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It's preview season again, and this time we're looking at Magic The Gathering's cyberpunk sci-fi set, Kamigawa: Neon Dynasty.

Cyborg ninjas, living shrines, and motorbike-riding rats abound in the set, and we've only had the first day of previews. We also had a shock twist regarding one of Magic's most wholesome characters, so please find and hug your nearest Vorthos. We're struggling right now.

RELATED: Modifications, Compleation, Reconfigure And More - Everything We Learned From Magic The Gathering's Kamigawa: Neon Dynasty Reveal

Here is every card revealed on the first day of the Neon Dynasty previews. Thanks to time zones, some cards may be revealed after the cut-off point for this roundup. If they are, they'll be included in the next day instead.

Era of Enlightenment//Hand of Enlightenment

Era of Enlightment

Sagas are back! We last saw them in Standard in last year's Kaldheim, and they've always been an incredibly popular enchantment type. Kamigawa: Neon Dynasty is doing something different and making double-faced sagas that transform as their last effect, and every booster pack will have at least one. We're also getting sagas in common for the first time, as with Era of Enlightenment. Its effects are pretty basic, but the promise of lots of sagas is very exciting.

Befriending the Moths//Imperial Moth

Befriending the Moths

The art on this one is just incredible. The samurai surrounded by three giant moths, Three Wolf Moon style, is so funny. And then it transforms into a 2/4 Insect that looks like a very chill, happy Pizza Moth. The card itself is fine, but the art is impeccable.

Go-Shintai of Shared Purpose

Go-Shintai

Shrines are one of the most popular things to come out of the old Kamigawa sets. They were enchantments that scaled up with each other shrine you controlled, giving them an interestingly creature-light strategy. For Neon Dynasty, shrines are back, but they've become Legendary Enchantment Creatures – with one expected for each colour, this could be an incredible cycle for Legendary-matters WUBRG decks.

The Wandering Emperor

The Wandering Emperor

It's taken almost three years, but we finally know the identity of The Wanderer! Introduced in War of the Spark, she was a mysterious character plagued with uncontrollable Planeswalking. She mainly showed up on Ravnica, but she also briefly appeared on Ikoria before finally getting back to her home plane of Kamigawa… where she is none other than the Emperor.

A Planeswalker with Flash is interesting, and activating her abilities at instant speed fits in with her fast and brutal characterisation. It's a shame the abilities themselves are just okay – it feels like this could have been a rare or even uncommon over a mythic rare.

Kyodai, Soul of Kamigawa

Kyodai

Kyodai being ripped from The Wanderer by Tezzeret is what ignited her spark. It's understandable because when you're bonded to as powerful a WUBRG commander as this, being torn apart would definitely be traumatic enough to become a Planeswalker.

Kyodai only costs four mana, but can Flash in to give another permanent indestructible for as long as you control Kyodai. Paying WUBRG to give it +5/+5 is also really good, but it isn't the thing people are going to break with this creature.

Ao, The Dawn Sky

Ao

One of the five legendary dragons of Kamigawa, Ao, the Dawn Sky has a lot of text. The first ability could make it an exciting Cheerios Commander, as it can put a total mana value of four onto the battlefield from the top seven cards of your library when it dies. Alternatively, it can put two +1/+1 counters on each creature and vehicle.

Spirited Companion

Spirited Companion

Wow, it's the first day of previews and we've already got the best card. Spirited Companion is not just an adorable happy dog prancing through a market, it's an incredible card draw tool and is an enchantment all for just two mana. This will be a very popular blinking target and an auto-include in a lot of white-running enchantment decks.

Imperial Subduer

Imperial Subduer

Samurai are one of the main creature tribes of Neon Dynasty, complete with their own alt-art showcase frame. Imperial Subduer can lock down potential blockers if a Samurai attacks alone, which could be big if played alongside Ninjutsu.

Ancestral Katana

Ancestral Katana

A common equipment that can attach for just one mana to a solo-attacking Ninja or Samurai helps reinforce the synergy between the two creature types in this set.

