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Magic: The Gathering’s next major set is taking us back to revisit one of the most important events in its entire history: The Brothers’ War. We’ve seen elements of the war in past sets like Antiquities, but this is the first time we’ll see every grizzly detail, from the initial falling out between the powerful artificers Urza and Mishra, right through to the final confrontation that allowed Urza to become the Planeswalker he's better known as today.

RELATED: Everything You Need To Know About Magic: The Gathering's Transformers Cards

On top of The Brothers’ War itself, the set is also bundling in lots of retro-framed reprints, both in packs themselves and in the two fully retro-framed Commander decks. With so much to juggle, this is one of the busiest preview seasons the game has ever seen. Here’s absolutely everything revealed for The Brothers’ War, updated daily with each new spoiler.

Updated November 4 at 10:12AM by Joe Parlock: As The Brothers' War's previews finally come to an end, we've got a set that is predictably high in artifacts, but also marks a notable increase to Standard's power level. Effects we rarely see in Magic are coming back that could make more than a few cards from it new staples in multiple formats. We've also seen the rest of the made-for-Commnader cards, one of which takes phasing and makes it one of the scariest types of removal the game has ever seen. Here is everything revealed on the final day of The Brothers' War's previews.

Final Day Previews

Urza's Command by Dominik Mayer
Urza's Command by Dominik Mayer

For the final day of previews, Wizards mostly focused on its Jumpstart boosters, showing off the new, exclusive cards found in them.

Image

Name

Description

Aeronaut Cavalry

Aeronaut Cavalry

Four generic, one white creature – Human Soldier – 3/4:


Flying


When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

Airlift Chaplain

Airlift Chaplain

Two generic, one white creature – Human Cleric – 1/1:


Flying


When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value three or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

Deadly Riposte

Deadly Riposte

One generic, one white instant:


Deadly Riposte deals three damage to target tapped creature and you gain two life.

Meticulous Excavation

Meticulous Excavation

One white enchantment:


Two generic, one white: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.

Phalanx Vanguard

Phalanx Vanguard

One generic, one white creature – Human Soldier – 2/2:


Vigilance


Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.

Recommission

Recommission

One generic, one white sorcery:


Return target artifact or creature card with mana value three or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters the battlefield with an additional +1/+1 counter on it.

Rescue Retriever

Rescue Retriever

Three generic, two white creature – Dog Soldier – 3/3:


Flash


When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.


Prevent all damage that would be dealt to other attacking Soldiers you control.

Warlord's Elite

Warlord's Elite

Two generic, one white creature – Human Soldier – 4/4:


As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

Defabricate

Defabricate

One generic, one blue instant:


Choose one —

  • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.
  • Counter target activated or triggered ability.
Geology Enthusiast

Geology Enthusiast

Three generic, two blue creature – Human Artificer – 2/5:


At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless. This mana can't be spent to cast a nonartifact spell.")


Six generic: Draw a card and put a +1/+1 counter on Geology Enthusiast.

Koilos Roc

Koilos Roc

Four generic, one blue creature – Bird – 3/3:


Flash


Flying


When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless. This mana can't be spent to cast a nonartifact spell.")

Weakstone's Subjugation

Weakstone's Subjugation

One blue enchantment – Aura:


Enchant artifact or creature.


When Weakstone's Subjugation enters the battlefield, you may pay three generic. If you do, tap enchanted permanent.


Enchanted permanent doesn't untap during its controller's untap step.

Gixian Skullflayer

Gixian Skullflayer

Two generic, one black creature – Phyrexian Human Assassin – 2/3:


At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer.

Hostile Negotiations

Hostile Negotiations (translated name TBC)

Three generic, one black instant:


Exile the top three cards of your library into a facedown pile, then exile the top three cards of your library into another facedown pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand, and the other into your graveyard. You lose three life.

Kill-Zone Acrobat

Kill-Zone Acrobat

Two generic, one black creature – Human Soldier – 3/2:


Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobate gains flying until end of turn.

Ravenous Gigamole

Ravenous Gigamole

Three generic, one black creature – Mole Horror – 2/3:


When Ravenous Gigamole enters the battlefield, mill three cards. You may put a creature card from among the cards you milled this way into your hand. If you don't, put a +1/+1 counter on Ravenous Gigamole. (To mill a card, put the top card of your library into your graveyard.)

Thraxodemon

Thraxodemon

One generic, one black creature – Demon – 2/2:


Three generic, tap, Sacrifice another creature or artifact: Draw a card.

Excavation Explosion

Excavation Explosion

Two generic, one red sorcery:


Excavation Explosion deals three damage to any target. Create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless. This mana can't be spent to cast a nonartifact spell.")

Horned Stoneseeker

Horned Stoneseeker

One generic, one red creature – Lizard – 2/2:


Menace


When Horned Stoneseeker enters the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless. This mana can't be spent to cast a nonartifact spell.")


When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone.

Unleash Shellk

Unleash Shell

Three generic, two red instant:


Unleash Shell deals five damage to target creature or planeswalker and two damage to that permanent's controller.

Whirling Strike

Whirling Strike

One generic, one red instant:


Target creature gets +2/+0 and gains first strike and trample until end of turn.

Blanchwood Prowler

Blanchwood Prowler

One generic, one green creature – Elemental – 1/1:


When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)

Bushwhack

Bushwhack

One green sorcery:


Choose one —

  • Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
  • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Gwenna, Eyes of Gaea

Gwenna, Eyes of Gaea

Two generic, one green legendary creature – Elf Druid Scout – 2/3:


Tap: Add two mana in any combination of colours. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.


Whenever you cast a creature spell with power five or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.

Perimeter Patrol

Perimeter Patrol

Two generic, one green creature – Human Soldier – 3/3:


Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn.

Sarinth Steelseeker

Sarinth Steelseeker

One generic, one green creature – Human Artificer Scout – 1/2:


Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Shoot Down

Shoot Down

Three generic, one green sorcery:


Exile target artifact, enchantment, or creature with flying.

Teething Wurmlet

Teething Wurmlet

One green creature – Wurm – 1/1:


Teething Wurmlet has deathtouch as long as you control three or more artifact.


Whenever an artifact enters the battlefield under your control, you gain one life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.

Titania's Command

Titania's Command

Four generic, two green sorcery:


Choose two —

  • Exile target player's graveyard. You gain one life for each card exiled this way.
  • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
  • Create two 2/2 green Bear creature tokens.
  • Put two +1/+1 counters on each creature you control.
Yotian Tactician

Yotian Tactician

Two generic, one white, one blue creature – Human Soldier – 3/4:


Other Soldiers you control get +1/+1.

Sarinth Tall Dragon

Sarinth Tall Dragon (translated name TBC)

Four generic, one red, one green creature – Wurm – 7/6:


Trample


Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless. This mana can't be spent to cast a nonartifact spell.")

Legions to Ash

Legions to Ash

One generic, one white, one black sorcery:


Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

Battery Bearer

Battery Bearer

Two generic, one green, one blue creature – Human Artificer – 3/4:


Creatures you control have "tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell."


Whenever you cast an artifact spell with mana value six or greater, draw a card.

Artificer's Dragon

Artificer's Dragon

Six generic artifact creature – Dragon – 4/4:


Flying


One red: Artifact creatures you control get +1/+0 until end of turn.


Unearth: three generic, two red (Three generic, two red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Combat Courier

Combat Courier

One generic artifact creature – Construct –1/1:


Two generic, Sacrifice Combat Courier: Draw a card.


Unearth: one blue (One blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Dredging Claw

Dredging Claw

Two generic artifact – Equipment:


Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Haywire Mite

Haywire Mite

One generic artifact creature – Insect – 1/1:


When Haywire Mite dies, you gain two life.


Green, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.

Hulking Metamorph

Hulking Metamorph

Nine generic artifact creature – Shapeshifter – 7/7:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): two two generic, two blue – 3/3:


You may Have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.

Scrapwork Mutt

Scrapwork Mutt

Two generic artifact creature – Dog – 2/1:


When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card.


Unearth: one generic, one red (One generic, one red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Scrapwork Rager

Scrapwork Rager

Four generic artifact creature – Phyrexian Horror – 2/2:


When Scrapwork Rager enters the battlefield, you draw a card and you lose one life.


Unearth: three generic, one black (Three generic, one black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Slagstone Refinery

Slagstone Refinery

Four generic artifact:


Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless. This mana can't be spent to cast a nonartifact spell.")

Spotter Thopter

Spotter Thopter

Eight generic artifact creature – Thopter – 4/5:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): three generic, one blue – 2/3:


Flying


When Spotter Thopter enters the battlefield, scry X, where X is its power.

Steel Exemplar

Steel Exemplar

Five generic artifact creature – Wizard – 4/4:


Trample


Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colours of mana were spent to cast it.

Symmetry Matrix

Symmetry Matrix

Four generic artifact:


Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay one generic. If you do, draw a card.

Terror Ballista

Terror Ballista

Seven generic artifact creature – Construct – 5/3:


Menace


Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.


