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The Wild West chapter in Live A Live tasks the Sundown Kid with fending off an attack by a gang of outlaws. After several scenes of exposition and a couple of one-on-one gunfights, the scenario's main challenge takes place; you have eight minutes to scrounge up all the items you can and delegate the townsfolk to setting traps before the Crazy Bunch arrives.

Related: Live A Live: Imperial China - How Should You Train Your Disciples?

Using every item in town can lead to a waste of resources, and knowing which townsfolk are the most reliable ensures that all traps are ready before the outlaws show up. Here's how to eliminate the Crazy Bunch and force their leader to face you alone.

All Item Locations

The towsnfolk in the saloon in Live A Live

Every building has at least one item in it that you can use to defend the town. Starting at the saloon and moving clockwise around town, the buildings are:

Saloon

Item

Location(s)

Use

Herbal Liniment

  • On the shelves behind the bar.
  • Right-hand room downstairs, in the left-hand crate.
  • Left-hand room downstairs, in the crate by the desk.

Heal HP to the user during battle.

Slingshot

  • Received by speaking to Billy.

Can be used by Billy to set a trap.

Barkeep's Beloved Poster

  • Right-hand room upstairs, in the closet.

Can be used by anyone to set a trap.

Annie's Diary

  • Center room upstairs, in the closet.
  • Can only be retrieved while Annie is away setting a trap.

No practical use; give it to Annie, and she'll slap you.

Strip Of Jerky

  • Left-hand room upstairs, in the chest.

Heal HP and buff the user during battle.

Oil

  • Right-hand room downstairs, in the bottom-left urn.

Combine with an empty bottle to make Bottled Fire.

Miracle Tonic

  • Right-hand room upstairs, in the right-hand crate.

Heal and cure status effects for nearby allies.

Post Office

Item

Location(s)

Use

Herbal Liniment

  • Bottom room upstairs, in the crate next to the door.

Heal HP to the user during battle.

Strip of Jerky

  • Back room downstairs, across from the door.

Heal HP and buff the user during battle.

Empty Bottle

  • Behind the counter, accessible through the back room.

Combine with oil to make Bottled Fire.

Sheriff's Office

Item

Location(s)

Use

Strip of Jerky

  • Downstairs, on top of the desk.

Heal HP and buff the user during battle.

Peacemaker

  • Downstairs, behind the desk.

+4 Attack equipped in the right hand. +2 Speed equipped in the left hand.

Dynamite

  • Downstairs, in the right-hand crate.

Can be used by anyone to set a trap, or thrown during combat to deal damage.

Buntline Special

  • Upstairs, to the left of the door.

+4 Speed when equipped in either hand.

Miner's Lodge

Item

Location(s)

Use

Empty Bottle

  • Back room, to the right of the door.

Combine with oil to make Bottled Fire.

Larder

Item

Location(s)

Use

Shovel

  • In the cart to the right of the entrance.

Can be used by anyone to set a trap.

Diner

Item

Location(s)

Use

Oil

  • Main room, behind the counter.

Combine with an empty bottle to make Bottled Fire.

Frying Pan

  • Back room, to the right of the door.

Can be used by Annie to set a trap, or equipped to Sundown for a defense boost.

Carrot

  • Back room, against the right wall.

Can be used by anyone to set a trap.

Wayne's Boarding House

The Boarding House is huge and contains only a single, well-hidden item. Upon entering the building, go through the door on the bottom left. Note the barrels under the stairs. Behind them is a door that you can't see; open it to find a room with a chest in the upper-left corner. Open it to obtain the Bundle Of Rope, then move on to the next building; the rest of the Boarding House is designed to waste your time.

Stables

Item

Location(s)

Use

Carrot

  • Downstairs, in the bottom-right corner.

Can be used by anyone to set a trap,

Horse Shit

  • Downstairs, under the haystack at the bottom of the screen.

Can be used by anyone to set a trap.

Empty Bottle

  • Upstairs, in the top right corner.

Combine with oil to make Bottled Fire.

Storehouse

Item

Location(s)

Use

Coal Tar

  • Bottom-right corner.