The Modern Age//Vector Glider

The Modern Age

This common double-faced saga seems a bit more usable than the white Era of Enlightenment, as drawing and discarding are two great effects. Vector Glider isn't all that interesting, though. It's a 2/3 flyer and that's it.

The Reality Chip

The Reality Chip

The McGuffin at the heart of the entire Neon Dynasty story, the Reality Chip was designed to help stabilise The Wanderer's uncontrollable Planeswalking. With that in mind, did anyone really expect this to also be Magic's first-ever legendary Jellyfish? Reconfiguring it to attach to a creature and let you play lands and creatures off the top of your library is powerful, but expect to see more Jellyfish Meme Decks than anything else.

Jin-Gitaxias, Progress Tyrant

Jin-Gitaxias

Last year's Kaldheim saw the green Phyrexian Praetor Vorinclex make a surprise appearance. A year later, we're getting the much more dangerous blue Praetor on Kamigawa. He's investigating moving between Planes, and wants nothing more than to Compleat (convert into a Phyrexian, Cybermen-style) a Planeswalker.

As a card, Progress Tyrant is ridiculous. It automatically counters an artifact, instant, or sorcery spell each turn, while doubling the ones you cast at the same time. This is one of the few times "this ability only triggers once each turn" feels justified, as even with it this feels like it might be a problem for a few formats.

Tezzeret, Betrayer of Flesh

Tezzerret

Tezzeret was one of the main baddies of the War of the Spark, becoming the portal that allowed Nicol Bolas to march his army from Amonkhet to Ravnica. He's been on the run since, but he's showed up in Kamigawa alongside Jin-Gitaxias.

Blue is getting a lot of love in Neon Dynasty, as his abilities are almost as ridiculous as his Phyrexian ally. Reducing the activated ability cost of artifacts by two generic opens up many possibilities for abuse, and he can turn any artifact into a vehicle as well. The emblem is incredible too (draw a card when you tap a Sol Ring? Sure, why not), but with how difficult it can be to get to an ultimate ability, it isn't the scariest thing about the card.

Tamiyo's Compleation

Tamiyo's Compleation

This hurts. This hurts a lot. Tamiyo was a kind Moonfolk Planeswalker who worked to seal Emrakul in Innistrad's moon, and then fought in the War of the Spark. She was one of the most significant non-Gatewatch Planeswalkers in the story… and look at her. Captures by the Phyrexians and corrupted, turned into a horrific merging of flesh and machine. Nobody saw this story twist coming.

The enchantment itself is a good way to shut down a scary creature in a similar way to a Kasmina's Transmutation or Darksteel Mutation. But that's not the point. Look what they did to Tamiyo.

Tameshi, Reality Architect

Tameshi

Tameshi is a new character in the Neon Dynasty story, but plays a big part. Here, he's an interesting new take on an Azorius (blue/white) Commander that focuses on bouncing noncreature permanents back into your hand. It's just a shame that it's being hampered by the same "triggers only once each turn" phrasing that plagued Crimson Vow.

Kairi, the Swirling Sky

Kairi

Kairi is the blue legendary dragon of Kamigawa. Like its counterparts it has a number of effects when it dies – it can either be a great bounce outlet (to work with Tameshi?), or it can mill six cards and return two instants or sorceries to your hand. The death requirement feels a bit much, but there are definitely ways to get around it.

Covert Technician

Covert Technician

You couldn't have a Japanese-inspired set without bringing Ninjutsu back. Covert Technician can Ninjutsu in, deal combat damage, and let you put an artifact from your hand onto the battlefield all for just two mana. That is absolutely wild.

Behold the Unspeakable//Vision of the Unspeakable

Behold the Unspeakable

Another double-faced saga, the card's a cool callback to the Champions of Kamigawa Legend The Unspeakable. This is going to be a great inclusion in draw-heavy decks, as it gives you at least two cards on its second chapter before turning into a creature that gets bigger with each card in your hand.

Life of Toshiro Umezawa//Memory of Toshiro

Life of Toshiro

Toshiro Umezawa is a huge name in Kamigawa's history, being a magician and conman who was taken from Kamigawa to Dominaria, becoming the founder of the powerful Umezawa Clan on the plane. The saga is a decent buff or creature removal tool, and the opposite side tapping for black mana is handy, but all of it doesn't really hit the importance Toshiro had on the multiverse.

