Planeswalkers are central to the Magic the Gathering story, and with so many planes full of new characters to choose from, there are a lot of Planeswalkers. People with the power to jump from universe to universe, Planeswalkers vary from the protective members of the Gatewatch to destructive and tyrannical demons, to just people wanting to see what the multiverse has to offer.RELATED: Magic The Gathering: The 5 Planeswalkers With The Most CardsSome characters have appeared on lots of cards over the years, while others have only had one. Here are the top five Planeswalkers we want to see more cards for in the future.

5 Niko Aris

Niko Aris by Winona Nelson
Niko Aris by Winona Nelson

Niko hails from Theros, where they were groomed from birth to be an undefeated athlete, one of the best the plane had ever seen. Niko pushed against this, though, as they would rather be a hero and help people over just throw a javelin.

One day, Niko took the first step to defying their fate and intentionally lost an event. No longer the undefeated champion they were destined to be, Niko caught the attention of the goddess of destiny, Klothys. During this time, many other people had also broken her design, such as the planeswalker Elspeth Tirel's escape from the Underworld. This enraged her, and so Klothys created the demigod Calix to hunt down and correct any deviation from fate.

Niko was on Calix's hitlist, and an encounter with him is what ignited Niko's Spark – the thing that makes a Planeswalker a Planeswalker. Jumping to the world of Kaldheim, this is where we got to see Niko for the first, and so far only, time.

Their role in the Kaldheim story was pretty big, though. They stood with Kaya against the oncoming Doomskar, a war that was foretold to be the end of Kaldheim itself. In the aftermath of the battle, Kaya discovered Niko's identity as a Planeswalker and has seemingly since taken her under her wing.

Niko's one of only a handful of new planeswalkers introduced in 2021, but they were noteworthy for being an excellent addition to Azorius (white/blue) Enchantment decks. Their X-cost let them enter the battlefield alongside several Shard Enchantment Tokens, something not done before or since that worked excellently with Theros: Beyond Death's enchantment subtheme when both it and Kaldheim were in Standard.

Niko's a really cool character because they offer a different take on the blue colour identity. Blue is usually a colour of academics, knowledge and research, but the true core of blue as a colour is perfection. Niko was raised to be the perfect athlete and then wanted to be the perfect hero. Having such a heavily physical character be part of the blue colour identity was fascinating, and seeing that explored maybe in a mono-blue card later on would be good.

4 Aminatou

Aminatou-the-Fateshifter-by-Seb-McKinnon-1
Aminatou, the Fateshifter by Seb McKinnon

There's so much we don't know about Aminatou, but the things we do know are terrifying.

Born on an unknown Plane, Aminatou's magic focuses on destiny and fate itself. Usually, a Planeswalker's spark ignites in times of great emotion – usually trauma, but sometimes elation as well –, but not Aminatou. Aminatou simply decided to ignite her spark because she knew her spark would ignite in the future, and decided not to wait for it.

She treats her own future like a toy and can change what's going to happen to her on the fly, making her by far one of the most powerful characters in the entire multiverse. Her only weakness is that she is still ultimately a child, and hasn't yet been guided or taught in her skills.

To match her creepy, omnipotent character, Aminatou's sole card is scary. Her plus Loyalty ability lets her effectively swap the top card of her library with one from her hand, while her ultimate shifts the control of all nonland permanents around the table in a set direction. She can majorly shake up games, and with her Esper colour identity tends to come with enough cards in the deck to answer any way to stop her.

Aminatou's not had any presence in the ongoing Magic story yet, as her only appearance has been as the face of the Commander 2018 Shifted Reality deck. There are a few reasonable ways she could slot in in the near future, though. Streets of New Capenna will feature Elspeth Tirel, who broke her fate by escaping from Theros is still being chased by Calix (the same one who was pursuing Niko), whose drive to capture her for Klothys ignited his own Spark. With one Planeswalker who broke her fate already confirmed, and hunter a fate-based Planeswalker, Aminatou would certainly be consistent with the theme.

3 The Wanderer

The Wanderer by Wesley Burt
The Wanderer by Wesley Burt

For most Planeswalkers, moving between planes requires intense focus and energy. Usually, they're unable to planeswalk straight after doing it once and need time to recharge before leaving for a new world.

