Originally printed alongside the first planeswalker cards ever created, Chandra Nalaar has roots going back to the very earliest days of planeswalking. Nonetheless, she continues to receive card printings with every couple of sets and is arguably one of the most beloved characters in all of Magic: The Gathering.

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Chandra completely represents the color for which she was printed. Her character in the Magic story is every bit short-tempered, abrasive, fun-loving, prideful, dirty, confident, and passionate as the red portion of the Magic color pie was intended to be. In fact, it's likely that Chandra's popularity as a character has a lot to do with just how well she encompasses the color red. Plus, nobody ever really liked Tibalt anyways (especially seeing as his original incarnation is the worst planeswalker ever created). All that being said, let's count down the best Chandra planeswalkers made so far.

5 Chandra, Fire Of Kaladesh / Chandra, Roaring Flame

Chandra, Fire of Kaladesh

Printed in Magic Origins alongside other double-faced planeswalkers, Chandra, Fire of Kaladesh was a difficult card to properly flip during its time in Standard. The best way to do it is by using her to ping the opponent, then casting a removal spell to untap her and clear the way for her to go to combat and deal two more damage. Once transformed, Roaring Flame starts to stack up damage fast.

Chandra, Fire of Kaladesh is a great card for any aggressive red deck. However, the presence of Embercleave in Pioneer currently makes playing her not so enticing. It's not all that crazy to think that Embercleave might see a ban in Pioneer eventually though. If that does happen, this little Chandra might just make an appearance on the meta stage.

4 Chandra, Flamecaller

Chandra, Flamecaller

Chandra, Flamecaller was a devastating card to play against when she was playable in Standard. She would often come down and wipe the board only to fill it with powerful hasty elementals on every turn following. Furthermore, midrange decks that featured her often played creatures with high enough toughness to survive her board wipe, making the threats your opponent is presenting all the more difficult to deal with.

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In a pinch, Flamecaller can also use her 0 loyalty ability to discard lands or similarly useless cards you've drawn in order to hopefully find more impactful spells from the top of your library. The fact that this ability draws you one card more than you discard makes it especially good, since you can use it turn after turn to increase your hand size in case you miss.

3 Chandra, Awakened Inferno

chandra, awakened inferno

Unfortunately for Chandra, Flamecaller, Chandra, Awakened Inferno is kind of like a new and improved version of her. Granted, the cards aren't exactly the same, but Awakened Inferno sort of does everything Flamecaller does but better. She provides a definite clock by creating emblems that deal continual damage to your opponent, she can wipe the board, and she can serve as an answer to larger creatures or even planeswalkers.

Beyond all that, Awakened Inferno has the oh-so-important clause that she cannot be countered. This makes her the perfect card for answering control decks, since she provides a definite clock and is immune to their most common method of protection from cards like her. Who needs to build a combo when one card will do the trick?

2 Chandra, Dressed To Kill

chandra, dressed to kill

A relatively new addition to the planeswalker pool, Chandra, Dressed to Kill has been a lot better of a card than most people expected she would be. Notably, she is missing the important method of protecting herself, which is something that almost all good planeswalkers have. Her +1 loyalty ability to ping for damage every turn adds up rather quickly in an aggressive deck, and the single mana she provides is easy enough to find uses for in most red decks. After all, many red removal spells and creatures only cost a single red anyways.

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Her second +1 loyalty ability to exile the top card of your library and play it that turn also provides semi-reliable card advantage that Mono-red decks desperately need. Lastly, she is a must answer card thanks to her -7 ultimate loyalty ability that will likely end the game on the turn that it's activated. The emblem and card advantage that it provides simply deal too much damage for a deck that isn't playing copious amounts of life gain to survive.

1 Chandra, Torch Of Defiance

Chandra, Torch of Defiance

Looking at Chandra, Torch of Defiance, maybe it shouldn't have been so surprising that Dressed to Kill ended up being a good card. After all, Torch of Defiance provides the same effects of card advantage, mana ramp, and consistent ping damage. She's just a bit better at it. Furthermore, Torch of Defiance does have a method of protecting herself thanks to her -3 loyalty ability which can be used to remove most creatures.

Before the printing of Modern Horizons 2, Torch of Defiance was even seeing play in a handful of Modern decks. However, now that the Modern format has sped up a bit, her four-cost mana value is a bit too slow. Nonetheless, Torch of Defiance is undoubtedly the frontrunner Chandra planeswalker for seeing play in Pioneer as well as the best Chandra planeswalker printed to date. As stated above, she simply does it all as far as what you might expect from a red planeswalker. And just like Dressed to Kill, she's a must answer threat unless your opponents want to perish from her fiery emblem. Flame on.

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