Unearth: three generic, two black (Three generic, two black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Veteran's Powerblade

Veteran's Powerblade

Three generic artifact – Equipment:


Equipped creature gets +2/+0.


Equip Soldier: one generic.


Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Woodcaller Automaton

Woodcaller Automaton

Ten generic artifact creature – Construct – 8/8:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): two generic, two green – 2/3:


When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.

Thoughevery card you can find a Jumpstart booster for The Brothers' War is Standard-legal, there are a few exclusives you can only find there and not in Draft, Set, or Collector's boosters. These are Rescue Retriever, Geology Enthusiast, Terror Ballista, Artificer's Dragon, and Woodcaller Automaton. Some of these will still likely be big players in Standard, particularly Rescue Retriever and its ability to prevent damage to all of your other attacking Soldiers.

Outside, of the Jumpstart boosters, black sacrifice decks are getting yet more spice in the form of Thraxodemon, who for just three mana can turn any artifact or creature into card draw – which is especially good with all the Powerstone tokens you're going to have lying about. Also in black is Hostile Negotiations, which gives black its own take on Fact or Fiction-type effects. This isn't quite as powerful, though, as you have no control over what card goes in what pile, increasing the chance of you losing a game-winning card.

Though blue is known for its counter spells, cards that can counter activated or triggered abilities are much rarer. Defabricate gives us a new one that is flexible enough that it could join the ranks of Tale's End, Disallow, and Stifle in Commander.

Day Seven Previews

With the finish line of Brothers' War's previews in sight, Wizards decided to reveal that Tron isn't just coming to Commander, but also to Standard... kind of.

Image

Name

Description

Mass Production

Mass Production

Five generic, one white sorcery:


Create four 1/1 colourless Soldier artifact creature tokens.

Myrel, Shield of Argive

Myrel, Shield of Argive

Three generic, one white legendary creature – Human Soldier – 3/4:


During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.


Whenever Myrel, Shield of Argive attacks, create X 1/1 colourless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Powerstone Engineer

Powerstone Engineer

One generic, one white creature – Human Artificer – 2/1:


When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Static Net

Static Net

Three generic, one white enchantment:


When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.


When Static Net enters the battlefield, you gain two life and create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Keeper of the Cadence

Keeper of the Cadence

Four generic, one blue creature – Human Wizard – 2/5:


Three generic: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.

Skystrike Officer

Skystrike Officer

Two generic, one blue creature – Human Soldier – 2/3:


Flying


Whenever Skystrike Officer attacks, create a 1/1 colourless Soldier artifact creature token.


Tap three untapped Soldiers you control: Draw a card.

Fateful Cooperation

Fateful Handoff

Three generic, one black sorcery:


Target one artifact or creature you control. Draw cards equal to its mana value. An opponent gains control of that permanent.

Gurgling Anointer

Gurgling Anointer

Two generic, one black creature – Phyrexian Horror – 1/3:


Flying


Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.


When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.

Misery's Shadow

Misery's Shadow

One generic, one black creature – Shade – 2/2:


If a creature an opponent controls would die, exile it instead.


One generic: Misery's Shadow gets +1/+1 until end of turn.

Arms-Race-1

Arms Race

Three generic, one red enchantment:


Three generic, one red: You may put an artifact card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

Exaggeration

Over The Top

Five generic, two red sorcery:


Each player reveals cards from the top of their library equal to the number of nonland permanents they control, then puts all permanents they revealed this way onto the battlefield and puts the rest into their graveyard.

Giant Slagmaw

Giant Cindermaw

Two generic, one red creature – Dinosaur Beast – 4/3:


Trample


Players can't gain life.

Goblin Blast-Runner

Goblin Blast-Runner

One generic creature – Goblin – 1/2:


Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.

Mishra's Onslaught

Mishra's Onslaught

Three generic, one red instant:


Choose one —

  • Choose two 1/1 colourless Soldier artifact creature tokens.
  • Creatures you control get +2/+0 until end of turn.
Argothian Sprite

Argothian Sprite

One generic, one green creature – Faerie – 2/2:


Argothian Sprite can't be blocked by artifact creatures.


Seven generic: Put two +1/+1 counters on Argothian Sprite.

Blanchwood Armor

Blanchwood Armor

Two generic, one green enchantment – Aura:


Enchant creature


Enchanted creature gets +1/+1 for each Forest you control.

Argivian Avenger

Argivian Avenger

Six generic artifact creature – Shapeshifter – 5/5:


One generic: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.

Autonomous Assembler

Autonomous Assembler

Five generic artifact creature – Assembly-Worker – 4/5:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): One generic, one white – 2/2:


Vigilance


One generic, tap: Put a +1/+1 counter on target Assembly-Worker you control.

Bladecoil Serpent

Bladecoil Serpent

X generic, six generic artifact creature – Serpent – 5/4:


When Bladecoil Serpent enters the battlefield, for each two blue spent to cast it, draw a card.


When Bladecoil Serpent enters the battlefield, for each two black spent to cast it, each opponent discards a card.


When Bladecoil Serpent enters the battlefield, for each two red spent to cast it, it gets +1/+0 and gains trample and haste until end of turn.

Cityscape Leveler

Cityscape Leveler

Eight generic artifact creature – Construct – 8/8:


Trample


When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.


Unearth: eight generic.

Iron Stomach Crusher

Iron-Craw Crusher

Seven generic artifact creature – Wurm – 4/6:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): two generic, two green – 2/5:


Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power.

Levitating Statue

Levitating Statue

Two generic artifact:


Flying


Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue.


Two generic: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.

Mask of the Jadecrafter

Mask of the Jadecrafter

Two generic artifact:


X generic, tap, Sacrifice Mask of the Jadecrafter: Create an X/X colourless Golem artifact creature token. Activate only as a sorcery.


Unearth: two generic, one green (Two generic, one green: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mine Worker

Mine Worker

Two generic artifact creature – Assembly-Worker – 2/1:


Tap: You gain one life. If you control creatures named Power Plant Worker and Tower Worker, you gain three life instead.

Power Plant Worker

Power Plant Worker

Five generic artifact creature – Assembly-Worker – 4/4:


Three generic: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.

Rootwire Amalgam

Rootwire Amalgam

Five generic artifact creature – Golem – 5/5:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): one generic, one green – 2/3:


Three generic, two green, Sacrifice Rootwire Amalgam: Create an X/X colourless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.

Skyfisher Spider

Skyfisher Spider

Two generic, one black, one green creature – Spider – 3/3:


Reach


When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.


When Skyfisher Spider dies, you may gain one life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.

Three new creatures were revealed that pay homage to the Modern-defining Urza's lands, with Power Plant Worker, Mine Worker, and Tower Worker (the latter of which has yet to be revealed) all synergising with each other for huge profits. Creatures are a lot easier to remove than lands which means this likely won't ever be a staple archetype like Tron is, but even a smattering of that kind of power for Standard is huge.

We also got a new mono-white hatebears piece, with Myrel, Shield of Argive. Grand Abolisher is already a staple in Commander, so having that effect on a legendary creature who could be the commander for your deck is wild. It also could snowball out of control with dozens of Soldier tokens in just a few turns.

Keeper of the Cadence could be a surprisingly big player from this set, especially in a Standard format that's currently full of flashback from the two Innistrad sets. Though putting the card at the bottom of your opponent's library isn't as good as outright exiling it with something like a Tormod's Crypt, it is flexible, as you can also target your own spells you want to cast again instead.

Day Six Previews

Razorlash Transmogrant by Kekai Kotaki
Razorlash Transmogrant by Kekai Kotaki

Here are all the cards revealed on day six.

Image

Name

Description

Ambush Paratrooper

Ambush Paratrooper

One generic, one white creature – Human Soldier – 1/2:


Flash


Flying


Five generic: Creatures you control get +1/+1 until end of turn.

Great Desert Prospector

Great Desert Prospector

Four generic creature – Human Artificer – 3/2:


When Great Desert Prospector enters the battlefield, for each other creature, create a tapped Powerstoken token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Lay Down Arms

Lay Down Arms

One white sorcery:


Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains three life.

Union of the Third Path

Union of the Third Path

Two generic, one white instant:


Draw a card, then you gain life equal to the number of cards in your hand.

Machine Over Matter

Machine Over Matter

One generic, one blue instant:


This spell costs one generic less to cast if you control an artifact creature.


Return target nonland permanent to its owner's hand.

Take Flight

Take Flight

Three generic, one blue enchantment – Aura:


Enchant creature


Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

Zephyr Sentinel

Zephyr Sentinel

One generic, one blue creature – Human Soldier – 2/1:


Flash


Flying


When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

Gruesome Realization

Gruesome Realization

One generic, two black sorcery:


Choose one —

  • You draw two cards and you loose two life.
  • Creatures your opponents control get -1/-1 until end of turn.
Gixian Puppeteer

Gixian Puppeteer

Three generic, one black creature – Phyrexian Warlock – 4/3:


Whenever you draw your second card each turn, each opponent loses two life and you gain two life.


When Gixian Puppeteer dies, return another target creature card with mana value three or less from your graveyard to the battlefield.

