Part of the fun of Wizards of the Coast's trading card game Magic: the Gathering is that there is no wrong way to play. Players can try their hand at Standard, Modern, Legacy, and more, and fans have been known to create their own formats which went on to become officially recognized and supported formats. Commander, initially known as EDH (Elder Dragon Highlander), is one such format.
Commander is a format where anything and everything can be used in a 100-card singleton deck, including a legendary commander. Green mana brings a lot to the table, being the color of mana fixing and ramp, a fondness for land cards, destruction of enchantments and artifacts, and of course, huge creatures that can smash face. A player using green in their deck will want some of the finest creatures and take advantage of green being the premiere color for creatures. Let's meet the ten best green creature card for the job.
10 Reclamation Sage
Green is first in line to destroy artifacts and enchantments, being the creature that favors the natural wilds. This Elf Shaman has useful creature types, and while a 2/1 body isn't terribly impressive, its ETB effect will disrupt your opponent's plans just fine.
Better yet, if you have a way to flicker or reanimate this elf, you can get the effect more than once. Using this elf alongside blue in a multicolored deck will do the trick.
9 Birds of Paradise
Birds of Paradise, or "BoP," is one of the earliest cards in the game, and it is still widely beloved to this day. It's used all over the place, and it's still worth around $10 despite being reprinted so often. It has no power, but it's very easy to cast, and if need be, it can block flying attackers.
But what we really came here for is that ability: tap for one mana of any color! A deck running three to five colors in Commander will really want that kind of flexibility, and this bird is ready to deliver.
8 Nylea, God of the Hunt
This is a legendary creature, so you can run it as your commander in a mono-green deck. As one of the major gods of Theros, Nylea stays aloof in Nyx until you prove your devotion to green, which should be a breeze. Then, the God of the Hunt descends as an indestructible 6/6 beater, and it grants trample to all of your other creatures!
To help push damage, Nylea can give +2/+2 to one of your creatures for 3G, a fine mana sink later in the game. Go big, or go home!
7 Scavenging Ooze
Many of the best green creatures are not huge brawlers, but tricky creatures that can disrupt your opponent while staying true to the philosophy of green mana. At first, this ooze is a mere "bear," a 2/2 for 1X mana. In this case, 1G. For just one green mana, the ooze will devour something in a graveyard, denying your opponents their flashback cards or reanimator targets at any time.
And if the devoured card was a creature, the ooze will get a +1/+1 counter as a fine bonus. Left alone, Scavenging Ooze will get huge and wreck any graveyard strategy.
6 Courser of Kruphix
The Theros block appears on this list again with a very flexible centaur. A 2/4 body for 1GG makes for a decent blocker in the early game, but the Courser really comes to life when lands get involved.
You will play with the top card of your library revealed at all times, and should it be a land, you can play it (within the regular rules of playing lands). Best of all, you gain 1 life from each land you play, no matter where it came from!
Note: Oracle of Mul Daya arguably does this effect even better, but it is quite expensive and may be difficult to find. So we opted for its cheaper cousin, Courser of Kruphix.
5 Seedborne Muse
One of the biggest restrictions to your deck's power is the need to tap permanents: lands tap for mana, creatures without vigilance tap to attack, etc. Attacking with a creature means that it won't do any blocking for a while.
No longer! Seedborne Muse is a fantastic utility creature, and a member of the "X-born Muse" cycle. You'll untap your permanents on everyone else's untap step, so you can keep up your huge blockers, use tap abilities on permanents, and generate some mana for instant-speed fun. No more blind spots in your strategy!
4 Sakura-Tribe Elder
Overall, the Champions of Kamigawa block was scorned for its low power level and for its mechanics, which don't mesh well with the rest of the game. But it did have some hidden gems, such as Sensei's Divining Top and Kataki, War's Wage.
This innocent snake is another standout of the Champions block. It's a cheap creature that can be sacrificed to fetch any basic land and put it into play tapped, which is essential for both mana ramp and color fixing. Most decks that play green are compelled to have one. Should you have a reanimator strategy such as Meren or Karador, meanwhile, you'll unlock the power to fetch all day long.
3 Vizier of the Menagerie
The two-set Amonkhet block had some interesting cards, such as the return of gods and an abundance of cycling cards and graveyard-friendly effects. Green, meanwhile, gives us the Oracle of Mul Daya of creatures: Vizier of the Menagerie.
At any time, you can scope out the top card of your library. Should it be a creature, you can play it! This can really speed up your strategy as you dig extra deep into your library. Are you running four or five colors and your mana base is a bit shaky? Don't worry: this Vizier lets you spend mana as though it were any color to cast creatures.
2 Azusa, Lost But Seeking
The second green legend to make this list, Azusa is packing some serious land-loving power. It is popular as a commander as well as a member of the 99, and its price reflects this.
Azusa is little, but its power is undeniable. Why play one land per turn like a common mage, when you can play three? Combine this with cards like Courser of Kruphix and Cultivate, and your mana base can get several turns ahead. That 8-drop in your hand looks pretty affordable now, doesn't it?
1 Craterhoof Behemoth
Avacyn Restored gave us a terrific beater in Craterhoof Behemoth. At first, it's just a 5/5 with haste, which is underwhelming for a mythic rare that costs a hefty 5GGG.
But wait: there's more. Once this beast joins your battlefield, it will give your entire team trample until end of turn. Finally, your creatures will get pumped according to how many you control! It's like a huge Overrun on a huge body, and the Behemoth can join the fight the same turn it enters the battlefield. All this makes it a wonderful finisher.