Invoke Despair

Invoke Despair

Five mana to remove three things on the battlefield seems a bit expensive, especially when it requires them to have three different types of permanents. Levelling that out with card draw for you and life loss for your opponent isn't bad though.

Biting-Palm Ninja

Biting-Palm Ninja

Surprisingly, we're also getting keyword counters back from Ikoria, with Biting-Palm Ninja's menace counter being spendable to exile a card from your opponent's hand.

Lethal Exploit

Lethal Exploit

Modified is a new mechanic that groups together aura enchantments, equipment, and counters as 'modifications'. If a creature has any of these, they are deemed to be modified, and give extra effects to cards like Lethal Exploit.

Dokuchi Shadow-Walker

Dokuchi

Six mana for a 5/5 isn't terrible. Four mana for one with Ninjutsu is even better, especially in common rarity.

The Shattered States Era//Nameless Conqueror

The Shattered States Era

Red's common double-sided saga can steal a creature until the end of the turn, which is always fun. Other than that, though, it isn't doing much.

Sokenzan, Cradle of Uprising (Translated name TBA)

Sokenzan

The red Legendary Land of the set can channel itself to make two Spirit creature tokens with Haste. We've also got a peak of the Legendary-matters theme of Kamigawa, with it costing less the more Legendary creatures you control.

Scrap Welder (Translated name TBA)

Soldador de Sucata

Artifacts are a big theme for red in Neon Dynasty, so it makes sense we'd see something of a fixed Goblin Welder. By tapping it and sacrificing an artifact, you can return an artifact from your graveyard with a lower mana value than the one sacrificed. It also gets haste until the end of the turn.

Goro-Goro, Disciple of Ryusei

Goro-Goro

The card used to introduce Modified as a new mechanic, Goro-Goro can create flying dragons if you control an attacking modified creature. If you've got any way to make infinite red mana during combat, you've got an infinite Dragon combo waiting to happen.

Akki War Paint

Akki War Paint

A one-mana Aura that gives +2/+1 is nice, and it being able to enchant vehicles or equipment creatures with Reinforce could be handy.

Akki Ember-Keeper

Akki Ember-Keeper

Enchantment creatures are going to be a big thing for Neon Dynasty (the last time we saw them in Standard was in Theros: Beyond Death), which makes ones with less impressive effects like Akki Ember-Keeper still worthwhile.

Simian Sling

Simian Sling

It's a robot monkey that throws rocks at the controller of a blocking creature. If that isn't the best thing in this entire set, I don't know what is.

Boseiju Reaches Skyward//Branch of Boseiju

Boseiju Reaches Skyward

A land-matters double-faced saga is interesting. It puts lands into your hand and pulls them out of your graveyard, and then turns into a plant that gets bigger with every land you control. While it probably isn't as good as something like a Beanstalk Giant, it isn't far off.

Teachings of the Kirin//Kirin-Touched Orochi

Teachings of the Kirin

A rare double-faced saga that mills card that does a lot of seemingly disparate stuff, but in a Golgari (black/green) graveyard-matters deck could be handy. It mills cards, buffs creatures, and then transforms into Kirin-Touched Orochi to have repeatable graveyard exiling effects.

The Dragon-Kami Reborn//Dragon-Kami's Egg

Dragon-Kami

Dragons are generally a red-focused creature type, making this green double-faced saga very interesting. It puts 'hatching' counters on creatures, which can then be played for free after the saga's transformed.

Azusa's Many Journeys

Azusa's Many Journey

Azusa is one of the most famous names in Kamigawa (thanks in part to the incredible card Azusa, Lost but Seeking), and she's memorialised in this double-faced saga. The saga lets you play an extra land, like Azusa herself did, and then Likeness of the Seeker can untap a lot of lands to dissuade your opponents from blocking.

Greater Tanuki

Greater Tanuki

Six mana for a 6/5 with trample is a lot, but being able to channel it for some extra land ramp is very nice. It being an enchantment creature also helps make this big, perfect boy more appealing.