Gnashing Vermin

Gnawing Vermin

One black creature – Rat – 1/1:


When Gnawing Vermin enters the battlefield, target player mills two cards.


When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.

Draconic Destiny

Draconic Destiny

One generic, two red enchantment – Aura:


Enchant creature


Enchanted creature gets +1/+1 and has flying, haste, and "One generic: This creature gets +1/+0 until end of turn." It's a dragon in addition to its other types.


When enchanted creature dies, return Draconic Destiny to its owner's hand.

Alloy Animist

Alloy Animist

One green creature – Human Druid – 1/1:


Two generic, one green: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

Awaken the Woods

Awaken the Woods

X generic, two green sorcery:


Create X 1/1 green Forest Dryad land creature tokens. (They are affected by summoning sickness.)

Fauna Shaman

Fauna Shaman

One generic, one green creature – Elf Shaman – 2/2:


Green, tap, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Wasteful Harvest

Wasteful Harvest

Two generic, one green instant:


Mill five cards. You may put a permanent card from among the cards milled this way into your hand. To mill a card, put the top card of your library into your graveyard.)

Evangel of Synthesis

Evangel of Synthesis

One blue, one blue creature – Phyrexian Human Cleric – 2/3:


When Evangel of Synthesis enters the battlefield, draw a card, then discard a card.


As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.

Junkyard Genius

Junkyard Genius

One generic, one black, one red creature – Human Artificer – 2/2:


When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")


One generic, one black, one red, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.

Hero of the Dunes

Hero of the Dunes

Three generic, one white, one black creature – Human Soldier – 3/2:


When Hero of the Dunes enters the battlefield, return target artifact with mana value three or less from your graveyard to the battlefield.


Creatures you control with mana value three or less get +1/+0.

Deathbloom Ritualist

Deathbloom Ritualist

Three generic, one black, one green creature – Elf Warlock – 3/5:


Tap: Add X mana of any one colour, where X is the number of creature cards in your graveyard.

Persistent Behemoth

Perennial Behemoth

Five generic artifact creature – Beast – 2/7:


You may play lands from your graveyard.


Unearth: two green (Two green: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Platoon Dispenser

Platoon Dispenser

Five generic artifact creature – Construct – 4/6:


At the beginning of your end step, if you control two or more other creatures, draw a card.


Three generic, one white: Create a 1/1 colourless artifact creature token.


Unearth: two generic, two white (Two generic, two white: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Steel Seraph

Steel Seraph

Six generic artifact creature – Angel – 5/4:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): One generic, two white – 3/3:


Flying


At the beginning of combat on your turn, choose flying, vigilance, or lifeline. Target creature you control gains this ability until end of turn.

Transmuted Bladewhip

Razorlash Transmogrant

Two generic artifact creature – Zombie – 3/1:


Razorlash Transmogrant cannot block.


Four generic, two black: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs four generic less to activate if an opponent controls four or more non-basic lands.

Day six was a big day for artifact creatures, with Razorlash Transmogrant being a difficult-to-remove aggro piece that comes back bigger than it started, and Steel Seraph turning your other creatures into bigger threats. Persistent Baloth brings an effect we last saw on Zendikar Rising's Ancient Greenwarden back into Standard, while also giving Pioneer and Explorer landfall decks a new way to recur lands.

The Brothers' War is also shaping up to be surprisingly Tutor-heavy, thanks to a reprint of Fauna Shaman that brings it to both Standard and Pioneer. Wasteful Harvest gives you a different type of hand advantage, while also filling up your graveyard.

Finally, Awaken the Woods does something we've not seen before – a way to make tokens that are both creatures and lands. Though they still have summoning sickness, this is both a go-wide strategy and major ramp rolled into one.

Day Five Previews

Arcane Proxy by Kekai Kotaki
Arcane Proxy by Kekai Kotaki

With Magic 30 well and truly over, day five of The Brothers' War's previews were taken over by the community, with content creators unleashing a tidal wave of spoilers we rarely see outside the debut days.

Image

Name

Description

Siege Veteran

Siege Veteran

Two generic, one white creature – Human Soldier – 2/2:


At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.


Whenever another nontoken Soldier you control dies, create a 1/1 colourless Soldier artifact creature token.

Loran-Disciple-of-History-2

Loran, Disciple of History

Three generic, one white legendary creature – Human Artificer – 3/3:


Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand.

Survivor of Korlis

Survivor of Korlis

One white creature – Human Soldier – 1/1:


First strike


One generic, one white, Exile Survivor of Korlis from your graveyard: Scry 2,

Repair and Recharge

Repair and Recharge

Three generic, two white sorcery:


Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Thopter Architect

Thopter Architect

Three generic, one white creature – Human Artificer – 2/3:


Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.

Fallaji Archaeologist

Fallaji Archaeologist

One generic, one blue creature – Human Scout – 0/3:


When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

Lat-Nam Adept

Lat-Nam Adept

Three generic, one blue creature – Human Wizard – 3/3:


Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.

Mightstone's Animation

Mightstone's Animation

Three generic, one blue enchantment – Aura:


Enchant artifact.


When Mightstone's Animation enters the battlefield, draw a card.


Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

One with the Multiverse

One with the Multiverse

Six generic, two black enchantment:


You may look at the top card of your library at any time.


You may play lands and cast spells from the top of your library.


Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Thopter Mechanic

Thopter Mechanic

One generic, one blue creature – Human Artificer – 2/1:


Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.


When Thopter Mechanic dies, create a 1/1 colourless Thopter artifact creature token with flying.

Urza's Rebuff

Urza's Rebuff

One generic, two blue instant:


Choose one —

  • Counter target spell.
  • Tap up to two target creatures.
Ashnod's Intervention

Ashnod's Intervention

One black instant:


Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."

Battlefield Butcher

Battlefield Butcher

Two generic, one black creature – Human Soldier – 1/4:


Five generic, tap: Each opponent loses two life. This ability costs one generic less to activate for each creature card in your graveyard.

Disciples of Gix

Disciples of Gix

Four generic, two black – Phyrexian Human – 4/4:


When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle.

Disfigure

Disfigure

One black instant:


Target creature gets -2/-2 until end of turn.

Gix's Caress

Gix's Caress

Two generic, one black sorcery:


Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.


Create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

No One Left Behind

No One Left Behind

Four generic, one black sorcery:


This spell costs three generic less to cast if it targets a creature card with mana value three or less.


Return target creature card from your graveyard to the battlefield.

Painful Quandry

Painful Quandry

Three generic, two black enchantment:


Whenever an opponent casts a spell, that player loses five life unless they discard a card.

Powestone Fracture

Powerstone Fracture

One generic, one black sorcery:


As an additional cost to cast this spell, sacrifice an artifact or creature.


Destroy target creature or planeswalker.

Thran Vigil

Thran Vigil

One generic, one black enchantment:


Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

Brotherhood's End

Brotherhood's End

One generic, two red sorcery:


Choose one –

  • Brotherhood's End deals three damage to each creature and each planeswalker.
  • Destroy all artifacts with mana value three or less.
Fallaji Chaindancer

Fallaji Chaindancer

Three generic, one red creature – Human Soldier – 2/4:


Two generic: Fallaji Chaindancer gains double strike until end of turn.

Mechanized Warfare

Mechanized Warfare

One generic, two red enchantment:


If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus one instead.

Mishra's Domination

Mishra's Domination

One generic, one red enchantment – Aura:


Enchant creature


As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.

Obliterating Bolt

Obliterating Bolt

One generic, one red sorcery:


Obliterating Bolt deals four damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Pyrrhic Blast

Pyrrhic Blast

Three generic, one red instant:


As an additional cost to cast this spell, sacrifice a creature.


Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.

Raze to the Ground

Raze to the Ground

Two generic, one red sorcery:


This spell can't be countered.


Destroy target artifact. If its mana value was one or less, draw a card.

Sibling Rivalry

Sibling Rivalry

Three generic, one red sorcery:


Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Tyrant of Kher Ridges

Tyrant of Kher Ridges

Four generic, two red creature – Dragon – 4/5:


Flying


When Tyrant of Kher Ridges enters the battlefield, it deals four damage to any target.


One red: Tyrant of Kher Ridges gets +1/+1 until end of turn.

Audacity

Audacity

One green enchantment – Aura:


Enchant creature


Enchanted creature gets +2/+0 and has trample.


When Audacity is put into a graveyard from the battlefield, draw a card.

Epic Confrontation

Epic Confrontation

One generic, one green sorcery:


Target creature you control gets +1/+2 until end of turn. It fights target creature you control. (Each deals damage equal to its power to the other.)

Fallaji Excavation

Fallaji Excavation

Three generic, two green sorcery:


Create three tapped Powerstone tokens. You gain three life. (The tokens are artifacts with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Fog of War

Fog of War

Two generic, one green instant:


You gain one life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power three or less.

Gaea's Gift

Gaea's Gift

One generic, one green instant:


Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Obstinate Baloth

Obstinate Baloth

Two generic, two green creature – Beast – 4/4:


When Obstinate Baloth enters the battlefield, you gain four life.


