Wizards of the Coast dubbed 2020 as the "Year of Commander," stating that the commander format would be a major priority for Magic: The Gathering. While numerous sets, decks, and other products have had a notable emphasis on Commander, the recently released Commander Legends set is the crown jewel of the aforementioned "Year of Commander.

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A fully fledged draftable set designed around the Commander Format, Commander Legends adds a plethora of new cards to the format. Of these new cards, a sizable portion are able to be a player's commander, opening a great deal of new deck-building potential. So we're going to examine the new commanders of Commander Legends and see which are the best!

Updated August 31, 2021 by Paul DiSalvo: Commander Legends has shaped up to be an incredible and impactful set for the Commander Format, introducing several cards that have since become staples such as Jeska’s Will. One of the best things about Commander Legends is the sheer variety that it provides for deck-building possibilities, as many of the commanders it features allow for brand new decks that weren’t available prior, while the wide array of partner commanders allows players to tinker and brew with countless potential combinations.

15 Akroma, Vision Of Ixidor

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Akroma, Vision of Ixidor is a mythic mono-white angel that can make for an excellent choice of half of a partner pair for a combat focused commander deck. A 6/6 with flying, first strike, vigilance, and trample for seven mana, Akroma causes each creature under its owner’s control to get +1/+1 for each of its keywords, potentially allowing for already powerful creatures to become all the more dangerous, while flexibly allowing for a variety of color options thanks to Partner.

14 Yurlok Of Scorch Thrash

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Yurlok of Scorch Thrash by Jesper Ejsing

In the early days of Magic, “Mana Burn” was a mechanic that caused players to lose life equal to the amount of unspent mana they had in their mana pool when it emptied. While this mechanic was done away with. However, Yurlok of Scorch Thrash is a four-mana Jund commander that essentially brings this bygone mechanic back to Magic as long as it’s on the battlefield. It can even be tapped to force three mana into each players’ respective mana pool to trigger this ability itself.

13 Ardenn, Intrepid Archaeologist

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Ardenn, Intrepid Archaeologist by Jason Rainville

Ardenn, Intrepid Archaeologist is a stellar commander choice for anyone looking to play a Voltron deck. For only three mana, Ardenn is a mono-white partner commander that allows its controller to attach any number of auras and/or equipment cards under their control to target permanent or player. This allows a player to easily subvert high equip costs of artifacts, suiting up powerful threats early into a game.

12 Krark, The Thumbless

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A reference to the artifact Krark’s Thumb, a card that manipulates coin flipping, Krark, the Thumbless calls back to this card by function as a mono-red partner commander with a coin-flipping ability.

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For only two mana, this red 2/2 goblin states that whenever its controller would cast an instant or sorcery, they flip a coin. While the spell at hand is returned to its owner’s hand if the flip is lost, that spell is copied if the flip is won, making Krark a high-risk, high-reward Commander that can be played early into a game.

11 Aesi, Tyrant Of Gyre Strait

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Aesi, Tyrant of Gyre Strait by Viktor Titov

The Commander of one of the Commander Legends preconstructed decks, Aesi, Tyrant of Gyre Strait is a Simic commander capable of providing incredible value. A 5/5 for six mana, Aesi not only allows its controller to play an additional land on each of their turns, but it also allows them to draw a card whenever they play a land! As card draw and mana ramp are two of the most important resources in Commander, it’s easy to see why Aesi is such a potent commander option.

10 Rograkh, Son Of Rohgahh

rograkh art magic the gathering

While there have been numerous one-mana commanders in the past, Rograkh, Son of Rohgahh has the unique distinction of being the first zero-mana commander in Magic's history. Yes, that means that Rograkh can be played the first turn of every game, even before its owner plays a land. While Rograkh is a diminutive 0/1, it has numerous noteworthy keywords in First Strike, Menace, and Trample. Additionally, Rograkh is one of the many partner commanders in the set, meaning it can be paired with other commanders, opening up a great deal of deck brewing potential.

9 Sakashima Of A Thousand Faces

sakashima art magic the gathering

Another partner commander, Sakashima of a Thousand Faces is a blue creature that enters the battlefield as a copy of any other creature. As Commander is a format rife with incredible and potent creatures under the control of numerous opponents, one is always quite likely to have a solid target for Sakashima.

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Most interestingly, no matter what Sakashima becomes a copy of, it gains an ability that nullifies the legend rule. This means that Sakashima's controller will be able to control numerous copies of the same legendary creature, allowing a player to accrue insane amounts of value with the right creature to copy.