Can be used by anyone to set a trap.

Carrot

  • Both crates in the upper-left corner.

Can be used by anyone to set a trap,

Sheriff's House

Item

Location(s)

Use

Oil

  • Downstairs left-hand room, left-hand urn.

Combine with an empty bottle to make Bottled Fire.

Brewery

Item

Location(s)

Use

Miracle Tonic

  • Top-right corner.

Heal and cure status effects for nearby allies.

Related: Live A Live: Present Day - The Best Order For Masaru's Fights

All Traps

the crazy bunch ride into a fire trap in Live A LIve

Giving an item to a townsperson will send them to set the related trap. Each townsperson takes a different amount of time to set a trap, and if a trap isn't finished by the time the eighth bell rights it won't have any effect.

Annie, the Barkeep, the Sheriff, and Dallas can all set traps in under two minutes, potentially letting them get two done given enough time.

Billy takes the longest, needing three and a half minutes to complete any job given to him, but is the only townsperson who can set a trap with the Slingshot.

Delos, the middle mariachi player, can take as little as one second to set a trap or as long as four minutes, and there is no way to tell where on that spectrum he will fall.

While it is possible to set the same trap twice by giving identical items to townspeople, only the first copy of a trap has any effect. Since extra copies of a trap are effectively wasted, it's important to only give away one item of each type and keep the rest for yourself to use in combat. The possible traps are:

Item

Effects

Barkeep's Beloved Poster

  • Eliminates one outlaw.

Bottled Fire

  • Eliminates two outlaws.
  • Extras can be used to deal fire damage in combat.

Bundle of Rope

  • Eliminates two outlaws.

Carrot

  • Eliminates one outlaw.

Coal Tar

  • Adds two minutes to the timer when completed, giving you more time to prepare.

Dynamite

  • Eliminates four outlaws.

Frying Pan

  • Trap can only be set by Annie.
  • Eliminates one outlaw.
  • Can be equipped by Sundown to increase Physical Defense instead of setting a trap.

Horse Shit

  • Upgrades the pit dug with the Shovel to eliminate one additional outlaw.

Shovel

  • Eliminates one outlaw.
  • Eliminates an additional outlaw if the Horse Shit trap has also been set.

Slingshot

  • Trap can only be set by Billy.
  • Eliminates one outlaw.
sundown kid and mad dog prepare to battle O.Dio in Live A Live

When Mad Dog suggests that you save the game, do so immediately. That way you can load if you make a mistake or the fight with Dio goes badly. The timer begins as soon as he stops talking, so once you've saved get started right away. Grab everything in the saloon, then work your way around town getting everything you can. Even with a little backtracking and stopping to craft Bottle Fire when you have the ingredients, you should still be able to return to the saloon before the fourth bell.

Speak to the Sheriff to begin assigning tasks to the townsfolk. Give Billy his Slingshot back right away, since he needs a long time to set it up. Dynamite, Rope, and Bottled Fire should be given to Dallas, the Barkeep, and the Sheriff to ensure that these powerful traps are set with plenty of time to spare. If you decide to keep the Frying Pan instead of giving it to Annie, give her the trap you would have given to Dallas.

Hand out the remaining traps however you see fit, but avoid giving anything to Delos since his randomized time can potentially cause him to fail setting up his trap. If you're not ready by the sixth bell, give the Coal Tar to Annie or the Sheriff, whichever of the two becomes available first, to buy more time.

If you successfully deployed one of every trap, including the Frying Pan, then the outlaws will be eliminated as they enter the town, and you'll only have to fight their leader, O. Dio. If you decided to keep the Frying Pan, but otherwise deployed every trap, the boss will be joined by a single henchman who is easily defeated.

Each trap that isn't deployed in time means another henchman will be present during the boss fight; use any Bottled Fire or Dynamite that you still have to thin their numbers, and get rid of all the small fry before going after O. Dio. The boss's Gatling gun deals plenty of damage on its own without having to worry about other attacks as well.

Next: Live A Live: Twilight Of Edo Japan - Pacifist Run Guide