If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

Tawnos's Tinkering

Tawnos's Tinkering

Three generic, one green instant:


Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.

Arbalest Engineers

Arbalest Engineers

One generic, one red, one green creature – Human Artificer – 2/2:


When Arbalest Engineers enters the battlefield, choose one —

  • Arbalest Engineers deals one damage to any target.
  • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
  • Create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")
Fallaji Vanguard

Fallaji Vanguard

Two generic, one red, one white creature – Human Soldier – 2/3:


First strike


Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

Third Path Iconoclast

Third Path Iconoclast

One blue, one red creature – Human Monk – 2/1:


Whenever you cast a noncreature spell, create a 1/1 colourless Soldier artifact creature token.

Combat Thresher

Combat Thresher

Seven generic artifact creature – Construct – 3/3:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): two generic, one white – 1/1:


Double strike


When Combat Thresher enters the battlefield, draw a card.

Fallaji Dragon Engine

Fallaji Dragon Engine

Eight generic artifact creature – Dragon – 5/5:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): Two generic, one red – 1/3:


Flying


Two generic: Fallaji Dragon Engine gets +1/+0 until end of turn.

Goblin Firebomb

Goblin Firebomb

One generic artifact:


Flash


Seven generic, tap, Sacrifice Goblin Firebomb: Destroy target permanent.

Heavyweight Demolisher

Heavyweight Demolisher

Seven generic artifact creature – Construct – 8/6:


Menace


At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay three generic.


Unearth: six generic, two red (Six generic, two red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mishra's Research Desk

Mishra's Research Desk

One generic artifact:


One generic, tap, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.


Unearth: One generic, one red (One generic, one red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Reconstructed Thopter

Reconstructed Thopter

Three generic artifact creature – Thopter – 2/1:


Flying


Unearth: two generic. (Two generic: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Simian Simulacrum

Simian Simulacrum

Three generic artifact creature – Ape – 2/1:


When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.


Unearth: two generic, two green (Two generic, two green: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Su-Chi Cave Guard

Su-Chi Cave Guard

Eight generic artifact creature – Construct – 8/8:


Vigilance


Ward: four generic (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays four generic.)


When Su-Chi Cave Guard dies, add eight colourless mana. Until end of turn, you don't lose this mana as steps and phases end.

Terisian Mindbreaker

Terisian Mindbreaker

Seven generic artifact creature – Juggernaut – 6/4:


Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.


Unearth: one generic, three blue (One generic, three blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Thran Power Suit

Thran Power Suit

Two generic artifact – Equipment:


Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward: two generic. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.)

Tocasia's Dig Site

Tocasia's Dig Site

Land:


Tap: Add one colourless.


Three generic, tap: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Fortified Beachhead

Fortified Beachhead

Land:


As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.


Tap: Add one white or one blue.


Five generic, tap: Soldiers you control get +1/+0 until end of turn.

Demolition Field

Demolition Field

Land:


Tap: Add one colourless mana.


Two generic, tap, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

A whopping 52 cards were revealed on day five, giving us a good look at what drafting the set is going to look like. In particular, we saw the white/blue Soldier archetype, with cards like Siege Veteran and Fortified Beachhead helping pump up your Soldiers before swinging in.

We also saw our replacement for Maddening Cacophany in Standard, with Terisian Mindbreaker milling half of your opponent's library whenever it attacks. With so many ways to dump creatures into your graveyard, and an unearth cost of just four mana, this could also see plenty of play in formats like Explorer and Pioneer, especially in Mill decks that often don't have big beaters to block with.

There are also a few useful reprints here, such as Disfigure being a great way to get rid of smaller creatures for just one mana, and Painful Quandary adding even more power for black's hand destruction. If you thought black's time at the top following Dominaria United was going to be over with The Brothers' War, it might be time to think again.

Day Four Previews

Hajar, Loyal Bodyguard by Joshua Raphael
Hajar, Loyal Bodyguard by Joshua Raphael

Day four of The Brothers' War's previews mostly took place across various panels at the Magic 30 convention. While we saw a lot of power, it does unfortunately mean proper images of the cards have not yet been released.

Image

Name

Description

Loran of the Third Path

Loran of the Third Path

Two generic, one white legendary creature – Human Artificer – 2/1:


Vigilance


When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.


Tap: You and target opponent each draw a card.

The Temporal Anchor

The Temporal Anchor

Three generic, three blue legendary artifact:


At the beginning of your upkeep, scry 2.


Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.


During your turn, you may play cards exiled with The Temporal Anchor.

Diabolic Intent

Diabolic Intent

One generic, one black sorcery:


As an additional cost to cast this spell, sacrifice a creature.


Search your library for a card, put that card into your hand, then shuffle.

The Fall of Kroog

The Fall of Kroog

Four generic, two red sorcery:


Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals three damage to that player and one damage to each creature they control.

Visions of Phyrexia

Visions of Phyrexia

Two generic, two red enchantment:


At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.


At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Harbin, Vanguard Aviator

Harbin, Vanguard Aviator

One white, one blue legendary creature – Human Soldier – 3/2:


Flying


Whenever you attack with five or more soldiers, creatures you control get +1/+1 and gain flying until end of turn.

Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard

One red, one green legendary creature – Human Soldier – 3/3:


Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+1 and gain indestructible until end of turn.

Saheeli, Filigree Master

Saheeli, Filigree Master

Two generic, one blue, one red legendary planeswalker – Saheeli – 3 starting loyalty:


  • +1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
  • -2: Create two 1/1 colourless Thopter artifact creature tokens with flying. They gain haste until end of turn.
  • -4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost one generic less to cast."
Tocasia, Dig Site Mentor

Tocasia, Dig Site Mentor

One generic, one green, one white, one blue legendary creature – Human Artificer – 4/3:


Creatures you control have vigilance and "Tap: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)


Two generic, two green, two white, two blue, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value ten or less from your graveyard to the battlefield. Activate only as a sorcery.

Liberator, Urza's Battlethopter

Liberator, Urza's Battlethopter

Three generic legendary artifact creature – Thoper – 1/2:


Flash


Flying


You may cast colourless spells and artifact spells as though they had flash.


Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.

The Stasis Coffin

The Stasis Coffin

Three generic legendary artifact:


Two generic, tap, Exile The Stasis Coffin: You gain protection from everything until your next turn.

Portal to Phyrexia

Portal to Phyrexia

Nine generic artifact:


When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.


At the beginning of your upkeep, put target creature from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.

Rust Goliath

Rust Goliath

Ten generic artifact creature – Construct – 10/10:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): three generic, two green – 3/5:


Reach, trample

Depth Charge Colossus

Depth Charge Colossus

Nine generic artifact creature – Dreadnought – 9/9:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): four generic, two blue – 6/6:


Depth Charge Colossus doesn't untap during your untap step.


Three generic: Untap Depth Charge Colossus.

Arcane Proxy

Arcane Proxy

Seven generic artifact creature – Wizard – 4/3:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): one generic, two blue – 2/1:


When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

Urza's Sylex

Urza's Sylex

Three generic legendary artifact:


Two generic, two white, Tap, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.


When Urza's Sylex is put into exile from the battlefield, you may pay two generic. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.

Hall of Tagsin

Hall of Tagsin

Land:


Tap: Add one colourless.


One generic, tap: Add one mana of any colour.


Four generic, tap: Create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Day four gave us the third planeswalker of the set, with Saheeli, Filigree Master. She can protect herself with flying Thopter tokens, which is more than enough time to build up into potentially getting multiple activations of her -4 ability to reduce artifact costs even more. She also serves as a new use for Powerstone tokens, which could easily be tapped for her +1.

Urza's Sylex is going to be incredible in any flicker-focused deck as a way to pull Planeswalkers into your hand. As a note, if your opponent controls less than six lands, they simply choose all the lands they have instead.

We also got a look at some more artifact creatures with prototype, with Rust Goliath, Depth Charge Colossus, and Arcane Proxy. So far, it feels as if Wizards had played it very safe with prototype, with lots of costs only being a few mana short of the normal cost. Arcane Proxy's ability to copy any instant or sorcery in your graveyard is still going to be powerful though, regardless of if you cast it as a prototype or not.

Day Three Previews

Soul Partition by Kekai Kotaki
Soul Partition by Kekai Kotaki

Day three was one of the biggest crop of new cards revealed for The Brothers' War.

Image

Name

Description

Yotian Medic

Yotian Medic

Two generic, one white creature – Human Cleric Soldier – 1/4:


Lifelink

Tocasia's Welcome

Tocasia's Welcome

Two generic, one white enchantment:


Whenever one or more creatures with mana value three or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Soul Partition

Soul Partition

One generic, one white instant:


Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs two generic more to cast.

Kayla's Reconstruction

Kayla's Reconstruction

X generic, three white sorcery:


Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value three or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Stern Lesson

Stern Lesson

Two generic, one blue instant:


Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Hurkyl's Final Meditation

Hurkyl's Final Meditation

Four generic, three blue instant:


As long as it's not your turn, this spell costs three generic more to cast.


Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Drafna, FOunder of Lat-Nam

Drafna, Founder of Lat-Nam

One generic, one blue legendary creature – Human Artificer Advisor – 2/1:


One generic, one blue: Return target artifact you control to its owner's hand.


Three generic, tap: Copy target artifact spell you control. (The copy becomes a token.)

Third Path Savant

Third Path Savant

Two generic, one blue creature – Human Wizard – 2/3:


Seven generic: Draw two cards.

Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist

One black legendary creature – Human Artificer – 1/1:


Deathtouch


Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.


Five generic, Exile a creature card from your graveyard: Create a tapped 3/3 colourless Zombie artifact creature token.

Overwhelming Remorse

Overwhelming Remorse

Four generic, one black instant:


This spell costs one generic less to cash for each creature card in your graveyard.


Exile target creature or planeswalker.

Go for the Throat

Go For The Throat

One generic, one black instant:


Destroy target nonartifact creature.

Bitter Reunion

Bitter Reunion

One generic, one red enchantment:


When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.


One generic, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

Gaea's Courser

Gaea's Courser

Four generic, one green creature – Centaur Soldier – 4/5:


Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.

Fade From History

Fade From History

Two generic, two green sorcery:


Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.

Argothian Opportunist

Argothian Opportunist

Two generic, one green creature – Human Scout – 3/2:


When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Giant Growth

Giant Growth

One green instant:


Target creature gets +3/+3 until end of turn.

Yotian Dissident

Yotian Dissident

One green, one white creature – Human Artificer – 1/1:


Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control.

Tawnos, the Toymaker

Tawnos, The Toymaker

Three generic, one green, one blue legendary creature – Human Artificer – 3/5:


Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)

Mishra's Juggernaut

Mishra's Juggernaut

Five generic artifact creature – Juggernaut – 5/3:


Trample


Mishra's Juggernaut attacks each combat if able.


Unearth: five generic, one red (Five generic, one red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Stone Brain

The Stone Brain

Two generic legendary artifact:


Two generic, tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

Clay Revenant

Clay Revenant

One generic artifact creature – Golem – 1/2:


Clay Revenant enters the battlefield tapped.


Two generic, one black: Return Clay Revenant from your graveyard to your hand.

Clay Champion

Clay Champion

X generic, four generic artifact creature – Construct – 2/2:


Clay Champion enters the battlefield with three +1/+1 counters on it for each two green spent to cast it.


When Clay Champion enters the battlefield, choose up to two other target creatures you control. For each two white spent to cast Clay Champion, put a +1/+1 counter on each of them.

Thran Spider

Thran Spider

Three generic artifact creature – Spider – 2/4:


Reach


When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.


Seven generic: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Tocasia's Onulet

Tocasia's Onulet

Five generic artifact creature – Construct – 4/4:


When Tocasia's Onulet leaves the battlefield, you gain two life.


Unearth: three generic, one white (Three generic, one white: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Transmogrant's Crown

Transmogrant's Crown

Two generic artifact – Equipment:


Equipped creature gets +2/+0.


Whenever equipped creature dies, draw a card.


Equip: two generic or one black.

Skitterbeam Battalion

Skitterbeam Battalion

Nine generic artifact creature – Construct – 4/4:


Prototype (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types): three generic, two red – 2/2:


Trample, haste


When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it.

While a lot of it has been the building blocks of the draft format, such as Soul Partition being this set's exiling enchantment, and Third Path Savant giving you a very expensive way to draw three cards, we also got a decent amount of power.

We had three new legendary creatures: Drafna, Founder of Lat-nam gives you a way to bounce your artifacts back to your hand to keep making copies of them on recasting, which could be ripe for abuse. There's also Ashnod, Flesh Mechanist; a creature with deathtouch for one mana is always good, but she'll play incredibly well with the current Standard format's decayed Zombies, as she gives yet another way to capitalise on their limited lifespan.

Somebody at Wizards must love green/blue Mutate decks, as Dominaria United's Ivy, Gleeful Spellthief has now been followed up by Tawnos, The Toymaker. Officially, he's a Beast and Bird tribal commander who make artifact copies of whatever you cast. In practice, most creatures with mutate are either Beasts or Birds, and this gives us yet another way to double up on mutate triggers.

One of the most interesting cards revealed on day three, though, was Hurkyl's Final Meditation.An instant that bounces all nonland permanents back to their owners' hands is automatically going to be compared to Cyclonic Rift, a Commander staple. But with the added ability to outright end the turn, Hurkyl's Meditation is a surprisingly great way to force an opponent to discard lots of their key game pieces, provided you have a way to cast it on their turn.

Day Two Previews

Artwork of Titania, Voice of Gaea by Cristi Balanescu from MTG, showing a woman wearing a dress and cloak made of leaves, arms stretched, seemingly casting a spell.
Titania, Voice of Gaea by Cristi Balanescu

Day two of The Brothers' War's previews brought us a cycle of Command spells, all of which are quite powerful.

Image

Name

Description

In The Trenches

In The Trenches

One generic, two white enchantment:


Creatures you control get +1/+1.


Five generic, one white: Exile target nonland permanent you don't control until In The Trenches leaves the battlefield. Activate only as a sorcery and only once.

Recruitment-Officer-1

Recruitment Officer

One white creature – Human Soldier – 2/1:


Three generic, one white: Look at the top four cards of your library. You may reveal a creature card with mana value three or less from them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kayla's Command

Kayla's Command

One generic, two white sorcery:


Choose two —

  • Create a 2/2 colourless Construct artifact creature token.
  • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.
  • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
  • You gain two life and scry two.
Urza's Command

Urza's Command

Two generic, two blue instant:


Choose two —

  • Creatures you don't control get -2/-0 until end of turn.
  • Create a tapped Powerstone token.
  • Create a tapped 0/0 colourless Construct artifact creature with "This creature gets +1/+1 for each artifact you control."
  • Scry one, then draw a card.
Gix's Command

Gix's Command

Three generic, two black sorcery:


Choose two —

  • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
  • Destroy each creature with power two or less.
  • Return up to two creature cards from your graveyard to your hand.
  • Each opponent sacrifices a creature with the highest power among creatures they control.
Mishra's Command

Mishra's Command

X generic, one red sorcery:


Choose two —

  • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
  • This spell deals X damage to target creature.
  • This spell deals X damage to target planeswalker.
  • Target creature gets +X/+0 and gains haste until end of turn.
Feldon, Ronom Excavator

Feldon, Ronom Excavator

One generic, one red legendary creature – Human Artificer – 2/2:


Haste


Feldon, Ronom Excavator can't block.


Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.

Monastery Swiftspear

Monastery Swiftspear

One red creature – Human Monk – 1/2:


Haste


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Blast Zone

Blast Zone

Land


Blast Zone enters the battlefield with a charge counter on it.


Tap: Add one colourless mana.


Two X Generic, tap: Put X charge counters on Blast Zone.


Three generic, tap, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Urza's Command could be the difference between losing in combat and surviving another turn, plus producing an artifact creature that serves as a payoff for your artifact strategies is fantastic. Mishra's Command is very much a red card doing red things, with lots of direct Kayla's Command plays into white's go-wide strategies by making lots of tokens, but it also giving you an element of ramp will make it highly playable in Standard. Finally, Gix's Command counteracts Kayla by destroying all small creatures, and you can force an entire Commander pod to sacrifice their bigger creatures.

There are also two big reprints in these reveals, with Monastery Swiftspear getting its second reprint in only a few months, having been the big hit for Pauper in Double Masters 2022. Blast Zone is also entering Standard, serving as a slow but inevitable board wipe that really highlights how the current Standard has no ways to get rid of lands.

Day One Previews

Hurkyl, Master Wizard by Randy Vargas
Hurkyl, Master Wizard by Randy Vargas

The first day's previews were mostly to show off the four key mechanics of The Brothers' War.

Image

Name

Description

Hurkyl, Master Wizard

Hurkyl, Master Wizard

One generic, two blue legendary creature – Human Wizard Advisor – 2/4:


At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Splitting the Powerstone

Splitting The Powerstone

Two generic, one blue sorcery:


As an additional cost to cast this spell, sacrifice an artifact.


Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "Tap: add one colourless. This mana can't be spent to cast a nonartifact spell.")

Teferi, Temporal Pilgrim

Teferi, Temporal Pilgrim

Three generic, two blue legendary planeswalker – Teferi – Four starting loyalty:


Whenever you draw a card, put a loyalty country on Teferi, Temporal Pilgrim.


  • 0: Draw a card.
  • -2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature.
  • -12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Urza, Powerstone Prodigy

Urza, Powerstone Prodigy

Two generic, one blue legendary creature – Human Artificer – 1/3:


Vigilance


One generic, tap: Draw a card, then discard a card.


Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "tap: add one colourless. This mana can't be spent to cast a nonartifact spell.)

Gix, Yawgmoth Praetor

Gix, Yawgmoth Praetor

One generic, two black legendary creature – Phyrexian Praetor – 3/3:


Whenever a creature deals combat damage to one of your opponents, its controller may pay one life. If they do, they draw a card.


