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By now, you’re in the full swing of Lonesome Village, populating the village again and making friends with the neighbors you freed from the clutches of the Tower looming just outside town. You’ve got more tools, more buddies, and more areas unlocked, and the good news is that there’s still more to come.

Related: Lonesome Village: Chapter 2 Walkthrough

Chapter Three of this delightful story will bring you further into your final new areas, free more helpful villagers from the Tower, and usher you toward the conclusion of the story. For a helping hand in making it through the next section of Lonesome Village, follow our guide.

Starting Chapter Three

lonesome village shrine floor six phoenix feather request

Chapter Three of Lonesome Village begins as soon as you’ve finished clearing the waterfall in the Mountain from Chapter Two. The good news is that you’re in the home stretch, going into this new chapter: after the NPCs listed below, there are no more main story villagers to save from the Tower. The game continues into an epilogue if you’d like to keep playing, but the final main story villagers are just ahead.

To begin the story section of Chapter Three, go to the East Village again, where you see that the bridge to the Swamp is back in place, which means you can finally access this new area to get your next shrine item for the Tower.

Thankfully, the item you need is the Phoenix Feather, which is growing just inside the entrance to the area. Grab it and go back to the Tower to press on. As usual with shrine items, place the Phoenix Feather into the shrine and go upstairs for your next section of puzzles.

Floor 21: Tiny Frog

lonesome village floor 21 tiny frog intro

Wes, meet your shadow. For this puzzle, you and a second version of yourself will be working together to pull two levers in each room ahead, which will need to be done simultaneously to proceed. The struggle is that the other Wes’ moves mirror yours, which means for every step your Wes takes to the right, Shadow Wes will take one to the left.

The first room here gets you used to the mechanic. Step on the blue floor button to summon Shadow Wes.

For the first puzzle, simply pull both levers at once in the most straightforward section of this puzzle, and continue to the next room. You’ll notice that if you take longer than a few seconds, Shadow Wes will disappear and need to be summoned again. There’s no limit to how many times you can summon him, but keep this time limit in mind when approaching the puzzles.

lonesome village floor 21 tiny frog wes pushing the block

For the second room, there are large blocks that you need both Wes and Shadow Wes to move. You should make a path for both the coyotes to follow before attempting to reach the levers, as both sides feature obstacles that need to be moved.

Now that the path is clear for both of them, use the two blocks in the bottom part of the puzzle to separate your two coyotes, so they can each take one of the paths. Then, guide them along the paths you cleared to the levers at the top of the room to finish the puzzle.

Animals Saved: Gama King (frog) and his loyal subjects (also frogs)

Floor 22: Doppelganger

lonesome village floor 22 doppelganger intro

Shadow Wes is back once again in this puzzle, so we hope you’ve gotten comfortable using two of yourself for these.

Instead of pulling levers this time, Wes and Shadow Wes will be stepping on buttons on the floor to engage or disengage a wall blocking the other Wes’ path to get each coyote to the door on the opposite side of the room. Keep in mind that Shadow Wes’ moves mirror yours, so this will require some planning.

For the first puzzle, send Wes all the way to the right button and have him step on it to clear the middle wall. Navigate Shadow Wes to the middle passageway, making sure he doesn’t hit the switch there in the process of crossing. Now, the two should be able to meet up in the middle and walk to their respective goal doorway.

lonesome village floor 22 doppelganger both weses crossing paths

The second maze is larger, but not much harder. Send Wes all the way to the right, then down to hit the button here before going all the way back to the left to step on the switch right before the gap in the floor by where he came in. Now, send Wes through the cleared hallway in the center and around the left to reach the door at the bottom of the room.

Your third puzzle is the biggest of all but shouldn’t pose too much of a challenge. To begin, focus on Shadow Wes, sending him left one hallway and immediately up to the button there. Then have him immediately go to the button just northwest of him, which opens the center segment of the wall. Wes should be nearby, so focus on Wes now and send him down and right to finish the puzzle.

Animals Saved: Caly (labrador dog)

Floor 23: Coloring Chameleon

lonesome village floor 23 coloring chameleon intro

For this puzzle, you’ll be rotating a couple of colorful wheels on the pedestals in the room to match the fragmented images up and recreate the shape shown above the wheel of colors.

