In Magic: the Gathering's commander format, few resources are as essential as lands. The primary producers of mana, the more lands a player has access to, the more powerful spells they will be able to cast. Due to the large-scale nature of the Commander format, there are numerous decks that seek to manipulate lands in a multitude of ways, putting additional lands into play, or converting lands into raw damage.But which land-based commanders are the most viable in Magic: The Gathering? Today, in the spirit of mana acceleration and land manipulation, we're going to look at the ten strongest land-focused commanders the format has to offer!RELATED: Magic The Gathering: Strongest Cards For A Sliver Commander DeckUpdated on March 22nd, 2022 by Paul DiSalvo: As new cards are added to Magic's Commander format with the release of each set, new land-focused commanders are made available with some frequency. While the majority of land-based commanders tend to be green, when paired with other colors, lands can be used to provide alternative forms of value such as card draw.

14 Nissa, Vastwood Seer

Nissa, Vastwood Seer By Wesley Burt
Nissa, Vastwood Seer by Wesley Burt

One of the legendary creatures from "Magic Origins" that can transform into a Planeswalker, Nissa, Vastwood Seer is a solid choice for mono-green players seeking to build a land-focused Commander deck.

Possessing a low mana value of three, upon entering the battlefield, Nissa can search her controller's library for a basic forest and put it in their hand. Once Nissa's owner has seven or more lands in play, she transforms into the Planeswalker, Nissa, Sage Animist. This Planeswalker synergizes with lands, allowing additional lands to be played each round, and can turn up to six lands into 6/6 elemental creatures.

13 Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar By Ryan Yee
Multani, Yavimaya's Avatar by Ryan Yee

Another mono-green option, Multani, Yavimaya's Avatar is perhaps one of the most straightforward choices for a land-based Commander deck. A 0/0 with Trample and Reach for six mana, Multani gets +1/+1 for each land under its owner's control and in its controller's graveyard.

This makes Multani a very self-explanatory means of weaponizing one's mana base. Multani decks benefit from running excessive amounts of mana acceleration that can grow Multani larger whilst simultaneously providing its controller with additional mana.

12 Titania, Protector of Argoth

Titania, Protector of Argoth by Iris Compiet
Titania, Protector of Argoth by Iris Compiet

First printed in Commander 2014, Titania, Protector of Argoth is a distinct Mono-Green commander option that provides value to its controller whenever one of their lands is put into their graveyard. A 5/3 elemental for five mana, when Titania enters the battlefield, its controller may return a land from their graveyard to the battlefield, potentially retrieving a previously sacrificed land for additional value.

More importantly, whenever a land Titania's owner controls is put into their graveyard, that player creates a 5/3 elemental token. These tokens can provide significant value for utilizing lands that sacrifice themselves for value such as fetch lands and the likes of Strip Mine.

11 Azusa, Lost But Seeking

Azusa, Lost by Seeking by Winona Nelson
Azusa, Lost by Seeking by Winona Nelson

Azusa, Lost but Seeking is among the most straightforward yet potent options available as a land-based commander option. A 1/3 for three mana, Azusa allows its controller to play two additional lands on each of their turns.

This can allow an Azusa deck to fill the board with a massive number of lands at a blistering rate. While this effect may be powerful, if not supported by excessive card draw, an Azusa player will run out of available cards to play quite quickly.

10 Omnath, Locus Of The Roil

green magic blob creature with four arms
Omnath, Locus of the Roil by Lius Lasahido

Omnath, Locus of the Roil is the third incarnation of Zendikar's iconic elemental, Omnath. Its ability allows it to put a +1/+1 counter on a target elemental whenever a land enters the battlefield under its owner's control. These counters can be distributed amongst various elementals or stockpiled onto Omnath itself.

Importantly, if Omnath's controller possesses eight or more lands when they play a land, they also draw a card, providing each land with additional utility. Omnath is an excellent option for players seeking a hybrid Commander capable of working with both land and tribal synergies.

9 Muldrotha, The Gravetide

Magic The Gathering Muldrotha card art
Muldrotha, the Gravetide by Jason Rainville

Well established as a powerful option for a graveyard oriented Commander, Muldrotha, the Gravetide allows its controller to play one permanent of each type from their graveyard each turn.

Due to the wording of this ability, this means that lands can be played from its controller's graveyard. This synergizes in impressive fashion with fetch lands, and lands such as evolving wilds that can be sacrificed in order to search for another land and put it into play. As these lands sacrifice themselves, they can be repeatedly replayed each turn thanks to Muldrotha's ability.

8 Archelos, Lagoon Mystic

archelos art magic the gathering
Archelos, Lagoon Mystic by Dan Scott

Printed in Commander Legends, Archelos, Lagoon Mystic is an underrated option for a Sultai land-based commander, allowing for traditionally less potent lands to pull more weight than expected. A 2/4 turtle shaman for four mana, Archelos states that as long as it's untapped, other permanents enter the battlefield untapped and vice versa.