FOur generic, three black, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.

Mishra, Excavation Prodigy

Mishra, Excavation Prodigy

Two generic, one red legendary creature – Human Artificer – 2/1:


Haste


One generic, tap, Discard a card: Draw a card.


Whenever you discard one or more artifact cards, add two red mana. This ability triggers only once each turn.

Titania, Voice of Gaea

Titania, Voice Of Gaea

One generic, two green legendary creature – Elemental – 3/4:


Reach


Whenever one or more land cards are put into your graveyard from anywhere, you gain two life.


At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, VOice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.

Titania-Gaea-Incarnate-1

Titania, Gaea Incarnate

Legendary creature – Elemental Avatar – */*:


Vigilance, reach, trample, haste.


Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.


When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.


Three generic, one green: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

Urza, Prince of Kroog

Urza, Prince Of Kroog

Two generic, one white, one blue legendary creature – Human Artificer – 2/3:


Artifact creatures you control get +2/+2.


Six generic: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.

Mishra, Tamer of Mak Fawa

Mishra, Tamer of Mak Fawa

Three generic, one black, one red legendary creature – Human Artificer – 4/4:


Permanents you control have "Ward — Sacrifice a permanent."


Each artifact card in your graveyard has unearth: one generic, one black, one red. (One generic, one black, one red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Phyrexian Fleshgorger

Phyrexian Fleshgorger

Seven generic artifact creature – Phyrexian Wurm – 7/5:


Menace, lifelink


Ward — Pay life equal to Phyrexian Fleshgorger's power.


Prototype: One generic, two black – 3/3 (You may cast this spell with different mana cost, colour, and size. It keeps its abilities and types.)

Ashnod's Harvester

Ashnod's Harvester

Two generic artifact creature – Construct – 3/1:


Whenever Ashnod's Harvester attacks, exile target card from a graveyard.


Unearth: one generic, one black (One generic, one black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Scrapwork Cohort

Scrapwork Cohort

Four generic artifact creature – Soldier – 3/1:


When Scrapwork Cohort enters the battlefield, create a 1/1 colourless Soldier artifact creature token.


Unearth: two generic, one white (Two generic, one white: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Argoth, Sanctum of Nature

Argoth, Sanctum Of Nature

Land


Argoth, Sanctum Of Nature enters the battlefield tapped unless you control a legendary green creature.


Tap: add one green mana.


Two generic, two green, tap: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.


(Melds with Titania, Voice of Gaea.)

Phyrexian Fleshgorger introduces the brand-new prototype mechanic, that lets you play a smaller casting cost in exchange for a different colour and different size version of an artifact. It's a surprisingly powerful ability, as three mana for a menace, lifelink 3/3 with ward is by no means bad.

Meanwhile, Urza, Powerstone Prodigy and Splitting The Powerstone both show off Powerstone artifact tokens – something Karn, Living Legacy teased in Dominaria United. Powerstones can tap for mana (as opposed to sacrifice to make them like Treasure), but can't be used to cast nonartifact spells.

For the two true returning mechanics, we've got Titania, Gaea Incarnate revealing the final melded pair of the set with a terrifyingly strong graveyard lands-matter legendary that shouldn't be too difficult to set up thanks to mono-green's land ramping abilities.

Finally, unearth is shown off in two cards, but the most interesting one is Scrapwork Cohort. Unearth allows you to return a permanent to the battlefield with haste, and then exile it at the beginning of the next end step. More importantly, this is the first time unearth has been seen with a white cost which, considering how few ways there are to give creatures haste in a mono-white deck, is a big new tool for it.

We also got a new (or, rather, very old) Phyrexian Praetor, with Gix, Yawgmoth Praetor. This feels almost like a follow-up to Dominaria United's Sheoldred, The Apocalypse, as both are mono-black Phyrexian Praetors that link card draw to losing life. In one-on-one formats, Gix will only ever benefit you, but in Commander and other multiplayer games its promise of card draw might just be enough to dissuade your opponents from attacking you. This'll be an interesting card to slot into a Breena, The Demagogue deck to keep everyone looking at each other instead of you.

Spoilers Revealed Before Preview Season

Urza, Planeswalker by Ryan Pancoast
Urza, Planeswalker by Ryan Pancoast

While the preview season will reveal the vast majority of The Brothers' War, a few cards have already been shown off in advance.

Image

Name

Description

Recruitment Officer

Recruitment Officer

One white creature – Human Soldier – 2/1:


Three generic, one white: Look at the top four cards of your library. You may reveal a creature card with mana value three or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Urza, Lord Protector

Urza, Lord Protector

One generic, one white, one blue legendary creature – Human Artificer – 2/4:


Artifact, instant, and sorcery spells you cast cost one generic less to cast.


Seven generic: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.

Urza, Planeswalker

Urza, Planeswalker

Legendary planeswalker – Urza – Seven starting loyalty:


Once during each of your turns, you may activate an additional loyalty ability on Urza, Planeswalker. (You may activate the same ability twice.)


+2: Artifact, instant, and sorcery spells you cast this turn cost two less to cast. You gain two life.


+1: Draw two cards, then discard a card.


+0: Create two 1/1 colorless Soldier artifact creature tokens.


-3: Exile target nonland permanent.


-10: Artifacts and Planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.

Mishra, Claimed by Gix

Mishra, Claimed by Gix

Two generic, one black, one red legendary creature – Phyrexian Human Artificer – 3/5:


Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.

Mishra, Lost to Phyrexia

Mishra, Lost to Phyrexia

Legendary artifact creature – Phyrexian Artificer – 9/9:


Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —

  • Target opponent discards two cards.
  • Mishra deals three damage to any target.
  • Destroy target artifact or planeswalker.
  • Creatures you control gain menace and trample until end of turn.
  • Creatures you don't control get -1/-1 until end of turn.
  • Create two tapped Powerstone tokens.
Queen Kayla bin-Kroog

Queen Kayla bin-Kroog

One generic, one red, one white legendary creature – Human Noble – 2/3:


Four generic, tap: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value one you discarded this way, then do the same for artifact or creature cards with mana values two and three. Return those cards to the battlefield. Activate only as a sorcery.

Surge Engine

Surge Engine

Two generic artifact creature – Construct – 3/2:


Defender


One blue: Surge Engine loses defender and gains "This creature can't be blocked".


Two generic, one blue: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.


Four generic, two blue: Draw three cards. Activate only if Surge Engine is blue and only once.

The Mightstone and Weakstone

The Mightstone and Weakstone

Five generic legendary artifact – Powerstone:


When The Mightstone and Weakstone enters the battlefield, choose one —

  • Draw two cards.
  • Target creature gets -5/-5 until end of turn.

Tap: add two colourless mana. This mana can't be spent to cast nonartifact spells.


(Melds with Urza, Lord Protector.)

Phyrexian Dragon Engine

Phyrexian Dragon Engine

Three generic artifact creature – Phyrexian Dragon – 2/2:


Double strike


When Phyrexian Dragon enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.


Unearth: three generic, two red.


(Melds with Mishra, Claimed by Gix.)

Mishra's Foundry

Mishra's Foundry

Land


Tap: add one colourless mana.


Two generic: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.


One generic, tap: Target attacking Assembly-Worker gets +2/+2 until end of turn.

The highlights of these are easily the four cards with meld. Urza, Lord Protector and The Mightstone and Weakstone melding together to form Urza, Planeswalker, a ridiculously powerful Planeswalker that can wipe the entire board in just two turns thanks to its ability to use two loyalty abilities each turn.

Meanwhile, Mishra, Claimed by Gix and Phyrexian Dragon Engine meld to make Mishra, Lost to Phyrexia. It's slightly odd that Mishra, Lost to Phyrexia can outright destroy Urza, Planeswalker considering the way the Brothers' War ended, but it is still a scarily strong card with enough options to justify the hoops you need to jump through to meld into it.

It's also worth pointing out Surge Engine, which for just one blue mana becomes an unblockable three damage each turn. This set is going to be full of all kinds of artifact creatures, but this is already looking like it could be an underrated winner.

Every The Brothers' War Commander Spoiler

Mishra, Eminent One by Randy Vargas
Mishra, Eminent One by Randy Vargas

The Brothers' War's two Commander decks are very different to the usual Commander tie-ins we see with every release. This is the first time Commander precons have been completely retro framed, which includes reprints of existing cards in the old, retro border for the first time.

There are two decks: the white, blue, and black Urza's Iron Alliance, lead by Urza, Chief Artificer, and Mishra's Burnished Banner, a blue, black and red deck featuring Mishra, Eminent One.

There are also a series of made-for-Commander cards that can be found in Set and Collector's booster packs. These don't feature the same retro frame as the decks themselves, but use the same set code and symbol, meaning they can't be played in anything other than Vintage, Legacy, and Commander.

Made-For-Commander Cards

Each set features a number of made-for-Commander cards found in Set booster packs. These aren't found in either reconstructed deck, but also have the BRC set code and are only playable in Commander, Vintage, and Legacy.

Image

Name

Description

Disciple of Caelus Nin

Disciple of Caelus Nin

Four generic, one white creature – Human Wizard – 3/4:


When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out.


