Magic: The Gathering's Streets of New Capenna is based around five three-color factions, each of which takes the form of one of the Plane of New Capenna's notorious crime families. As a faction-focused set, Streets of New Capenna is filled with brand new legendary creatures that fit into these factions.

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As three-color commanders are incredibly popular within the Commander format due to the deck-building freedom and options they provide, it should be no surprise that many of these new faction-based cards can make for powerful commanders. So we're going to shine a light on the legendary creatures of Street of New Capenna and see which make for the best commanders.

Updated May 25, 2023 by Ja Vaughn Marshall: It's rarely obvious at first glance whether a card in Magic: The Gathering has any value; it's easy to look at a card and decide from day one that it isn't viable. Thankfully, the passage of time corrects all things, and one can come to truly appreciate that which has been ignored. Many commanders in Streets of New Capenna have come to be fantastic options when building non-standard decks, offering mechanics that often seek to overwhelm and destabilize opponents through sheer numbers. Some commanders are so good that they surpass even the original rulers of the expansion, giving brand-new options for tearing up the battlefield.

10 Queza, Augur of Agonies

Queza, Augur of Agonies from MTG

Queza, Augur of Agonies is a three-color commander who offers a gimmick based on doing damage through drawing rather than traditional attacks; her effect specifically deals one damage to an opponent and heals you whenever you draw, encouraging you to pick a target and allow them no quarter as you file through your deck.

Since the main focus is on drawing, you can build Queza around a number of strategies to apply pressure from multiple directions; rather than exist as a win condition by itself, the effect rewards you for doing things you're going to do regardless.

9 Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second from MTG

Jinnie Fay, Jetmir's Second is a three-color commander that excels in token decks, able to turn any type of created tokens into either dog or cat tokens. These two token types have vigilance and haste respectively, providing a solid source of pressure even on turn one.

Since Jinnie's effect is optional, you can still use other token types if the situation calls for it. This is especially important for your strategy, which ends up being too flat with just the cats or dogs– you'll cause quite a lot of carnage if you get creative with the types of tokens you throw on the field.

8 Falco Spara, Pactweaver

Falco Spara, Pactweaver from MTG

If you're looking for an aggressive commander, Falco Spara, Pactweaver does a phenomenal job of maintaining a breakneck offensive pace. On top of the flying, trample, and shield counter he comes with, Falco also expands your hand by letting you expend a counter to play the top card of your library.

As long as you have the resources, it's possible to essentially cycle through your whole deck without consequence – that much card advantage can get you to your win conditions in no time flat, making resources the main limiter to your victory.

7 Rocco, Cabaretti Caterer

Rocco, Cabaretti Caterer from MTG

Rocco, Cabaretti Caterer is primarily good for setting up huge creatures, allowing you to spend extra mana to push any beast in your library onto the battlefield. Since this effect only activates when he comes onto the field, Rocco is best used with creatures that don't require too much support.

Cards that send creatures back to your hand are especially useful for this commander, giving you multiple opportunities to pull stronger creatures onto the field. While Rocco isn't likely to win you any games by commander damage alone, his utility is fantastic enough to support a variety of decks; he even enables cards that are normally too niche to build around.

6 Ognis, the Dragon's Lash

Ognis, the Dragon's Lash from MTG

Ognis, the Dragon's Lash is a mana ramp so large that the entire Phyrexian army could soar off it – the treasure token gimmick allows for a different playstyle focusing on using haste creatures to create stored value for the next turn. Once you have enough mana, you can execute any plan you cook up.

The best way to build Ognis is with a cavalcade of haste creatures, but even cards with treasure token effects of their own can multiply your wealth to a significant degree. Since these tokens hold so much value for you, your opponent has to choose between focusing on you or your treasure.

5 Giada, Font Of Hope

Giada, Font of Hope from MTG

The only mono-color commander on this list, Giada, Font of Hope is a great option for building a mono-white Angel deck. For the low cost of two mana, this 2/2 angel with flying and vigilance can be tapped for one white mana. While mana earned this way may only be used for angel spells, the card remains a reliable white mana ramp that lives in the Command Zone.

As the game progresses, Giada can provide incredible value by improving each of your angels substantially. Whenever an angel enters the battlefield, that angel gains a number of +1/+1 counters equal to the number of angels you control. After playing even a small handful of angels, they'll become massive threats that players will struggle to block.

4 Raffine, Scheming Seer

 Image of the Raffine, Scheming Seer card in Magic: The Gathering, with art by Johannes Voss

The head of the Esper Obscura faction, Raffine, Scheming Seer is a simple yet effective commander that converts your deck's aggression into deck cycling and +1/+1 counters with the connive mechanic. This 1/4 Sphinx Demon with flying and ward allows one creature to connive X whenever you attack, where X is the number of attacking creatures.

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As connive lets you draw a card and then discard another, this creature is the perfect draw engine. The +1/+1 counter for each nonland discarded through connive also gives you a means of empowering your troops while you comb through your deck.

3 Jetmir, Nexus Of Revels

Jetmir, Nexus of Revels from MTG

Since green, red, and white are all colors capable of "go-wide" strategies (in which you aim to win the game by attacking with a massive army of creatures), it's really no wonder that the Naya commander Jetmir, Nexus of Revels plays the numbers game so well – as long as you control three or more creatures, each gets +1/+0 and vigilance whenever Jetmir is on the field.

While this ability is solid by itself, creatures also get an additional +1/+0 and trample if you control six or more, as well as +1/+0 and double strike with nine or more. What's important to note is that these effects don't replace each other: they stack. Once you have at least nine creatures, you'll be getting +3/+0 and three powerful keywords that'll let you finish almost any foe.

2 Ziatora, The Incinerator

Ziatora, the Incinerator from MTG

While the black, green, and red Jund is already a color identity capable of mana ramping, dealing direct damage, and using the graveyard, Ziatora, the Incinerator blends these themes together quite well. She's a 6/6 dragon demon with flying, who allows you to sacrifice a creature at the beginning of your end step.

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If you do, Ziatora deals damage equal to the sacrificed creature's power and creates three treasure tokens. This incredible effect can provide an impressive advantage during your turns, even triggering on the turn that you first cast Ziatora.

1 Lord Xander, The Collector

Lord Xander, the Collecter from MTG-2

The most impressive legendary creature in Streets of New Capenna is Lord Xander, the Collector, the head of the blue/black/red Maestros faction. Though costly at seven mana, Lord Xander can decimate an opponent's resources in several ways. Firstly, when he enters the battlefield, an opponent of your choice discards half the cards in their hand, removing a chunk of potential plays they can leverage.

Hand disruption is certainly nice, but this commander can also burn through an opponent's deck, forcing them to mill half of their library whenever he attacks. Further, when Lord Xander dies, one opponent sacrifices half the non-land permanents they control, devastating their board state. Whether this creature is entering or leaving the battlefield, Lord Xander constantly disrupts your opponents' resources.

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