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Last of Us 2 Is Larger Than Thought Possible, According to Actor

The highly anticipated sequel to The Last of Us could be bigger than many expected according to a lead voice actor from the duo of games.

The highly anticipated sequel to The Last of Us could be bigger than many expected, according to a lead voice actor from the duo of games.

Speaking to Push Square at Manchester Comic Con last weekend, July 27 and 28, Troy Baker said that The Last of Us Part II was one of the most ambitious projects of his career saying, “It’s far larger than I thought was going to be possible.”

via: polygon.com

Baker is one of the most prolific voice actors in gaming who voiced Joel, the lead character of The Last of Us and a key side character in the upcoming The Last of Us Part II. Baker voiced Booker in Bioshock: Infinite and has also been tapped to play Bruce Banner and the Hulk in the Square-Enix Avengers game showed off at E3 this past June, so he is no stranger to large scale projects.

Naughty Dog, the developer for The Last of Us games, has been basically silent on the topic of the game’s progress since it was announced at Playstation Experience 2016 with only a few teaser trailers released in the three years since then. Given the critical and popular success of The Last of Us as one of the best selling Playstation exclusives on the PS3, the lack of news has been disappointing for many fans of the game.

RELATED: The Last Of Us: 10 Most Memorable Quotes

There has also been no official word on the release date for The Last of Us Part II but rumor and speculation puts it in the holiday 2019 to early 2020 window with February 2020 being most likely. Speculation was partially fueled by a gaff from one of the other principal voice actors of the series, Ashley Johnson, who joked the game would be out on February 31. Baker had this to say about the controversy over the release date:

"I think they’ve probably been smart not to tell us because we can’t slip up and say something stupid. Last time we announced, we slipped. And they don’t want to do that again. We are still cranking on it, I can tell you that much. Where it’s at in development, I have no idea. Everybody feels like it’s broken until it’s shipping, and then when it’s shipping they’re like, ‘We shipped a broken game!’ And that’s the gig of making a game.” 

While any information is much appreciated, a release date would have been more exciting.

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