Boseiju, Who Endures

Boseiju

The biggest and oldest tree on Kamigawa, Boseiju, Who Endures is a green legendary land that can channel itself to destroy an artifact, enchantment, or opponent. They then put a basic land from their library onto the battlefield, which means you could either use it to take out a scary artifact of an opponent or just throw it at an artifact token of your own for some extra ramp.

Kotori, Pilot Prodigy

Kotori

The Commander for the Azorius (blue/white) Buckle Up Commander precon brings Pilots back to the game. Pilots are creatures that work very well with vehicles, and Kotori makes the crew cost of every vehicle you control just two mana. It also gives an artifact creature menace and lifelink, fitting in nicely with your crewed vehicles.

Silver-Fur Master

Silver-Fur Master

Rats are one of the main creature types of Kamigawa, often serving as blue and blue ninjas. This Splinter-looking fella reduces the cost of Ninjutsu, buffs your Ninjas rogues, and has Ninjutsu itself. It wouldn't make too much sense to Ninjutsu it in, though, as the cost is the exact same as it would be to cast.

Chishiro, The Shattered Blade

Chishiro

The face of the Upgrades Unleashed Commander precon deck, Chishiro is effectively Gruul's (red/green) answer to Enchantress decks. The more auras and equipment you play, the more spirits you make. It doesn't do anything itself to make creatures modified, but it does boost already modified ones with +1/+1 counters.

Jukai Naturalist

Jukai Naturalist

In a world so dominated by progress and technology, the Order of Jukai are the ones trying to pull back. They reject technology and embrace spirituality, sequestering themselves in the roots of the biggest tree on the plane, Boseiju. Jukai Naturalist reduces the cost of enchantment spells and only costs two mana, making it a pretty dang great uncommon.

Enthusiast Mechanaut

Enthusiastic Mechnaut

If Jukai Naturalist is all about holding back technology, Enthusiastic Mechanaut is the opposite. A goblin artificer artifact creature that reduces the cost of artifact spells by one generic, he represents technology in the set's core conflict of technology versus tradition.

Tamiyo, Compleated Sage

Tamiyo

Don't talk to me right now. Don't touch me. I can't be consoled. Look at her! Tamiyo, Compleated Sage is the result of Tamiyo being corrupted by the Phyrexians, becoming their first ever Planeswalker. On its own, this is a really interesting Planeswalker, locking down creatures and artifacts and making a cost-reducing token as its ultimate ability, but it's the Compleated mechanic that's scary.

By paying two life instead of the blue or green hybrid mana, Tamiyo can enter the battlefield with two fewer Loyalty counters. It doesn't seem like much, but consider this: Wizards only keywords mechanics it intends to use a lot, and this is a mechanic focused on Phyrexian Planeswalkers. Tamiyo isn't going to be the only one.

The Kami War//O-Kagachi Made Manifest

The Kami War

The Kami War isn't up to much for being the big WUBRG saga of the set. It exiles one thing, returns one thing to an opponent's hand, and then transforms.

The other side is a lot better. O-Kagachi Made Manifest forces your opponents to put things from your graveyard back into your hand, and then gives O-Kagachi a buff based on its mana value. Already being a 6/6 could make this a really painful decision for your opponent.

Secluded Courtyard

Secluded Courtyard

A new, objectively better Unclaimed Territory is great, especially in a set with light tribal themes like Neon Dynasty. Using the coloured mana to activate abilities is a massive bonus that puts this not too far behind the mythic rare big-money card Cavern of Souls.

Surgehacker Mech

Surgehacker

Vehicles are a big part of Neon Dynasty, and you can't have a Japanese sci-fi set without mechs. If you control lots of vehicles, it can deal big damage to your opponent just by entering the battlefield.

Mirror Box

Mirror Box

Turning off the Legend rule is huge, especially for just three mana. Mirror Box might not have any way to copy your Legends for you, but it's begging you to do it.

NEXT: Magic The Gathering: Everything You Need To Know About The Kamigawa: Neon Dynasty Preview Season