Permanents can't phase in.

Sardian Avenger

Sardian Avenger

One generic, one red creature – Goblin Warrior – 1/1:


First strike, trample


Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.


Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals one damage to that player.

The Brothers' War

The Brothers' War

Three generic, one red enchantment – Saga:


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


  1. Create two tapped Powerstone tokens.
  2. Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
    1. The Brothers' War deals X damage to any target, and X damage to any other target, where X is the number of artifacts you control.
Rootpath Purifier

Rootpath Purifier

Three generic, one green creature – Elf Druid – 3/4:


Lands you control and land cards in your library are basic.

Titania, Nature's Force

Titania, Nature's Force

Four generic, two green legendary creature – Elemental – 6/6:


You may play Forests from your graveyard.


Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token.


Whenever an Elemental you control dies, you may mill three cards.

The Archimandrite

The Archimandrite

Two generic, one blue, one red, one white legendary creature – Human Advisor – 0/5:


At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.


Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.


Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

Staff of Titania

Staff of Titania

Two generic artifact – Equipment:


Equipped creature gets +X/+X, where X is the number of Forests you control.


Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)


Equip: three generic.

Urza's Workshop

Urza's Workshop

Land – Urza's:


Tap: Add colourless.


Metalcraft — Tap: Add one colourless mana for each Urza's land you control. Activate only if you control three or more artifacts.

In Commander, The Brothers' War is a potential win condition. You can use the second step to force an opponent to knock another out through combat while you quietly build up on artifacts, before unleashing hell on the remaining two players for the last step.

The fact that this turns two players against each other, instead of just goading the whole table, is also an interesting political piece to either break up alliances or form your own with the sole remaining player.

Meanwhile, Rootpath Pruifier is the first green card to be found anywhere in the Brothers' War Commander set, and it is absolutely wild. Turning every land in your deck into a basic is incredible, as it allows you to fetch literally any land with the likes of a Cultivate.

No matter if it's a Ghost Quarter, Scalding Tarn, Orzhov Bassilica, or even one of Kamigawa: Neon Dynasty's channel lands, making them all basic in addition to their other types is going to wind up with some ludicrous interactions.

Disciple of Caelus Nin gives phasing a new, scary use as a removal tool. Play this after someone casts a Teferi's Protection, and you're now holding their entire mana base to random for as long as Caelus Nin is in play. Considering phasing has been used as a way to protect your own pieces recently, this could be a terrifyingly powerful way to control the board and keep it locked up for as long as you need.

Finally, Urza's Workshop introduces a new Tron land to the one format that doesn't really have a Tron deck archetype. It likely won't be enough to give Commander a viable Tron deck, but a full suite of Urza lands will make you 14 colourless mana, which is still rather good for minimal effort.

Urza's Iron Alliance

Urza

Urza's Iron Alliance is a go-wide deck where your aim is to produce as many artifact creatures as possible. For that, Urza, Chief Artificer is a fantastic commander, thanks to his ability to make tokens that buff each other up every single turn. Using Urza alongside something like March of Progress, which can be overloaded to copy every single one of your artifact creatures, can make for a very quick game.

Backing up Urza is Tawnos, Solemn Survivor, a rare artifact token-centric commander. Though his second ability does have a hefty cost, his first ability is able to copy artifact tokens while also fueling your graveyard strategies is incredible.

In recent years, Wizards has been focusing on giving white better ways to ramp land in Commander, with cards like Archaeomancer's Map and Deep Gnome Terramancer helping reduce the gap between it and other colours. Scholar of New Horizons is the latest in this family, with an incredibly cheap and easily repeatable effect.

Image

Name

Description

Urza, Chief Artificer

Urza, Chief Artificer

Three generic, one white, one blue, one black legendary creature – Human Artificer – 4/5:


Affinity for artifact creature (This spell costs one generic less to cast for each artifact creature you control.)


Artifact creatures you control have menace.


At the beginning of your end step, create a 0/0 colorless construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Scholar of New Horizons

Scholar of New Horizons

One generic, one white creature – Human Scout – 1/1:


Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.


Tap: Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put a card onto the battlefield, put it into your hand. Then shuffle.

Sanwell, Avenger Ace

Sanwell, Avenger Ace

One generic, one white legendary creature – Human Pilot – 3/1:


As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.


Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or an artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.

Tawnos, Solemn Survivor

Tawnos, Solemn Survivor

One generic, one blue legendary creature – Human Artificer – 1/3:


Two generic, tap: Create a token that's a copy of up to one target artifact token you control. Mill two cards.


One generic, one white, one blue, one black, tap, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.

March of Progress

March of Progress

Two generic, one blue sorcery:


Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.


Overload: six generic, one blue (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Wire Surgeons

Wire Surgeons

Four generic, two black creature – Human Artificer – 6/5:


Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)


Each artifact creature in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Wreck Hunter

Wreck Hunter

Two black creature – Human Artificer – 2/2:


Flash


When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "Tap: Add one colourless. This mana can't be spent to cast a nonartifact spell.")

Kayla's Music Box

Kayla's Music Box

Two generic legendary artifact:


One white, tap: Look at the top card of your library, then exile it face down. (You may look at it any time.)


Tap: Until end of turn, you may play cards you own exiled with Kayla's Music Box.

Hexavus

Hexavus

Six generic artifact creature – Construct – 0/0:


Flying


Hexavus enters the battlefield with six +1/+1 counters on it.


One generic, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.


One generic, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.

Thopter Shop

Thopter Shop

Three generic artifact:


Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.


Two generic, one white, tap: Create a 1/1 colourless Thopter artifact creature token with flying.

The full decklist:

Mishra's Burnished Banner

Mishra

The blue, black and red Mishra's Burnished Banner is all about taking your artifacts and sacrificing them for profit. Whether that's pulling them back out of the graveyard later on, or using a card Scavenged Brawler from the graveyard to buff up your in-play creatures.

This deck's secondary commander is Ashnod the Uncaring, which can double the effects of you sacrificing your artifacts. However, it doesn't include mana abilities, such as sacrificing a Treasure to produce mana.

One of the best cards in this deck is a new mono-black board wipe, Terisiare's Devastation. Not only can you make an immense number of Powerstone tokens, the resulting -X/-X will often be enough to wipe out all but the biggest indestructible creatures.

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Name

Description

Mishra, Eminent One

Mishra, Eminent One

Two generic, one blue, one black, one red legendary creature – Human Artificer – 5/4:


At the beginning of combat on your turn, create a token that's a copy of a target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Glint Raker

Glint Raker

Three generic, one blue creature – Drake – 1/3:


Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control.


Whenever Glint Raker deals damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.

Terisiare's Devastation

Terisiare's Devastation

X generic, two generic, two black sorcery:


You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "Tap: Add one colourless mana. This mana can't be spent to cast a nonartifact spell.")

Farid, Enterprising Salvager

Farid, Enterprising Salvager

Two generic, one red legendary creature – Human Soldier – 3/3:


Whenever a nontoken creature you control is put into a graveyard from the battlefield, create a colourless artifact token named Scrap.


One generic, one red, Sacrifice an artifact: Choose one —

  • Put a +1/+1 counter on Farid. It gains menace until end of turn.
  • Goad target creature.
  • Discard a card, then draw a card.
Blast-Furnace Hellkite

Blast-Furnace Hellkite

Seven generic, two red creature – Dragon – 5/5:


Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the different in mana costs between this and the sacrificed artifact. Mana cost includes colour.)


Flying, double strike.


Creatures attacking your opponents have double strike.

Machine God's Effigy

Machine God's Effigy

Four generic artifact:


You may have Machine God's Effigy enter the battlefield as a copy of any creature on the battlefield, except it's an artifact and it has "Tap: Add blue." (It's not a creature.)


Tap: Add blue.

Scavenged Brawler

Scavenged Brawler

Six generic artifact creature – Construct – 4/4:


Flying, vigilance, trample, lifelink.


Five generic, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.

Smelting Vat

Smelting Vat

Four generic artifact:


One generic, tap, Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.

Wondrous Crucible

Wondrous Crucible

Seven generic artifact:


Permanents you control have ward: two generic.


At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost.

Ashnod the Uncaring

Ashnod the Uncaring

Two generic, one blue, one black, one red legendary creature – Human Artificer – 1/4:


Deathtouch


Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)

The full decklist:

Every Retro-Framed Artifact Reprint Spoiler

Lodestone Golem by Chris Rahn
Lodestone Golem by Chris Rahn

Last year's Strixhaven: School Of Mages saw the debut of the Mystical Archive. It was subset found in Strixhaven booster packs that included reprints of various instants and sorceries without needing to reintroduce them to the Standard format, and it proved a big hit. For Brothers' War, we're getting a spiritual successor to the Mystical Archive, with the less-catchily named Retro-Framed Artifact Reprints.

Although these reprints can be found in Draft, Set, and Collector's boosters, only Collector's boosters will have the chance of pulling an exclusive double rainbow foils, which features a serial code to make the card unique. As these reprints have their own set code (BRR, instead of the main set's BRO), these printings don't change any format legality for individual cards – they remain legal in the same formats they were before Brothers' War.