The left pedestal is a butterfly, while the right pedestal is the eyeball symbol, and they end up looking like this:

lonesome village floor 23 coloring chameleon solutions

Continue to click the three colorful buttons to rotate the segmented colors, and line up the outlines so the image matches what’s above to complete the puzzle.

Animals Saved: Micry (chameleon) and Atzin (axolotl)

Floor 24: Surfing Bird

lonesome village floor 24 surfing bird intro

Now that you probably have that song by The Trashmen stuck in your mind, your goal in the rooms ahead will be pulling levers in the floor to change the flooring in the room. The first time you hit a switch, the design is pretty clear: blue paths run horizontally, pink paths run vertically, and flipping the levers is how you switch between the two options.

The struggle here comes from the fact that some path sections have walls that cannot be lowered and must be navigated around. It can get a little tricky, but we’ve got you on solutions.

The example room is the most straightforward, to introduce the mechanic. Pull the lever directly ahead of you when you walk in, go up to the next lever and pull that to create a path to the door in the top-right corner of the room.

The second room is where you’ll encounter the walls now that you know how the puzzle works.

  • Walk left and pull the only lever Wes can access on this platform to start with.
  • Follow this path all the way to the top wall, pulling the lever there.
  • Use the blue path to get to the top-right corner of the room and pull that lever.
  • On the pink path, walk down one lever and pull it.
  • Use this blue path to go all the way to the leftmost wall, pulling the lever you find at the end.
  • Walk down the pink path to the lever against the bottom wall and pull it to finish this room.
lonesome village floor 24 surfing bird puzzle

One more to go in here! These are the steps for the final puzzle for this floor.

  • Walk right and pull the first lever.
  • Go down one lever along the pink path, pulling the lever just before the wall segment.
  • Walk right until you hit a wall segment, then pull that lever.
  • Go down to the next wall segment and pull that lever on the pink path.
  • Head left, pulling the lever on this path that’s closest to the left wall.
  • Walk all the way down to the bottom wall and pull the lever here.
  • Go right and pull the lever on the bottom path that lines up with the blue path without a lever between two wall segments.
  • Walk all the way back to the top wall and pull this lever.
  • Walk right to the next wall segment and pull the lever here.
  • Go until you hit another wall segment and pull the lever closest to it.
  • Walk right until you hit the rightmost wall, and pull this lever.
  • Move left until you can’t anymore, and pull the lever by the wall segment.
  • Go up to the next lever immediately above you by the wall segment and pull it.
  • Walk right until you hit another wall segment, and pull the lever closest to it.
  • Go down to the bottom wall and pull this final lever on the pink path to access the final exit and finish the puzzle.

Animals Saved: Didi and Tulip (birds)

Shrine Floor Seven: Antique Clock

lonesome village shrine floor seven antique clock from row in the village

The shrine on this floor is asking for a rare, antique clock, but thankfully, you freed the village’s rare goods dealer, Row the crow, in the last chapter. Leave the tower and go talk to him in his shop, which is to the right of the windmill in Center Village.

Before he can make the clock, you’ll need to give him five iron bars, three wooden boards, and three gold bars. The iron and gold are available if you break rocks in the mines, while the boards can either be purchased at the general store or fabricated at the carpenter’s shop. Once you have these items, as well as 100g for Row’s work, head back to his shop and have him make the clock.

Once you have it, return to the shrine to make your offering and continue ascending.

While you’re out here, you’re now able to meet up with Didi in the Swamp, who’s more than happy to help you get into the previously-inaccessible Jungle.

You can finish this quest now if you’d like, but we’ll be covering it after all the puzzles in the Tower, since you need an item from the Jungle before you can finish the chapter.

Floor 25: Bunny Potions

lonesome village floor 25 bunny potions intro

Back in the tower, press onto the next floor to find yourself with another puzzle centered on making paths using rotating segments. The goal is to allow liquid to flow from the top of the screen and down into the flask at the bottom. After you’ve rotated the pipe pieces to make a path, hit the gray button on the right side of the screen to get the liquid flowing.

