Alchemy is one of the newest Magic: The Gathering formats. It is a sister format to Standard, but it is exclusive to MTG Arena. It includes digital-only cards as well as balancing and errata changes to paper cards that only apply to Arena. There are also Alchemy-exclusive mechanics that wouldn't work in paper Magic. As a consequence, Alchemy has its own metagame in some ways similar but still apart from the paper Magic Standard format.RELATED: Magic The Gathering: The Best Kraken CreaturesThe newest Magic expansion, Kamigawa: Neon Dynasty, is a set that heavily focuses on enchantments and artifacts, so players who are new to Alchemy may be interested in making the most out of this often-overlooked card type.

7 Howling Moon Is A Boon To Wolves And Werewolves Decks

Howling Moon MTG Card
Art by Alessandra Pisano with background art by Svetlin Velinov

Howling Moon is a three mana green enchantment from Innistrad: Midnight Hunt. It is intended largely as a boost to werewolf decks, but it doesn't do enough to get regularly included in the mainboard of red/green werewolves or mono-green decks.

At the beginning of combat on your turn, it gives one wolf or werewolf +2/+2, and it produces a 2/2 green wolf token whenever an opponent casts their second spell during a turn. This second ability is why Howling Moon usually gets called in from the sideboard, as it gives you an extra creature when playing against more spell-focused decks like control and burn builds. It also gives an edge against white aggro builds, which commonly cast more than one creature each turn.

6 Curse Of Silence Is An Excellent White Card For Sideboards

Curse of Silence MTG Card
Art by Irina Nordsol with background art by Svetlin Velinov

Curse of Silence is another solid sideboard enchantment from Innistrad: Midnight Hunt. It costs one mana and is a curse, meaning it is attached to a specific opponent when it comes into play. When Curse of Silence comes into play, you name a card. It costs two more generic mana for the cursed player to cast a card with that name. When the player does cast the card, you have the option to sacrifice Curse of Silence to draw a card.

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This card is great for slowing down more aggressive decks. It's commonly used in white aggro decks to slow down other aggro builds, particularly in the mirror match. It can also slow down already slower decks to keep them on the back foot until you can secure a victory. Elite Spellbinder has some solid synergy with Curse of Silence, as it allows you to know what exactly is in your opponent's hand that you should name with Curse of Silence.

5 Sanguine Brushstroke Is An Alchemy Original Enchantment

Sanguine Brushstroke MTG Card
Art by Wayne Wu with background art by Svetlin Velinov

Sanguine Brushstroke is a black enchantment that actually comes out of the Innistrad: Midnight Hunt Alchemy expansion for MTG Arena. It takes advantage of the digital format in its effect, as it "conjures" the card Blood Artist into play. Blood Artist is a much-beloved creature that originally comes from Avacyn Restored in the first Innistrad block.

Whenever a creature dies, Blood Artist drains an opponent for one life and then gives its controller one life. Sanguine Brushtroke itself makes it so that the same happens whenever you sacrifice a Blood token. For three mana, that's a pretty powerful effect. It's easy to see why this is used in black and white/black Alchemy decks.

4 The Meathook Massacre Has Dominated Standard

The Meathook Massacre MTG Card
Art by Chris Seaman with background art by Svetlin Velinov

The Meathook Massacre is a legendary enchantment out of the paper edition of Innistrad: Midnight Hunt. There was much hype around it, and it remains a popular card across the formats - particularly in black/white control decks. It costs two black and X, and all creatures in play get -X/-X. Whenever one of your opponents' creatures dies, you gain one life. Whenever one of your creatures dies, your opponents lose one life.

The Meathook Massacre is a beast of an enchantment. Its enter-the-battlefield effect makes it strangely akin to a sorcery, but it stays on the battlefield and keeps doing work for the player - especially if they have plenty of kill spells to trigger The Meathook Massacre.

3 Paladin Class Is A Solid Leveling Enchantment

Paladin Class MTG Card
Art by Campbell White with background art by Svetlin Velinov

Paladin Class is a white enchantment that comes from Adventures in the Forgotten Realms MTG and Dungeons & Dragons crossover set. Inspired by the Paladin Class of D&D, this enchantment costs one white mana. However, it gains levels and additional effects each time it levels up. The first time takes three mana, and the second time takes five.

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Paladin Class most typically shows up in the sideboard of blue/white/black clerics decks. Clerics have gotten a lot of support as a creature type in recent sets, and the Paladin Class gives them a leg up in best-out-of-three competitive games.

2 Wedding Announcement Creates Creatures Then Boosts Them

Wedding Announcement MTG Card
Art by Caroline Gariba with background art by Svetlin Velinov

Wedding Announcement is a transforming white enchantment that comes from Innistrad: Crimson Vow. This card allows you to draw a card if you attacked with two or more creatures this turn. Otherwise, you create a 1/1 white human creature token. After Wedding Announcement gets three or more invitation counters, it transforms into Wedding Festivities, which gives all of your creatures +1/+1.

This is largely used for creature production in control decks. It provides blockers to help slow up the opposing player. However, it still gets used in more creature-focused decks, as it provides card draw as well as a power boost to your creatures.

1 Ranger Class Is A Fantastic Enchantment For Green Creature Decks

Ranger Class MTG Card
Art by Suzanne Helmigh with background art by Svetlin Velinov

Ranger Class is another class-based enchantment from Adventures in the Forgotten Realms. It costs two mana, but it produces a 2/2 green wolf creature token upon entering the battlefield. For another two mana, it goes up to Level Two and gives one of your attacking creatures a +1/+1 counter whenever you attack. For four mana, it goes up to Level Three and allows you to look at the top card of your library and cast it if it's a creature.

Ranger Class is used in red/green werewolf builds as well as mono-green builds most commonly. It's tailor-made for green creature-heavy decks and is one of the best second turn plays that you could make in a green creature build.

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