When it comes to the Nintendo family, Mario always seems to get the shine. However, as of October 30th, Luigi has had a chance to have another go at having his own outing. From the looks of reviews, Luigi's Mansion 3 is pleasing fans from all age groups and gaming styles. However, while this game is a refreshing experience and a nice break from a first-person shooter or intense RPG, some things about it don't always make sense.

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As with any game, there are parts that are excellent, and with others, there are things that don't necessarily go with the rest of the game. If you are wondering what oddities to look out for, take a look at our list below, ten things that make no sense in Luigi's Mansion 3.

10 No Valuable Upgrades

While this game has a lot of points of interaction and also encompasses a goofy kind of creativity, some things seriously make no sense. One of them is valuable upgrades. There are a lot of opportunities to find and collect money in this game.

However, while the loot is plentiful, what you can do with it is pretty unexciting. Instead of upgrading your weapons, adding onto your health, or grabbing cool add-ons, the only things you can buy are collectibles and an object to increase your health. This situation is a little underwhelming if you ask us.

9 The In-Game Reward For Morty

There is a popular level in this game that many fans are discussing. It is Paranormal Productions, and your goal is to help a ghost, Morty, finish production for a film. This situation develops into an entertaining romp of Luigi and Gooigi filming and dressing up. However, the end of the mission leaves players with a moral dilemma.

They can either suck up Morty, and receive a reward, or leave him be. This decision seems like one where the player should let Morty go. However, there is an in-game reward if you suck him up. If the developers are trying to check the moral compass of the player, wouldn't it make sense also to offer a reward if he leaves the ghost?

8 This Game's Power On A Weaker Machine (When Compared To Competitors)

This game has a lot going for it. From the sophisticated hues that show off a shadowed room that is still viewable by the player to the highly compelling cinematic cutscenes, this game is not only fun to play, but it's fantastic to look at.

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It is incredible to think that developers were able to create something so engaging on a system that is significantly less powerful than the PS4 and Xbox One. Again, the Switch is mostly a handheld console, and you are receiving an experience that feels like a traditional console. The fact that this game can do this makes absolutely no sense.

7 All That Can Be Found In The Hotel

So, when you are in a hotel, you expect to find the usual. There might be stores, gyms, a ballroom, a performance area, a restaurant, and other everyday staples. Yet, this game makes players feel as if they are in a Mall of America instead of a posh luxury hotel. There are pyramids, ships, and even a production area.

How in the world can this just be seen as a hotel? What else was going on here? How did all this stuff get here, and is this hotel a front for something else? That is definitely perplexing. Again, we know that we need to suspend disbelief for a Luigi game. However, some of this stuff feels entirely out of place.

6 Simple Boss Battles

Creating a highly engaging boss can be a considerable challenge. You have to balance difficulty with enjoyability, which is never easy. Yet, many developers master this as they develop games.

With Luigi's Mansion 3, things are a bit uneven. Some of the bosses offer a fun challenge, while others are a bit too easy and don't give Luigi enough to do. You may need to wait for them to drop a bomb or for their weapon to become unusable. Whatever the case, you may or may not be walking into a decent boss fight. Given how even most of Mario's bosses are, its a bit weird that they would not maintain the same rhythm in this outing.

5 The Terror Of Gooigi

Many times, when it comes to family-friendly games, it is hard to imagine encountering something terrifying. However, in this case, it is Luigi's new friend, Gooigi. He is an "almost" sentient being that is made up of gelatinous material.

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He can get into specific crevices that Luigi cannot, and is necessary for a variety of puzzles. However, he is also lowkey horrifying. He can only be controlled by you, renders Luigi powerless, and makes this crazy squelching sound as he walks. It doesn't make sense how very terrifying this guy is in a kid's game.

4 How Well The Game Is Doing

Honestly, who expected this outing to come second to Call of Duty?? Well, not us. Nintendo is not without its hitmakers. However, Mario and Link have always been the main characters bringing the cash in for the company. Through Luigi's Mansion 3, Luigi has shown that he can be a dependable leading star.

On paper, this game should likely not be this popular. It is a retread of previous gaming styles, infuses some goofy slapstick humor that could be considered corny, and has a long runtime. However, despite the outlook, this game is doing just fine when it comes to sales.

3 Mario And Luigi's Trusting Nature

How many of us would accept an invitation to stay at a hotel we have never heard of, from a person we barely know? Well, the famous Mario Bros. do not have the same standards of safety we do. These guys gather up the gang to check out a hotel they don't know anything about.

Considering Luigi's last foray into the paranormal, you would think this guy would be immediately suspicious of the invitation. Unfortunately, his spidey sense isn't tingling, and he and Mario unknowingly take their friends into a hotel so haunted the Tower of Terror pales in comparison.

2 Controlling Luigi

Controlling Luigi during this game is not a simple task. It can be tricky to get the hang of keeping him moving while sucking up the spirits in the hotel. For example, you have to use the left strick to control Luigi's feet while using the right to take control of his view.

This setup can be challenging, especially when combined with his action of watching out for enemies. Also, there is no first person in this game. This element would make controlling Luigi much more manageable, so we don't understand why this isn't an option.

1 A Lack Of Ease

The button mapping on this game could use some work. Movements are automatically mapped to specific buttons and triggers. This situation typically would not be a problem, but you cannot customize the buttons these movements or actions are mapped to.

This means you have to go through trial and error to learn how to incorporate this setup. Luigi's Mansion 3 has a lot going for it, but the learning curve can be challenging with it comes to capitalizing on controls.

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