Each sequential puzzle has one additional flask to fill, for a total of three induvial ones in the final puzzle, all of which must be in the correct order to finish. For easy solutions here, we’ve outlined the paths we made for you in the table below.

First Puzzle

lonesome village floor 25 bunny potions first solution

Second Puzzle

lonesome village floor 25 bunny potions second solution

Third Puzzle

lonesome village floor 25 bunny potions third solution

Animals Saved: Cooper (rabbit)

Floor 26: Lost Duck

lonesome village floor 26 lost duck intro

In this puzzle, the goal doesn’t seem quite clear at first. Wes enters a lightly-flooded series of rooms and must navigate through this maze to reach the key item at the end – except, how are you supposed to know where to go?

To find the solution to the puzzle, use your magnifying glass and move around the floor until you see duck footprints heading into one of the four doors.

lonesome village floor 26 lost duck footprints into next room

This is your path to the end, so simply repeat the process in each room and follow the footprints until you reach the key item.

Animals Saved: Morton (duck)

Floor 27: Gorilla Power

lonesome village floor 27 gorilla power intro

Admittedly, we had quite a lot of fun with this next puzzle. In the rooms ahead, you see springs on the floor, and though they look the same, the colors are important: green springs push Wes one platform ahead in the direction the spring faces, while blue springs move him two platforms in that direction.

The first room is straightforward enough: simply use the blue springs to reach the door.

For the second room, step on the green spring facing right and use the blue spring on this platform. On the next, use the green spring facing upward, then go left immediately to finish this section.

lonesome village floor 27 gorilla power using the springs

This final room is much larger, so let us just list the steps for you to keep things easy.

  • Use the green spring to move forward one platform, then use the blue spring to move right two.
  • Take the green spring back one platform, then use the next green spring to move up one from here.
  • On the platform with three springs, use the right-facing green spring to move right one, then use the only blue spring on this platform to move down two.
  • Take the blue spring right two platforms, then the green spring to go up one.
  • Here, move left one platform, then up two using the blue spring.
  • From here, use the left green spring to move left one, and then take the blue spring left two platforms to reach the door.

Be sure to grab the item from the cage in the corner here, then follow the path straight down from the item’s cage to be brought back into the level’s lobby.

Animals Saved: Hopper (gorilla) and Memphis (cat)

Floor 28: Hippo Bath

lonesome village floor 28 hippo bath intro

The puzzle ahead is more of a skills challenge than a logical one. Your goal is making it in the boat to the other side of the room – which sounds easy enough until you learn that you can’t stop or slow the boat, only steer it.

The obstacles ahead are instant resets for Wes, no matter how far into the puzzle you were. On your way to the other side of the room, if you hit something, it restarts you on the original platform.

lonesome village floor 28 hippo bath wes on the boat

On the other side is a lever, and pulling it will trigger the release of this floor’s key item back on the original platform, so you need to get back to the start. Unfortunately, now, crashing into obstacles doesn’t send you back to the start but back to the lever platform instead, so no shortcuts – you’re sailing back.

When you return, grab the key item to finish the puzzle.

Animals Saved: Lilly and Rose (hippos)

Floor 29: Magic Owl

lonesome village floor 29 magic owl intro

Congrats on making it to the final floor of the main story for Lonesome Village. Thankfully, it’s pretty straightforward, so you likely won’t end on a frustrating note.

The goal here is to use the levers to create the color shown on the wall above the statues. In the first room, this is a book statue that begins with a purple light on it, as is shown by the circle on the front and evidenced by the red and blue ceiling lights shining down. Use the left lever to shut off the red light and open the door to the next room.

In the second room, you’re now able to push the statue, which is a mushroom this time. Here, push the statue all the way to the right side of the pink path in the ground, and turn on the red light so that purple light shines onto it.

The final room contains three statues, all of which will need to be moved in order to complete the puzzle. Using the symbols on the wall above the three colorful dots in blue, orange, and red, you’ll see where you need each statue to end up.

To do this, pull the potion statue to the right and then down toward the levers to get it out of the way, then do the same thing with the mushroom statue in the middle. With these out of the way, you have a clear path to push the book statue all the way to the leftmost position.

