, you are never too ready for Remnant: From the Ashes. No one really is ever ready for Souls-like games. Overconfidence can often lead to some embarrassing deaths and resonating mistakes, especially for first playthroughs. As for Remnant, there are actually lots of hidden mechanics and secret complexities which the developers hid behind a curtain from you.

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This is a double-edged blade. On one hand, you get to learn new things every day from Remnant. On the other hand, it's a poor way of introducing players to a Souls-like game. So before you dive in or go any further into your first playthrough, here are some things Remnant forgot to tell you because it's sadistic like all Souls-like games.

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Playing in a third-person over-the-shoulder perspective in a shooter game is a welcome change of scenery. However, it can limit your field of view especially when your character blocks certain objects from the screen. This is even more apparent when aiming. By default, your character is confined to the left side of the screen.

Thankfully, you can change the perspective to their other shoulder by pressing left shift for keyboards or the left analog stick for controllers all the while you're aiming your gun. This makes it easier for you to aim at targets especially when they're rushing at you from a tight corridor.


The Dark Souls with guns playstyle of Remnant is quite new and a breath of fresh air for the Souls-like genre. Try out some of the controls a bit more and you'll find out that Remnant: From the Ashes also comes with a cover system of its own.

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You can do it by pressing the crouch button (left Alt for PC, B/Circle for Xbox/PS). While crouching, you can move behind or next to a cover and your character will automatically snap in a cover posture. You can then peek out and return fire by pressing while in cover. For many, this is an essential mechanic since lots of enemies are also ranged combatants in this game. It also allows you to sneak and be stealthy.


Here's one thing the game will never tell you: enemies scale up based on your gear, not your level. That means their toughness, damage, and health also get upgraded based on how shiny your items are in-game. Lots of other games also use this leveling mechanic, like The Elder Scrolls V: Skyrim, however, Remnant's is more intricate.

It uses a weighted average system for determining how leveled your enemies need to be whenever you enter a new area. The game will take into account your gear with the highest level, do some math, and usually set enemies one or two levels higher. That means your item upgrades need to be balanced so that none of them underperform. For a more detailed explanation, you can check this Reddit thread.


With an enemy scaling system more nitpicky than other games, Remnant does help you a bit when it comes to gauging out how well your gear holds up per area. Open the character panel and then open the "advanced attributes" tab. You'll then be presented with a tab that's usually only of interest to speedrunners, minmaxers, and theorycrafters.

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Look to the bottom and you'll find the "Rating vs Zone" section with an "Offense" and "Defense" indicator. Next to those are symbols (white diamond or red downward arrow). If a white diamond is shown, that means your gear is perfect for the zone/area. If it's a red arrow, then you need to upgrade the corresponding gear. Obviously, Offense is for weapons and Defense is for armor. Artifacts, mods, and accessories don't count.


With regards to the game's not-so-simple scaling system, sometimes it is best to not rush your upgrades. The higher your upgrade level for your gear, the harder the enemies will be. This is no problem if you balance out your upgrades among all your gear, however, that always doesn't happen since resources are limited.

This can make the game harder. Your damage might be awesome but your under-leveled/under-upgraded armor will make you more fragile. If you want the make the most out of upgrades, enter an area first with the lowest upgrades available for your items and go back to Ward 13 and upgrade them slightly higher; then go wreck some baddies. This ensures easier progression as long as you remain conservative with the upgrades. It is worth noting that a zone only scales up the moment you enter it and its level will be permanent by then.


A way to reset your stats and re-build your character is a staple in most roleplaying games (RPG) and Souls-like games are no exception. This is typically called a "re-spec" or "re-roll." Remnant also gives you this ability but you may not want to be careless in spending your trait points; you don't get to re-spec until you defeat the final boss.

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Whatever mistake you make in committing your trait points sticks with you until the end. Basically, you're stuck with whatever poor decisions you've made from the beginning. The upside, however, is that enemy level scales off gear and not your trait level. There's also the fact that your trait-level can go incredibly high on the first playthrough, meaning you still get to undo some mistakes to a certain degree.


Even when Remnant has fewer items for you to loot compared to other Souls-like games, it's still all about gear and being a hoarder. It's just that some of these items are well-hidden in the game and will not be found unless you're more curious than a kitten.

When you suspect that you've gone too long in-game without discovering a new item, take your time to break every single wooden furniture or object in Remnant. If they don't lead to concealed passageways or drop unique items, they'll at least yield some scraps which are the game's standard currency. Overall, it pays to be destructive in Remnant.


Remnant can be an arduous and frustrating game at times which can lead to players asking for help from others. Still, even when banding together to defeat a menacing boss or get through a tough area, there's an added layer of difficulty in the form of friendly fire.

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Shoot your co-op buddy and they'll receive damage just as an enemy would. They can also do the same to you. This removes any possibility of you cheesing the enemies or bosses but nevertheless requires you to be careful. If another player kills you enough due to friendly fire (around 10 times), you'll get a new trait called Suspicion which reduces friendly fire damage taken.


This game world mechanic right here is another thing that sets Remnant: From the Ashes apart from the other Souls-like games. Each time you enter a new zone, the game rolls the dice and gives you a randomly-generated map layout. That means walkthroughs are pretty difficult to come by in this game since each player gets a different map.

What this does is give you different sets of dungeons, loot, and enemy placements in an area. Do note that the randomization only happens upon entering a new zone and afterward, the layout of that zone will be permanent. There is a way to reset it through the crystal in Ward 13 but it will reset your main campaign progress. With that in mind...


Remnant is more or less a 20-hour game when it comes to the main campaign but you'll probably want to play it again after completing it. That's because you won't get every loot in your first playthrough. This is all thanks to the randomly generated worlds which can bar you from some dungeons if you're unlucky.

In turn, you can miss some items-- the Assult Rifle is one of those. You can, however, reset the zones in the World Setting in Ward 13's crystal but you'll also reset the main campaign in doing so. Other than that, some bosses also offer different rewards depending on how you defeat them. Cheer up, will you? It's all the more reason to play Remnant: From the Ashes, over and over and over...

NEXT: 10 Games To Play If You Like Dark Souls

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