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Name

Description

Wormcoil Engine

Wurmcoil Engine

Six generic artifact creature – Phyrexian Wurm – 6/6:


Deathtouch, lifelink


When Wurmcoil Engine dies, create a 3/3 colourless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 Phyrexian Wurm artifact creature token with lifelink.

Phyrexian Revoker

Phyrexian Revoker

Two generic artifact creature – Phyrexian Horror – 2/1:


As Phyrexian Revoker enters the battlefield, choose a nonland card name.


Activated abilities of sources with the chosen name can't be activated.

Lodestone Golem

Lodestone Golem

Four generic artifact creature – Golem – 5/3:


Nonartifact spells cost one generic more to cast.

Jalum Tome

Jalum Tome

Three generic artifact:


Two generic, tap: Draw a card, then discard a card.

Ivory Tower

Ivory Tower

One generic artifact:


At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.

Howling Mine

Howling Mine

Two generic artifact:


At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.

Ashnod's Altar

Ashnod's Altar

Three generic artifact:


Sacrifice a creature: Add two colourless mana.

Goblin Charbelcher

Goblin Charbelcher

Four generic artifact:


Three generic, tap: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Ornithophter

Ornithopter

Zero generic artifact creature – Thopter – 0/2:


Flying

Chromatic Lantern

Chromatic Lantern

Three generic artifact:


Lands you control have "Tap: Add one mana of any colour."


Tap: Add one mana of any colour.

Mesmeric Orb

Mesmeric Orb

Two generic artifact:


Whenever a permanent becomes untapped, that permanent's controller mills a card.

Mind's Eye

Mind's Eye

Five generic artifact:


Whenever an opponent draws a card, you may pay one generic. If you do, draw a card.

Ramos, Dragon Engine

Ramos, Dragon Engine

Six generic legendary artifact creature – Dragon – 4/4:


Flying


Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colours.


Remove five +1/+1 counters from Ramos: Add two white, two blue, two black, two red, and two green. Activate only once each turn.

Staff of Domination

Staff of Domination

Three generic artifact:


One generic: Untap Staff of Domination.


Two generic, tap: You gain one life.


Three generic, tap: Untap target creature.


Four generic, tap: Tap target creature.


Five generic, tap: Draw a card.

Swiftfoot Boots

Swiftfoot Boots

Two generic artifact – Equipment:


Equipped creature has hexproof and haste.


Equip: One generic.

Thorn of Amethyst

Thorn of Amethyst

Two generic artifact:


Noncreature spells cost one

Aetherflux Reservoir

Aetherflux Reservoir

Four generic, artifact:


Whenever you cast a spell, you gain one life for each spell you've cast this turn.


Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Altar of Dementia

Altar Of Dementia

Two generic artifact:


Sacrifice a creature: Target player mills a card equal to the sacrificed creature's power.

Mishra's Bauble

Mishra's Bauble

Zero generic artifact:


Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Quicksilver Amulet

Quicksilver Amulet

Four generic artifact:


Four generic, tap: You may put a creature card from your hand onto the battlefield.

Platinum Angel

Platinum Angel

Seven generic artifact creature – Angel – 4/4:


Flying


You can't lose the game and your opponents can't win the game.

Inspiring Statuary

Inspiring Statuary

Three generic artifact:


Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for one generic.)

Unwinding Clock

Unwinding Clock

Four generic artifact:


Untap all artifacts you control during each other player's untap step.

Caged Sun

Caged Sun

Six generic artifact:


As Caged Sun enters the battlefield, choose a colour.


Creatures of the chosen colour get +1/+1.


Whenever a land's ability causes you you add one or more mana of the chosen colour, add one additional mana of that colour.

helm of the host bro

Helm of the Host

Four generic legendary artifact – Equipment:


At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.


Equip: five generic.

Mox Amber

Mox Amber

Zero generic legendary artifact:


Tap: Add one mana of any colour among legendary creatures and Planeswalkers you control.

Adaptive Automaton

Adaptive Automaton

Artifact creature – Construct – 2/2:


As Adaptive Automaton enters the battlefield, choose a creature type.


Adaptive Automaton is the chosen type in addition to its other types.


Other creatures you control of the chosen type get +1/+1.

Astral Cornucopia

Astral Cornucopia

X generic, X generic, X generic artifact:


Astral Cornucopia enters the battlefield with X charge counters on it.


Tap: Choose a colour. Add one mana of that colour for each charge counter on Astral Cornucopia.

Blackblade Reforged

Blackblade Reforged

Legendary artifact – Equipment:


Equipped creature gets +1/+1 for each land you conrol.


Equip legendary creature: three generic.


Equip: seven generic.

Burnished Hart

Burnished Hart

Artifact creature – Elk – 2/2:


Three generic, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Chromatic Star

Chromatic Star

One generic artifact:


One generic, tap, Sacrifice Chromatic Star: Add one mana of any colour.


When Chromatic Star is put into a graveyard from the battlefield, draw a card.

Cloud Key

Cloud Key

Three generic artifact:


As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.


Spells you cast of the chosen type cost one generic less to cast.

Defense Grid

Defense Grid

Two generic artifact:


Each spell costs three generic more to cast except during its controller's turn.

Door to Nothingness

Door to Nothingness

Five generic artifact:


Door to Nothingness enters the battlefield tapped.


Two white, two blue, two black, two red, two green, tap, Sacrifice Door to Nothingness: Target player loses the game.

Elsewhere Flask

Elsewhere Flask

Two generic artifact:


When Elsewhere Flask enters the battlefield, draw a card.


Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Foundry Inspector

Foundry Inspector

Three generic artifact creature – Construct – 3/2:


Artifact spells you cast cost one generic less to cast.

Gilded Lotus

Guilded Lotus

Five generic artifact:


Tap: Add three mana of any one colour.

Ichor Wellspring

Ichor Wellspring

Two generic artifact:


When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

Journeyer's Kite

Journeyer's Kite

Two generic artifact:


Three generic, tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Keening Stone

Keening Stone

Six generic artifact:


Five generic, tap: Target player mills X cards, where X is the number of cards in that player's graveyard.

Key to the City

Key to the City

Two generic artifact:


Tap, Discard a card: Up to one target creature can't be blocked this turn.


Whenever Key to the City becomes untapped, you may pay two generic. If you do, draw a card.

Liquimetal Coating

Liquimetal Coating

Two generic artifact:


Tap: Target permanent becomes an artifact in addition to its other types until end of turn.

Millstone

Millstone

Two generic artifact:


Two generic, tap: Target player mills two cards.

Mystic Forge

Mystic Forge

Four generic artifact:


You may look at the top card of your library any time.


You may cast artifact spells and colourless spells from the top of your library.


Tap, pay one life: Exile the top card of your library.

Perilous Vault

Perilous Vault

Four generic artifact:


Five generic, tap, Exile Perilous Vault: Exile all nonland permanents.

Phyrexian Processor

Phyrexian Processor

Four generic artifact:


As Phyrexian Processor enters the battlefield, pay any amount of life.


Four generic, tap: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.

Precursor Golem

Precursor Golem

Artifact creature – Golem – 3/3:


When Precursor Golem enters the battlefield, create two 3/3 colourless Golem artifact creature tokens.


Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

Pristine Talisman

Pristine Talisman

Three generic artifact:


Tap: Add one colourless. You gain one life.

Psychosis Crawler

Psychosis Crawler

Five generic artifact creature – Phyrexian Horror – */*:


Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.


Whenever you draw a card, each opponent loses one life.

Quietus Spike

Quietus Spike

Three generic artifact – Equipment:


Equipped creature has deathtouch.


Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.


Equip: three generic.

Runechanter's Pike

Runechanter's Pike

Two generic artifact – Equipment:


Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.


Equip: two generic.

Scrap Crawler

Scrap Trawler

Artifact creature – Construct – 3/2:


Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.

Sculpting Steel

Sculpting Steel

Three generic artifact:


You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

Self-Assembler

Self-Assembler

Five generic artifact creature – Assembly-Worker – 4/4:


When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

Semblance Anvil

Semblance Anvil

Three generic artifact:


Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.


Spells you cast that share a card type with the exiled card cost two generic less to cast.

Sigil of Valor

Sigil of Valor

Two generic artifact – Equipment:


Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.


Equip: one generic.

Soul-Guide Lantern

Soul-Guide Lantern

One generic artifact:


When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.


Tap, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.


One generic, tap, Sacrifice Soul-Guide Lantern: Draw a card.

Springleaf Drum

Springleaf Drum

One generic artifact:


Tap, Tap an untapped creature you control: Add one mana of any colour.

Sundering Titan

Sundering Titan

Eight generic artifact creature – Golem – 7/10:


When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

Sword of the Meek

Sword of the Meek

Two generic artifact – Equipment:


Equipped creature gets +1/+2.


Equip: Two generic.


Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

Well of Lost Dreams

Well of Lost Dreams

Four generic artifact:


Whenever you gain life, you may pay X generic, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

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