In terms of its content, The Legend of Zelda: Link's Awakening on Nintendo Switch is mostly identical to the original version of the game that was released on the Game Boy in 1993. The game has received a graphical overhaul, a new soundtrack, and some quality of life improvements. However, the story and the locations are mostly the same.
The major addition to The Legend of Zelda: Link's Awakening is a dungeon creator mode that involves Dampé, which has replaced the photograph collecting quest from The Legend of Zelda: Link's Awakening DX. It's possible for the player to create their own Chamber Dungeons using pieces assembled from the dungeons that they have already completed.
The main issue with the Chamber Dungeons is that most of the content involves rooms that the player has already seen, with most of the unique content locked behind amiibos, Nintendo's statue-based answer to DLC content. It's also impossible for the player to share their creations online. It's only possible to save a dungeon to an amiibo and share that with a friend, which is several steps too many for most people.
The Chamber Dungeons feel like a lazy addition to The Legend of Zelda: Link's Awakening. The game is crying out for new content that could help justify its price tag. The lack of an online sharing mode only makes it even more pointless. So why did Nintendo include it?
It feels as if the Chamber Dungeons are a precursor to an upcoming Zelda Maker game, or are at least a test run for the idea. Super Mario Maker and its sequel have led fans to believe that Nintendo might use the same concept with their other franchises. The Legend of Zelda seems like the next logical step. The Chamber Dungeons prove that it's possible to create dungeons by slotting pieces together, which allows room for Nintendo to expand on the maker format in a big way.
The problem with the Chamber Dungeons is their limited content and the sharing restrictions. The potential for a Zelda Maker game is a lot bigger than The Legend of Zelda: Link's Awakening shows. A theoretical Zelda Maker could include bosses from the history of the series, a wide range of familiar and new items, a selection of playable characters outside of Link, multiplayer dungeons, and all kinds of gimmicks that could keep players tinkering for years. The Legend of Zelda: Link's Awakening does not live up to this potential. It feels like a half-assed addition to the game due to how much it reuses content.
There have been several video games that have included dungeon makers. Even modded versions of The Legend of Zelda games have teased the idea with random dungeon generators. The premise is a great one, but it was implemented poorly in The Legend of Zelda: Link's Awakening.