The Wanderer is the opposite. Coming from an unknown plane, The Wanderer has to be put her energy into not planeswalking. A loss of concentration, or even going to sleep, is enough for her to find herself taken away to another plane. She spends most of her life flitting from plane to plane, seemingly looking for something, or someone. Regardless of her mysteries, The Wanderer is an immensely skilled fighter, often appearing in a plane, killing a target in a single strike, and then planeswalking away just as quickly.

Though The Wanderer's main role in the story was in War of the Spark, becoming briefly trapped on Ravnica while she fought against Nicol Bolas. She also made a very brief appearance in Ikoria: Lair of Behemoths, where she flashed into the plane, killed a monster with a single slash of her sword in front of Vivien Ried, and then left just as quickly.

The only card The Wanderer has received so far as an uncommon Planeswalker in War of the Spark, and its rarity somewhat limits what she could do. Being able to exile big creatures for minus two loyalty is great, but with no way to replenish loyalty she can only hit one or two creatures at most before leaving the battlefield. Thematically fitting, but not all that impressive for supposedly the multiverse's greatest warrior.

It's impossible to tell when The Wanderer will ever return, because the whole point of her is that she makes brief appearances and then disappears again. It would be great to have her play a larger role in the story and get a more impressive card, or even just explore why she can't keep hold of her Planeswalking for too long.

2 Grist

Grist The Hunger Tide by Yongjae Choi
Grist The Hunger Tide by Yongjae Choi

Grist is unique among planeswalkers as it's debatable that she's even a sapient being, because she is an insect from an unknown plane. We've had goblins, elves, merfolk, leonine, and golems before, but never a bug.

Debuting in this year's Modern Horizons 2, the only thing known about Grist is that whenever she planeswalks, she forms a new body using the local insect population to make a writhing mass known as 'The Hunger Tide'. She seems to only have one goal, which is to consume everything in her path: songs about her say that "Countless wings will darken the skies and famine's teeth shall strip the flesh from the bones of the world".

Grist opens up a whole new angle to Planeswalkers we've never seen before. Animals having Sparks has major implications for the multiverse – is that how Jiang Yanggu's companion Mowu can Planeswalk with him? Is that how Vorinclex got to Kaldheim?

Even ignoring the implications, Grist is just a cool character, and the idea of her forming her body based on the plane she's in could have some really great designs. She's also a much-needed Insect tribal lord for Commander, and is one of the few Planeswalkers who can legally be your Commander in the format.

1 Urza

Urza,-High-Lord-Artificer-by-Greg-Rutkowski-1
Urza, High Lord Artificer by Greg Rutkowski

Considering how central Urza was for most of the game's history, it's shocking that the only Planeswalker card he's ever had was Urza, Academy Headmaster in the non-legal parody set Unstable.

Explaining all of Urza's history would be an entire article on its own. He was once one of the most powerful Planeswalkers in the multiverse, ascending to near god-hood. He is mostly known for his war with his brother Mishra, which ended in his Spark igniting (technically it was the spark of Glacian held in the powerstone that had taken on Urza's consciousness after his death, but whatever) and Dominaria being plunged into an ice age.

At the end of the Brothers' War, Urza discovered Mishra had been corrupted by the Phyrexians, leading him into his centuries-long war with the species. Phyrexians are hellish technological creatures who want to reshape every living thing in their own image in some of Magic's most brutal body horror so far.

Urza would eventually meet his end at the end of the Phyrexian invasion of Dominaria, where he sacrificed himself to destroy the Phyrexian progenitor, Yawgmoth. Urza's greatest legacy by far was the golem Karn, who inherited Urza's spark after his death and became a Planeswalker himself. Ironically, Karn would later play a major role in the creation of New Phyrexia, accidentally reestablishing the threat his master had defeated so long ago.

Urza is by far the most important character in the early Magic story, and although he's now been dead for a long time, his influence is still felt in the story. He's had a couple of cards since he died, most notably Urza, Lord High Artificer in Modern Horizons which was an infamously scary combo Commander. But he's never had his own, real Planeswalker card.

Considering next year will see The Brothers' War, a set that tells the story of Urza's conflict with Mishra that eventually ended in Urza becoming a Planeswalker, it's almost a given that he'll finally get a card in the near future. Expect to see a blue-oriented Planeswalker who can do powerful things with Artifacts.

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