8 Liesa, Shroud Of Dusk

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Liesa, Shroud of Dusk by Slawomir Maniak

A unique Orzhov commander, Liesa, Shroud of Dusk distinctly possesses an ability that allows its controller to subvert commander tax. While normally when a commander is removed from play, it costs two additional mana for every time it had been cast that game, Liesa instead requires a payment of life. This means that even if Liesa is destroyed, she can consistently be cast again with ease. Additionally, as a 5/5 with lifelink, Liesa is capable of gaining this paid life back for its controller.

As if all of this weren't enough, Liesa can accelerate a game and quickly dwindle each player's life total, as each time a player casts a spell, they lose two life.

7 Belbe, Corrupted Observer

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While the Golgari color identity is often associated with the manipulation of one's graveyard, Belbe, Corrupted Observer is a creature that allows players to convert their dealt damage into mana. A 2/2 zombie elf for the low cost of two mana, Belbe allows players two add two colorless mana to their mana pool at the beginning of their postcombat main phase for each opponent who lost life that turn.

When paired with cards such as Pestilence that can reliably deal damage to each player, Belbe can provide its controller with up to six additional mana each turn, allowing them to play splashy and impactful cards early into a game.

6 Hans Eriksson

Hans eriksson art magic the gathering

A character who was first referenced all the way back in Ice Age in 1995, Hans Eriksson has finally received his own card!

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A Gruul 1/4 for four mana my not appear to be the best rate, but Hans allows its controller to subvert the mana costs of highly costed creatures. This is because when Hans attacks, its controller reveals the top card of their library. If that card is a creature, it is put into play tapped and attacking! While a creature put into play this way must also fight Hans upon entering the battlefield, if the revealed creature is one such as a massive Eldrazi, the loss of Hans will be well worth it.

5 Jeska, Thrice Reborn

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jeska thrice reborn mtg art

A mono-red Planeswalker with partner, Jeska, Thrice Cursed is a distinct commander option. Uniquely entering the battlefield with an amount of loyalty equal to the number of times its controller cast their commander(s) over the course of the game, Jeska's two abilities each provide the card with excellent utility. While Jeska's -X ability can be used to spot remove numerous targets and squeeze in some extra direct damage t0 one's foes, her 0 ability can deal massive sums of damage. This is because it allows Jeska's controller to choose a creature, causing that creature to deal not double, but triple the amount of damage it would normally deal to a player.

4 Nevinyrral, Urborg Tyrant

Nevinyrral art magic the gathering

The namesake wielder of the iconic Nevinyrral's Disk, Nevinyrral, Urborg Tyrant is a stellar commander option for those looking to build a deck with an Esper color identity.

Nevinyrral is a creature that incentivizes wide spread destruction and board wipes. Whenever this creature enters the battlefield, it creates an amount of 2/2 zombie tokens equal to the number of creatures that died that turn. This incentivizes playing Nevinyrral in the wake of a "board wipe." However, the icing on the cake is that Nevinyrral can function as a board wipe himself, destroying all creatures when he dies if his controller simply pays one mana.

3 Obeka, Brute Chronologist

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Obeka, Brute Chronologist by Jesper Ejsing

Perhaps the most interesting new commander in the whole set, Obeka, Brute Chronologist is a Grixis Wizard who when tapped, allows the player whose turn it is to instantly end the turn. While this may not seem powerful on paper, when used on its controller's turn, a player is capable of pulling some absurd shenanigans.

This is because ending the turn removes all spells and abilities from the stack. Across Magic's history, there have been numerous cards that have detrimental effects that trigger "at the beginning of the next end step." With Obeka in play, this card's controller may play these cards without fear. Once it reaches that player's end step and those harmful abilities trigger and go on the stack, Obeka can be tapped to nullify them entirely!

2 Tevesh Szat, Doom Of Fools

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Like Jeska, Tevesh Szat, Doom of Fools is a Planeswalker with partner. Capable of protecting himself with tokens, Tevesh Szat can reliably draw two cards each turn at the expense of a sacrificed creature, drawing an additional card if a commander is sacrificed this way. While Planeswalkers should never be judged solely by their ultimate abilities, Tevesh Szat can notoriously gain control of each other player's commanders, even if they're still in the command zone!

1 Kodama Of The East Tree

kodama of the east tree art magic the gathering

While many partner commanders appear to be weaker than many non-partner options, seemingly functioning as a "half of a commander," Kodama of the East Tree is a terrifying commander option in its own right.

A green 6/6 for six mana with reach and partner, whenever a permanent enters the battlefield under this creature's owner's control, that player can put any permanent from their hand onto the battlefield as long as it has a lesser converted mana cost than the initial permanent. While this ability can't trigger off of itself, this let's its controller cheat countless additional cards into play, even potentially accessing additional land drops.

While this ability is incredibly potent in its own right, the fact that this creature has partner means that a player can have access to an entire second commander and build a deck in a plethora of color identities.

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