Once it’s there, get the potion statue to the rightmost position, and then when those are all set, push the mushroom statue back to the middle.

lonesome village floor 29 magic owl final solution

Now that the statues are in the right place, it’s time to worry about the lights.

  • For the book, turn off the red light and turn on the blue light.
  • For the mushroom, turn on the red light.
  • For the potion, turn off the blue light.

Grab your very final key item and head back to this floor’s lobby.

Animals Saved: Ms. Sue (owl) and Sabrina (cat)

Shrine Floor Eight: Tarot Cards

lonesome village shrine floor eight final shrine complete

Before you can move into the endgame challenges, there’s one more shrine quest you must first complete.

Coronya tells you Ms. Sue, the owl you literally just sent home, might know about where to get them. She does, but she’ll request a snack first: pear jam. You haven’t seen pears yet, though! Where the heck are you supposed to go to get pears?

In the Jungle.

You may have seen last time you were in the Swamp that the door up to the Jungle was shut tight. However, if you go back to the swamp and try to go there again, now that everyone has been saved from the Tower, you immediately bump into Didi, the bird from Floor 24.

Didi tells you they use a hot air balloon to get around, but would like some decorations to bring home first before going there. Didi asks for two kinds of flowers: three roses and a tulip. You don’t need red specifically, but for the roses, you do need three of the same color before Didi accepts them.

Head back to the Garden Shop in the West Village by your house to purchase the seeds, then grow the flowers in the plots right outside. When you bring them back to Didi, not only will you be able to access the Jungle, but after giving you a recorder and teaching you a song to make the wind pick up, Didi offers to help you fast-travel to any area of the map if you play the wind song at any point when you’re outside.

lonesome village wes in the jungle shaking trees for pears

It’s a bit late in the game for fast-travel, but it’s still incredibly helpful both for now and for what’s ahead. Now that you’re in the Jungle, shake the trees up here to find that the area’s local fruit is the pears for the jam.

Take the pears to Raglan, the owner of the café in the Forest, who’ll turn your produce into jam for you. Then, head back to Ms. Sue’s house in the bottom-left corner of the Forest to give it to her, for which she’ll give you the tarot cards you need. With them in hand, head back to the Tower and give them to the shrine.

Floor 30: Top Of The Tower And End Of The Chapter

lonesome village floor 30 cloaked stranger puzzle

You made it. Coronya will tell you this is the top of the Tower, and when you enter the room, you see the mysterious cloaked figure inside that you’ve seen sporadically throughout the game. They won’t speak to you except to ask for a hand with the puzzle in the room.

Approach the pedestal in the top-left corner to begin an eight-piece slide puzzle. You’re not able to pick the pieces up, but can slide pieces into the empty space in the board to move them around. Unfortunately, the pieces spawn in a different place every time you step away from the pedestal and come back to reset it, but we can show you what it needs to look like.

lonesome village floor 30 puzzle solution eye

Shimmy the pieces around one another to form the eyeball symbol to complete the puzzle and move into a cutscene. Sit back and watch, and you officially begin Chapter Four when the cutscene ends.

NPCs Met In This Chapter

lonesome village wes and didi talking in the swamp by the balloon

As with the last few chapters, it can get a little tricky to keep straight who lives where and what they do for a living. As always, we’ve got you a handy table.

Name

Occupation

Location

Gama King

Frog King

Beach

King’s Subjects

N/A

Caly

Historian

Mountain

Micry

N/A

Swamp

Atzin

Didi

Hot Air Balloon Traveler

Jungle

Tulip

N/A

Cooper

Alchemist

Mountain

Morton

Shopkeeper - Music Shop

Swamp

Hopper

Shopkeeper - Clothing Store

Jungle

Memphis

N/A

Lilly

N/A

Swamp

Rose

Ms. Sue

Sorcerer

Forest

Sabrina

Sorcerer’s Assistant

You have story stuff to do after the chapter, but these NPCs are still available around the map. While you definitely have more hearts than you need by now, it’s still amusing to find and get to know everyone, so feel free to continue friendship questing to your heart’s content.

Next: Lonesome Village: Guide To Resources