While many of the most sought after dual-lands are those that can enter the battlefield untapped, Archelos can allow anything from Theros temples to bounce lands to function in a comparable manner to their more valuable contemporaries. Additionally, while the majority of land-based mana ramp causes additional lands to be put into play tapped, Archelos allows such lands to be utilized the turn they're put into play.

7 Kynaios & Tiro Of Meletis

Kyrnaios and Tiro of Meletis By Willian Murai
Kynaios and Tiro of Meletis by Willian Murai

One of the much beloved four-color commanders printed in 2016, Kynaios and Tiro of Meletis is a card capable of smoothing out its controller's gameplan by providing access to additional resources. Often perceived as a group hug commander due to their benefit provided to opponents, the benefit Kynaios and Tiro provide to their controller is twice that which opponents are given.

During their controller's end step, each player is able to either draw a card or put a land from their hand into play. However, Kyanaios and Tiro's controller is able to have both benefits rather than only one. This allows their controller to not only consistently have access to additional cards, but additional land drops as well.

6 Uro, Titan Of Nature's Wrath

MTG Uro, Titan of Nature's Wrath artwork
Uro, Titan of Nature's Wrath by Vincent Proce

For the low cost of three mana, Uro, Titan of Nature's Wrath is a creature that functions similarly to a sorcery, as it is sacrificed when it enters the battlefield a long as it wasn't cast from its owner's graveyard.

Upon being cast, Uro gains its controller three life, draws them a card, and allows them to play an additional land from their hand. This is an incredibly potent ability due to Uro's ability to be cast from its controller's graveyard. This effectively lets its controller have constant access to a sorcery capable of drawing additional cards and putting lands into play.

5 Tatyova, Benthic Druid

Tatyova, Benthic Druid by Mathias Kollros
Tatyova, Benthic Druid by Mathias Kollros

Though rather simplistic, the value that comes along with Tatyova, Benthic Druid cannot be understated. Two of the most important resources in Commander are drawn cards and mana production, and Tatyova is a commander capable of intrinsically tying these two resources together.

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A merfolk for five mana, Tatyova's ability allows its controller to draw a card whenever a land enters the battlefield under their control. This makes lands even more vital and useful, even in the late game, as they immediately replace themselves in their owner's hand. Tatyova also increases the potential of cards such as Wood Elves that put lands directly into play, as they will also cause that card's controller to draw a card.

4 The Gitrog Monster

mtg art of gitrog
The Gitrog Monster by Jason Kang

The premier option for a Golgari land-focused commander, The Gitrog Monster is a creature that simultaneously synergizes with lands and its controller's graveyard. Allowing its controller to play an additional land each turn, The Gitrog Monster comes along with a clause that states that it must be sacrificed each turn unless its control sacrifices a land each turn.

This ability's primary downside is completely offset by the card's ability to draw a card for its controller whenever a land enters their graveyard. This allows the Gitrog Monster's controller to continuously draw additional cards and play additional lands. When paired with cards such as Crucible of Worlds, The Gitrog Monster's power is made even greater.

3 Aesi, Tyrant of Gyre Strait

aesi mtg art
Aesi, Tyrant of Gyre Strait by Viktor Titov

Aesi, Tyrant of Gyre Strait is a commander that blends elements of previously mentioned commanders on this list such as Tatyova and Azusa.

A Simic 5/5 for six mana, not only does Aesi allow its controller to play an additional land on each of their turns, but it allows its controller to draw a card whenever a land enters the battlefield under their control. Once in play, Aesi can provide absurd amounts of value, constantly keeping its controller's hand filled whilst providing mana ramp with a potent additional upside.

2 Omnath, Locus of Creation

Omnath, Locus of Creation by Chris Rahn
Omnath, Locus of Creation by Chris Rahn

Notoriously banned in Standard, Omnath Locus of Creation is a four-color commander of all colors save for black, providing various advantages based on how many lands its controller had played on a given turn.

A 4/4 for four mana that draws its controller a card when it enters the battlefield, when a land enters the battlefield under its owner's control, if that was the first land to do so that turn, Omnath's controller gains four life. If a land is the second to enter the battlefield under that player's control that turn, that player adds four mana to their mana pool, while a third land entering the battlefield causes four damage to be dealt to each other player and Planeswalkers they may control. When paired with effects that allow additional lands to be played, Omnath can be a nightmare for opponents to deal with.

1 Lord Windgrace

lord windgrace planeswalker magic the gathering art
Lord Windgrace by Bram Sels

A Jund commander with numerous similarities the previously mentioned Gitrog Monster, Lord Windgrace is a Planeswalker capable of amassing value through the utilization of lands and its controller's graveyard.

Possessing a +1 that allows its controller to draw two cards as long as they discard a land card, Lord Windgrace's abilities synergize effectively with eachother, as its -2 is capable of returning two lands from its controller's graveyard to play. These abilities each provide similar effects to that of the Gitrog Monster without the drawback of requiring that lands be sacrificed each turn.

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