Attractions are a new type of artifact introduced in Magic: The Gathering’s Unfinity set - a hilarious set with all sorts of inside jokes and funny references from Magic’s history and pop culture. Playing with Attractions means getting a separate deck of them, ten cards for a Constructed game, and each card must be unique.

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Attractions can only be played when a card or ability specifically calls one into play. At the beginning of your combat main phase, you must roll a six-sided die, and if the result matches the highlighted number on the right side of the Attraction’s text box, you visit that Attraction and activate its effects. Across 50 cards with tons of wild effects to trigger, these Attractions are among the best.

10 Gift Shop

Magic The Gathering Best Unfinity Attractions Gift Shop

Gift Shop has limited functionality but is versatile enough to make the list. This Attraction has five modes to choose from, but you can only choose each mode once. After all five have been picked, Gift Shop doesn’t do anything else.

Creating two creature tokens, some food tokens, and upgrading cards with stickers is pretty good despite the limited number of uses. Since it’s still an artifact you could turn it into a creature or sacrifice it to pay for another card if you don’t want to waste it.

9 Log Flume

Magic The Gathering Best Unfinity Attractions Log Flume

Have you ever been to an amusement park and been forced to group up with random strangers because the ride seats five and your group only has three people in it? Log Flume is kinda like that. When you visit Log Flume, you choose up to four creatures you control and force them into a log until end of turn.

When you attack with any number of creatures in a log, all attacking creatures must be blocked, else none of them are. While in a log, if you target one of them with a spell, that spell hits each of the creatures instead. With these goofy combat mechanics, it can help you push damage through with combat tricks and free attacks on your opponents.

8 Information Booth

Magic The Gathering Best Unfinity Attractions Information Booth

Information Booth is a great Attraction that only does one thing, draw cards. When you visit this Attraction, you get to draw a card. A great, uncomplicated card in a set with all sorts of wild abilities.

Information Booth will only trigger if you roll a two or a six when you roll to visit your Attractions, giving you a 33.4 percent chance to draw an extra card on your first main phase.

7 Centrifuge

Magic The Gathering Best Unfinity Attractions Centrifuge

What is better than drawing your own cards? Drawing someone else’s. When you visit Centrifuge all players draw a card from the player to their right, and then create three Treasure tokens. So long as there’s a player on your right, you’re good to go.

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There's a funny little caveat though, if you go to draw from a library with no cards in it, you still lose the game even if it’s not your library you’re drawing from.

6 Hall Of Mirrors

Magic The Gathering Best Unfinity Attractions Hall of Mirrors

This powerful Attraction can quickly turn an army into a bigger army if you are lucky enough to trigger it. When you visit Hall of Mirrors, you choose a creature you control. Each other creature you control becomes a copy of the chosen creature until end of turn.

For some wild times, copy a creature like It Came From Planet Glurg which is already an amalgamation of a ton of cards in play.

5 Merry-Go-Round

Magic The Gathering Best Unfinity Attractions Merry Go Round

When you visit Merry-Go-Round, you get to give all creatures you control with power two or less horsemanship. This ability was first seen in Portal Three Kingdoms and has not been printed since 1999 because of the unintended power of the ability. Similar to flying, horsemanship is an evasion ability but with a huge difference.

Creatures with horsemanship can only be blocked by other creatures with horsemanship. On a creature with a powerful ability triggered by combat damage, Merry-Go-Round is a neat, but unreliable combat trick.

4 Storybook Ride

Magic The Gathering Best Unfinity Attractions Storybook Ride

Storybook Ride is at its worst, a free card every time you visit it. When you do visit this Attraction you get to exile the top cards of your library equal to the number of Attractions you visited this turn. At a minimum, your result is one.

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With more Attractions in play and activated, the more cards you can exile. With those cards exiled, you can then play those cards. If you don’t, they go on the bottom of your library in an order of your choice.

Magic The Gathering Best Unfinity Attractions Gallery of Legends

When you visit Gallery of Legends you get to choose whatever legendary creature you want for one turn. Visiting Gallery of Legends has you exile the top cards of your library until you hit something that’s a nonland card. You can then choose a legendary creature with a mana cost equal to that card, creating a token copy of your choice and giving it haste until end of turn.

Once your turn is over, that token becomes exiled. Fire up a list of your favorite legendary creatures with Gallery of Legends in play and enjoy your free tokens when you visit it.

2 Swinging Ship

Magic The Gathering Best Unfinity Attractions Swinging Ship

Swinging Ship is a powerful Attraction that can swing a game in your favor with one activation. When you visit Swinging Ship, you gain an additional combat phase immediately after the first phase ends. Creatures that attacked during the first combat phase untap and can attack again.

Getting two attack steps in a turn can be very strong for cards with abilities that trigger when they attack, or for pushing through difficult blockers an opponent might have.

1 Haunted House

Magic The Gathering Best Unfinity Attractions Haunted House

When you visit Haunted House you get to bring back a creature from your graveyard to play for a turn to get one last attack in with it.

The creature you choose to bring back to play has haste and is exiled at the end of the turn. With plenty of targets in your graveyard, you can wear down an opponent with extra attackers or even trigger some good enter the battlefield abilities again.

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